Added dynamic rendering sample to readme

This commit is contained in:
Sascha Willems 2021-11-07 09:11:14 +01:00
parent 3e55366434
commit 3b7098d699
2 changed files with 4 additions and 1 deletions

View file

@ -421,6 +421,9 @@ Uses a special image that contains variable shading rates to vary the number of
Demonstrates the use of VK_EXT_descriptor_indexing for creating descriptor sets with a variable size that can be dynamically indexed in a shader using `GL_EXT_nonuniform_qualifier` and `SPV_EXT_descriptor_indexing`.
#### [Dynamic rendering (VK_KHR_dynamic_rendering)](examples/dynamicrendering/)
Shows usage of the VK_KHR_dynamic_rendering extension, which simplifies the rendering setup by no longer requiring render pass objects or framebuffers.
### Misc

View file

@ -96,7 +96,7 @@ public:
colorAttachment.imageView = swapChain.buffers[i].view;
colorAttachment.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_NONE_KHR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.clearValue.color = { 0.0f,0.0f,0.0f,0.0f };
// A single depth stencil attachment info can be used, but they can also be specified separately.