Updated compute shader particle system with point sprites and gradient coloring

This commit is contained in:
saschawillems 2016-05-14 23:09:17 +02:00
parent 72af27a49a
commit 3ae4f26901
9 changed files with 131 additions and 77 deletions

View file

@ -4,12 +4,21 @@
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec4 inGradientPos;
layout (location = 0) out vec4 outColor;
layout (location = 1) out float outGradientPos;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
void main ()
{
gl_PointSize = 1.0;
gl_PointSize = 8.0;
outColor = vec4(0.035);
outGradientPos = inGradientPos.x;
gl_Position = vec4(inPos.xy, 1.0, 1.0);
}