Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97)
This commit is contained in:
parent
fd18bd8084
commit
3bcc162011
42 changed files with 6241 additions and 2270 deletions
10
android/parallaxmapping/.gitignore
vendored
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10
android/parallaxmapping/.gitignore
vendored
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/assets/
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/res/
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/bin/
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/libs/
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/obj/
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/build.xml
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/local.properties
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/project.properties
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/proguard-project.txt
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*.apk
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27
android/parallaxmapping/AndroidManifest.xml
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27
android/parallaxmapping/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanParallaxmapping"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="19" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
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<uses-feature android:name="android.software.leanback" android:required="false"/>
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<application android:label="vulkanParallaxmapping" android:icon="@drawable/icon" android:hasCode="false">
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<activity android:name="android.app.NativeActivity"
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android:label="Parallax mapping"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanParallaxmapping" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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24
android/parallaxmapping/build.bat
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24
android/parallaxmapping/build.bat
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@ -0,0 +1,24 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\parallax"
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xcopy "..\..\data\shaders\parallax\*.spv" "assets\shaders\parallax" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\rocks_color_bc3.dds" "assets\textures" /Y
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xcopy "..\..\data\textures\rocks_normal_height_rgba.dds" "assets\textures" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\plane_z.obj" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanParallaxmapping.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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47
android/parallaxmapping/jni/Android.mk
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47
android/parallaxmapping/jni/Android.mk
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LOCAL_PATH := $(call my-dir)/../../parallaxmapping
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# assimp
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include $(CLEAR_VARS)
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LOCAL_MODULE := assimp
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LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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include $(PREBUILT_STATIC_LIBRARY)
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# vulkan example
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DATADIR := $(LOCAL_PATH)/../../data
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include $(CLEAR_VARS)
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LOCAL_MODULE := vulkanParallaxmapping
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PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../parallaxmapping/*.cpp)
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PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
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LOCAL_CPPFLAGS := -std=c++11
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LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
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LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
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LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
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#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_LDLIBS := -landroid -llog -lz
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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LOCAL_STATIC_LIBRARIES += android_native_app_glue
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LOCAL_STATIC_LIBRARIES += cpufeatures
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LOCAL_STATIC_LIBRARIES += libassimp
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module, android/native_app_glue)
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$(call import-module, android/cpufeatures)
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5
android/parallaxmapping/jni/Application.mk
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5
android/parallaxmapping/jni/Application.mk
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APP_PLATFORM := android-19
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APP_ABI := armeabi-v7a
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APP_STL := c++_static
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APP_CPPFLAGS := -std=c++11
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NDK_TOOLCHAIN_VERSION := clang
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10
android/pipelines/.gitignore
vendored
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10
android/pipelines/.gitignore
vendored
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@ -0,0 +1,10 @@
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/assets/
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/res/
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/bin/
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/libs/
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/obj/
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/build.xml
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/local.properties
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/project.properties
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/proguard-project.txt
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*.apk
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27
android/pipelines/AndroidManifest.xml
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27
android/pipelines/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanPipelines"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="19" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
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<uses-feature android:name="android.software.leanback" android:required="false"/>
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<application android:label="vulkanPipelines" android:icon="@drawable/icon" android:hasCode="false">
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<activity android:name="android.app.NativeActivity"
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android:label="Pipelines"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanPipelines" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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20
android/pipelines/build.bat
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20
android/pipelines/build.bat
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@ -0,0 +1,20 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\pipelines"
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xcopy "..\..\data\shaders\pipelines\*.spv" "assets\shaders\pipelines" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\crate_bc3.ktx" "assets\textures" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanPipelines.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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47
android/pipelines/jni/Android.mk
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47
android/pipelines/jni/Android.mk
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LOCAL_PATH := $(call my-dir)/../../pipelines
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# assimp
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include $(CLEAR_VARS)
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LOCAL_MODULE := assimp
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LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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include $(PREBUILT_STATIC_LIBRARY)
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# vulkan example
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DATADIR := $(LOCAL_PATH)/../../data
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include $(CLEAR_VARS)
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LOCAL_MODULE := vulkanPipelines
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PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../pipelines/*.cpp)
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PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
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LOCAL_CPPFLAGS := -std=c++11
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LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
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LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
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LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
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#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_LDLIBS := -landroid -llog -lz
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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LOCAL_STATIC_LIBRARIES += android_native_app_glue
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LOCAL_STATIC_LIBRARIES += cpufeatures
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LOCAL_STATIC_LIBRARIES += libassimp
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module, android/native_app_glue)
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$(call import-module, android/cpufeatures)
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5
android/pipelines/jni/Application.mk
Normal file
5
android/pipelines/jni/Application.mk
Normal file
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APP_PLATFORM := android-19
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APP_ABI := armeabi-v7a
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APP_STL := c++_static
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APP_CPPFLAGS := -std=c++11
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NDK_TOOLCHAIN_VERSION := clang
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10
android/pushconstants/.gitignore
vendored
Normal file
10
android/pushconstants/.gitignore
vendored
Normal file
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@ -0,0 +1,10 @@
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/assets/
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/res/
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/bin/
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/libs/
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/obj/
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/build.xml
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/local.properties
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/project.properties
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/proguard-project.txt
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*.apk
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27
android/pushconstants/AndroidManifest.xml
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27
android/pushconstants/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanPushconstants"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="19" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
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<uses-feature android:name="android.software.leanback" android:required="false"/>
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<application android:label="vulkanPushconstants" android:icon="@drawable/icon" android:hasCode="false">
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<activity android:name="android.app.NativeActivity"
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android:label="Push Constants"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanPushconstants" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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20
android/pushconstants/build.bat
Normal file
20
android/pushconstants/build.bat
Normal file
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@ -0,0 +1,20 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\pushconstants"
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xcopy "..\..\data\shaders\pushconstants\*.spv" "assets\shaders\pushconstants" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\samplescene.obj" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanPushconstants.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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47
android/pushconstants/jni/Android.mk
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47
android/pushconstants/jni/Android.mk
Normal file
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LOCAL_PATH := $(call my-dir)/../../pushconstants
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# assimp
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include $(CLEAR_VARS)
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LOCAL_MODULE := assimp
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LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
|
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include $(PREBUILT_STATIC_LIBRARY)
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|
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# vulkan example
|
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|
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DATADIR := $(LOCAL_PATH)/../../data
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|
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include $(CLEAR_VARS)
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LOCAL_MODULE := vulkanPushconstants
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PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../pushconstants/*.cpp)
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PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
|
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|
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LOCAL_CPPFLAGS := -std=c++11
|
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LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
|
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LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
|
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LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
|
||||
|
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
|
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
|
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
|
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
|
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
|
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#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
|
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|
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LOCAL_SRC_FILES := $(PROJECT_FILES)
|
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|
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LOCAL_LDLIBS := -landroid -llog -lz
|
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|
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
|
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|
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LOCAL_STATIC_LIBRARIES += android_native_app_glue
|
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LOCAL_STATIC_LIBRARIES += cpufeatures
|
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LOCAL_STATIC_LIBRARIES += libassimp
|
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|
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include $(BUILD_SHARED_LIBRARY)
|
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|
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$(call import-module, android/native_app_glue)
|
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$(call import-module, android/cpufeatures)
|
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5
android/pushconstants/jni/Application.mk
Normal file
5
android/pushconstants/jni/Application.mk
Normal file
|
|
@ -0,0 +1,5 @@
|
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APP_PLATFORM := android-19
|
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APP_ABI := armeabi-v7a
|
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APP_STL := c++_static
|
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APP_CPPFLAGS := -std=c++11
|
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NDK_TOOLCHAIN_VERSION := clang
|
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10
android/radialblur/.gitignore
vendored
Normal file
10
android/radialblur/.gitignore
vendored
Normal file
|
|
@ -0,0 +1,10 @@
|
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/assets/
|
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/res/
|
||||
/bin/
|
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/libs/
|
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/obj/
|
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/build.xml
|
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/local.properties
|
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/project.properties
|
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/proguard-project.txt
|
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*.apk
|
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27
android/radialblur/AndroidManifest.xml
Normal file
27
android/radialblur/AndroidManifest.xml
Normal file
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@ -0,0 +1,27 @@
|
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<?xml version="1.0" encoding="utf-8"?>
|
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
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package="de.saschawillems.vulkanRadialblur"
|
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android:versionCode="1"
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android:versionName="1.0">
|
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|
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<uses-sdk android:minSdkVersion="19" />
|
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|
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
|
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<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
|
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<uses-feature android:name="android.software.leanback" android:required="false"/>
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|
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<application android:label="vulkanRadialblur" android:icon="@drawable/icon" android:hasCode="false">
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<activity android:name="android.app.NativeActivity"
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android:label="Radial Blur"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|screenSize|keyboardHidden">
|
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<meta-data android:name="android.app.lib_name" android:value="vulkanRadialblur" />
|
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<intent-filter>
|
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<action android:name="android.intent.action.MAIN" />
|
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<category android:name="android.intent.category.LAUNCHER" />
|
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<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
|
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</intent-filter>
|
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</activity>
|
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</application>
|
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</manifest>
|
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20
android/radialblur/build.bat
Normal file
20
android/radialblur/build.bat
Normal file
|
|
@ -0,0 +1,20 @@
|
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cd jni
|
||||
call ndk-build
|
||||
if %ERRORLEVEL% EQU 0 (
|
||||
echo ndk-build has failed, build cancelled
|
||||
cd..
|
||||
|
||||
mkdir "assets\shaders\radialblur"
|
||||
xcopy "..\..\data\shaders\radialblur\*.spv" "assets\shaders\radialblur" /Y
|
||||
|
||||
mkdir "assets\models"
|
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xcopy "..\..\data\models\glowsphere.dae" "assets\models" /Y
|
||||
|
||||
mkdir "res\drawable"
|
||||
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
|
||||
|
||||
call ant debug -Dout.final.file=vulkanRadialblur.apk
|
||||
) ELSE (
|
||||
echo error : ndk-build failed with errors!
|
||||
cd..
|
||||
)
|
||||
47
android/radialblur/jni/Android.mk
Normal file
47
android/radialblur/jni/Android.mk
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
LOCAL_PATH := $(call my-dir)/../../radialblur
|
||||
|
||||
# assimp
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := assimp
|
||||
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
|
||||
include $(PREBUILT_STATIC_LIBRARY)
|
||||
|
||||
# vulkan example
|
||||
|
||||
DATADIR := $(LOCAL_PATH)/../../data
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := vulkanRadialblur
|
||||
|
||||
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../radialblur/*.cpp)
|
||||
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
|
||||
|
||||
LOCAL_CPPFLAGS := -std=c++11
|
||||
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
|
||||
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
|
||||
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
|
||||
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
|
||||
|
||||
LOCAL_SRC_FILES := $(PROJECT_FILES)
|
||||
|
||||
LOCAL_LDLIBS := -landroid -llog -lz
|
||||
|
||||
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
|
||||
|
||||
LOCAL_STATIC_LIBRARIES += android_native_app_glue
|
||||
LOCAL_STATIC_LIBRARIES += cpufeatures
|
||||
LOCAL_STATIC_LIBRARIES += libassimp
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module, android/native_app_glue)
|
||||
$(call import-module, android/cpufeatures)
|
||||
5
android/radialblur/jni/Application.mk
Normal file
5
android/radialblur/jni/Application.mk
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
APP_PLATFORM := android-19
|
||||
APP_ABI := armeabi-v7a
|
||||
APP_STL := c++_static
|
||||
APP_CPPFLAGS := -std=c++11
|
||||
NDK_TOOLCHAIN_VERSION := clang
|
||||
10
android/skeletalanimation/.gitignore
vendored
Normal file
10
android/skeletalanimation/.gitignore
vendored
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
/assets/
|
||||
/res/
|
||||
/bin/
|
||||
/libs/
|
||||
/obj/
|
||||
/build.xml
|
||||
/local.properties
|
||||
/project.properties
|
||||
/proguard-project.txt
|
||||
*.apk
|
||||
27
android/skeletalanimation/AndroidManifest.xml
Normal file
27
android/skeletalanimation/AndroidManifest.xml
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="de.saschawillems.vulkanSkeletalanimation"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<uses-sdk android:minSdkVersion="19" />
|
||||
|
||||
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
|
||||
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
|
||||
<uses-feature android:name="android.software.leanback" android:required="false"/>
|
||||
|
||||
<application android:label="vulkanSkeletalanimation" android:icon="@drawable/icon" android:hasCode="false">
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="Skeletal Animation"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:launchMode="singleTask"
|
||||
android:configChanges="orientation|screenSize|keyboardHidden">
|
||||
<meta-data android:name="android.app.lib_name" android:value="vulkanSkeletalanimation" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
20
android/skeletalanimation/build.bat
Normal file
20
android/skeletalanimation/build.bat
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
cd jni
|
||||
call ndk-build
|
||||
if %ERRORLEVEL% EQU 0 (
|
||||
echo ndk-build has failed, build cancelled
|
||||
cd..
|
||||
|
||||
mkdir "assets\shaders\skeletalanimation"
|
||||
xcopy "..\..\data\shaders\skeletalanimation\*.spv" "assets\shaders\skeletalanimation" /Y
|
||||
|
||||
mkdir "assets\models\astroboy"
|
||||
xcopy "..\..\data\models\astroboy\*.*" "assets\models\astroboy" /Y
|
||||
|
||||
mkdir "res\drawable"
|
||||
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
|
||||
|
||||
call ant debug -Dout.final.file=vulkanSkeletalanimation.apk
|
||||
) ELSE (
|
||||
echo error : ndk-build failed with errors!
|
||||
cd..
|
||||
)
|
||||
47
android/skeletalanimation/jni/Android.mk
Normal file
47
android/skeletalanimation/jni/Android.mk
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
LOCAL_PATH := $(call my-dir)/../../skeletalanimation
|
||||
|
||||
# assimp
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := assimp
|
||||
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
|
||||
include $(PREBUILT_STATIC_LIBRARY)
|
||||
|
||||
# vulkan example
|
||||
|
||||
DATADIR := $(LOCAL_PATH)/../../data
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := vulkanSkeletalanimation
|
||||
|
||||
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../skeletalanimation/*.cpp)
|
||||
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
|
||||
|
||||
LOCAL_CPPFLAGS := -std=c++11
|
||||
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
|
||||
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
|
||||
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
|
||||
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
|
||||
|
||||
LOCAL_SRC_FILES := $(PROJECT_FILES)
|
||||
|
||||
LOCAL_LDLIBS := -landroid -llog -lz
|
||||
|
||||
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
|
||||
|
||||
LOCAL_STATIC_LIBRARIES += android_native_app_glue
|
||||
LOCAL_STATIC_LIBRARIES += cpufeatures
|
||||
LOCAL_STATIC_LIBRARIES += libassimp
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module, android/native_app_glue)
|
||||
$(call import-module, android/cpufeatures)
|
||||
5
android/skeletalanimation/jni/Application.mk
Normal file
5
android/skeletalanimation/jni/Application.mk
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
APP_PLATFORM := android-19
|
||||
APP_ABI := armeabi-v7a
|
||||
APP_STL := c++_static
|
||||
APP_CPPFLAGS := -std=c++11
|
||||
NDK_TOOLCHAIN_VERSION := clang
|
||||
10
android/tessellation/.gitignore
vendored
Normal file
10
android/tessellation/.gitignore
vendored
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
/assets/
|
||||
/res/
|
||||
/bin/
|
||||
/libs/
|
||||
/obj/
|
||||
/build.xml
|
||||
/local.properties
|
||||
/project.properties
|
||||
/proguard-project.txt
|
||||
*.apk
|
||||
27
android/tessellation/AndroidManifest.xml
Normal file
27
android/tessellation/AndroidManifest.xml
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="de.saschawillems.vulkanTessellation"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<uses-sdk android:minSdkVersion="19" />
|
||||
|
||||
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
|
||||
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
|
||||
<uses-feature android:name="android.software.leanback" android:required="false"/>
|
||||
|
||||
<application android:label="vulkanTessellation" android:icon="@drawable/icon" android:hasCode="false">
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="Tessellation"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:launchMode="singleTask"
|
||||
android:configChanges="orientation|screenSize|keyboardHidden">
|
||||
<meta-data android:name="android.app.lib_name" android:value="vulkanTessellation" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
23
android/tessellation/build.bat
Normal file
23
android/tessellation/build.bat
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
cd jni
|
||||
call ndk-build
|
||||
if %ERRORLEVEL% EQU 0 (
|
||||
echo ndk-build has failed, build cancelled
|
||||
cd..
|
||||
|
||||
mkdir "assets\shaders\tessellation"
|
||||
xcopy "..\..\data\shaders\tessellation\*.spv" "assets\shaders\tessellation" /Y
|
||||
|
||||
mkdir "assets\textures"
|
||||
xcopy "..\..\data\textures\bearmug.ktx" "assets\textures" /Y
|
||||
|
||||
mkdir "assets\models\lowpoly"
|
||||
xcopy "..\..\data\models\lowpoly\bearmug.dae" "assets\models\lowpoly" /Y
|
||||
|
||||
mkdir "res\drawable"
|
||||
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
|
||||
|
||||
call ant debug -Dout.final.file=vulkanTessellation.apk
|
||||
) ELSE (
|
||||
echo error : ndk-build failed with errors!
|
||||
cd..
|
||||
)
|
||||
47
android/tessellation/jni/Android.mk
Normal file
47
android/tessellation/jni/Android.mk
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
LOCAL_PATH := $(call my-dir)/../../tessellation
|
||||
|
||||
# assimp
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := assimp
|
||||
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
|
||||
include $(PREBUILT_STATIC_LIBRARY)
|
||||
|
||||
# vulkan example
|
||||
|
||||
DATADIR := $(LOCAL_PATH)/../../data
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := vulkanTessellation
|
||||
|
||||
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../tessellation/*.cpp)
|
||||
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
|
||||
|
||||
LOCAL_CPPFLAGS := -std=c++11
|
||||
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
|
||||
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
|
||||
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
|
||||
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
|
||||
|
||||
LOCAL_SRC_FILES := $(PROJECT_FILES)
|
||||
|
||||
LOCAL_LDLIBS := -landroid -llog -lz
|
||||
|
||||
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
|
||||
|
||||
LOCAL_STATIC_LIBRARIES += android_native_app_glue
|
||||
LOCAL_STATIC_LIBRARIES += cpufeatures
|
||||
LOCAL_STATIC_LIBRARIES += libassimp
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module, android/native_app_glue)
|
||||
$(call import-module, android/cpufeatures)
|
||||
5
android/tessellation/jni/Application.mk
Normal file
5
android/tessellation/jni/Application.mk
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
APP_PLATFORM := android-19
|
||||
APP_ABI := armeabi-v7a
|
||||
APP_STL := c++_static
|
||||
APP_CPPFLAGS := -std=c++11
|
||||
NDK_TOOLCHAIN_VERSION := clang
|
||||
175
data/models/glowsphere.dae
Normal file
175
data/models/glowsphere.dae
Normal file
File diff suppressed because one or more lines are too long
120
data/models/lowpoly/bearmug.dae
Normal file
120
data/models/lowpoly/bearmug.dae
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load diff
Binary file not shown.
634
data/models/samplescene.dae
Normal file
634
data/models/samplescene.dae
Normal file
File diff suppressed because one or more lines are too long
4441
data/models/samplescene.obj
Normal file
4441
data/models/samplescene.obj
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -123,15 +123,14 @@ public:
|
|||
void loadTextures()
|
||||
{
|
||||
textureLoader->loadTexture(
|
||||
"./../data/textures/rocks_color_bc3.dds",
|
||||
getAssetPath() + "textures/rocks_color_bc3.dds",
|
||||
VK_FORMAT_BC3_UNORM_BLOCK,
|
||||
&textures.colorMap);
|
||||
textureLoader->loadTexture(
|
||||
"./../data/textures/rocks_normal_height_rgba.dds",
|
||||
getAssetPath() + "textures/rocks_normal_height_rgba.dds",
|
||||
VK_FORMAT_R8G8B8A8_UNORM,
|
||||
&textures.normalHeightMap);
|
||||
}
|
||||
|
||||
void reBuildCommandBuffers()
|
||||
{
|
||||
if (!checkCommandBuffers())
|
||||
|
|
@ -241,7 +240,7 @@ public:
|
|||
|
||||
void loadMeshes()
|
||||
{
|
||||
loadMesh("./../data/models/plane_z.obj", &meshes.quad, vertexLayout, 0.1f);
|
||||
loadMesh(getAssetPath() + "models/plane_z.obj", &meshes.quad, vertexLayout, 0.1f);
|
||||
}
|
||||
|
||||
void setupVertexDescriptions()
|
||||
|
|
@ -469,8 +468,8 @@ public:
|
|||
// Parallax mapping pipeline
|
||||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
shaderStages[0] = loadShader("./../data/shaders/parallax/parallax.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/parallax/parallax.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/parallax/parallax.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/parallax/parallax.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
|
|
@ -493,8 +492,8 @@ public:
|
|||
assert(!err);
|
||||
|
||||
// Normal mapping (no parallax effect)
|
||||
shaderStages[0] = loadShader("./../data/shaders/parallax/normalmap.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/parallax/normalmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/parallax/normalmap.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/parallax/normalmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.normalMapping);
|
||||
assert(!err);
|
||||
}
|
||||
|
|
@ -614,8 +613,7 @@ public:
|
|||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -639,34 +637,52 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleEvent(event);
|
||||
// TODO : Keys
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#ifdef _WIN32
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
#if !defined(__ANDROID__)
|
||||
delete(vulkanExample);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
|
@ -97,7 +97,7 @@ public:
|
|||
void loadTextures()
|
||||
{
|
||||
textureLoader->loadTexture(
|
||||
"./../data/textures/crate_bc3.ktx",
|
||||
getAssetPath() + "textures/crate_bc3.ktx",
|
||||
VK_FORMAT_BC3_UNORM_BLOCK,
|
||||
&textureColorMap);
|
||||
}
|
||||
|
|
@ -466,8 +466,8 @@ public:
|
|||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
shaderStages[0] = loadShader("./../data/shaders/pipelines/base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/pipelines/color.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/pipelines/base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/color.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
|
|
@ -496,7 +496,7 @@ public:
|
|||
|
||||
// Pipeline for textured rendering
|
||||
// Use different fragment shader
|
||||
shaderStages[1] = loadShader("./../data/shaders/pipelines/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.texture);
|
||||
assert(!err);
|
||||
|
||||
|
|
@ -504,7 +504,7 @@ public:
|
|||
// Solid polygon fill
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
||||
// Use different fragment shader
|
||||
shaderStages[1] = loadShader("./../data/shaders/pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireFrame);
|
||||
assert(!err);
|
||||
}
|
||||
|
|
@ -591,8 +591,7 @@ public:
|
|||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -601,9 +600,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -613,21 +610,42 @@ static void handleEvent(const xcb_generic_event_t *event)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#ifdef _WIN32
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
#if !defined(__ANDROID__)
|
||||
delete(vulkanExample);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
|
@ -35,8 +35,6 @@ std::vector<vkMeshLoader::VertexLayout> vertexLayout =
|
|||
class VulkanExample : public VulkanExampleBase
|
||||
{
|
||||
public:
|
||||
bool animate = true;
|
||||
|
||||
struct {
|
||||
VkPipelineVertexInputStateCreateInfo inputState;
|
||||
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
|
||||
|
|
@ -80,12 +78,15 @@ public:
|
|||
rotation = { -32.5, 45.0, 0.0 };
|
||||
title = "Vulkan Example - Push constants";
|
||||
|
||||
// todo : this crashes on certain Android devices, so commented out for now
|
||||
#if !defined(__ANDROID__)
|
||||
// Check requested push constant size against hardware limit
|
||||
// Specs require 128 bytes, so if the device complies our
|
||||
// push constant buffer should always fit into memory
|
||||
VkPhysicalDeviceProperties deviceProps;
|
||||
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProps);
|
||||
assert(sizeof(pushConstants) <= deviceProps.limits.maxPushConstantsSize);
|
||||
#endif
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
|
|
@ -226,7 +227,7 @@ public:
|
|||
|
||||
void loadMeshes()
|
||||
{
|
||||
loadMesh("./../data/models/samplescene.X", &meshes.scene, vertexLayout, 0.35f);
|
||||
loadMesh(getAssetPath() + "models/samplescene.obj", &meshes.scene, vertexLayout, 0.35f);
|
||||
}
|
||||
|
||||
void setupVertexDescriptions()
|
||||
|
|
@ -416,8 +417,8 @@ public:
|
|||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
shaderStages[0] = loadShader("./../data/shaders/pushconstants/lights.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/pushconstants/lights.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/pushconstants/lights.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/pushconstants/lights.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
|
|
@ -506,37 +507,20 @@ public:
|
|||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void toggleAnimation()
|
||||
{
|
||||
animate = !animate;
|
||||
}
|
||||
};
|
||||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
||||
if (uMsg == WM_KEYDOWN)
|
||||
{
|
||||
switch (wParam)
|
||||
{
|
||||
case 0x41:
|
||||
vulkanExample->toggleAnimation();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -546,21 +530,42 @@ static void handleEvent(const xcb_generic_event_t *event)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#ifdef _WIN32
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
#if !defined(__ANDROID__)
|
||||
delete(vulkanExample);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
|
@ -627,7 +627,7 @@ public:
|
|||
|
||||
void loadMeshes()
|
||||
{
|
||||
loadMesh("./../data/models/glowsphere.X", &meshes.example, vertexLayout, 0.05f);
|
||||
loadMesh(getAssetPath() + "models/glowsphere.dae", &meshes.example, vertexLayout, 0.05f);
|
||||
}
|
||||
|
||||
// Setup vertices for a single uv-mapped quad
|
||||
|
|
@ -891,8 +891,8 @@ public:
|
|||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
shaderStages[0] = loadShader("./../data/shaders/radialblur/radialblur.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/radialblur/radialblur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/radialblur/radialblur.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/radialblur/radialblur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
|
|
@ -930,8 +930,8 @@ public:
|
|||
assert(!err);
|
||||
|
||||
// Phong pass
|
||||
shaderStages[0] = loadShader("./../data/shaders/radialblur/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/radialblur/phongpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/radialblur/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/radialblur/phongpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
pipelineCreateInfo.layout = pipelineLayouts.scene;
|
||||
blendAttachmentState.blendEnable = VK_FALSE;
|
||||
|
|
@ -941,8 +941,8 @@ public:
|
|||
assert(!err);
|
||||
|
||||
// Color only pass (offscreen blur base)
|
||||
shaderStages[0] = loadShader("./../data/shaders/radialblur/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/radialblur/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/radialblur/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/radialblur/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass);
|
||||
assert(!err);
|
||||
|
|
@ -1079,8 +1079,7 @@ public:
|
|||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -1101,9 +1100,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -1113,21 +1110,42 @@ static void handleEvent(const xcb_generic_event_t *event)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#ifdef _WIN32
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
#if !defined(__ANDROID__)
|
||||
delete(vulkanExample);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
|
@ -466,7 +466,10 @@ public:
|
|||
void loadMesh()
|
||||
{
|
||||
mesh.meshLoader = new VulkanMeshLoader();
|
||||
mesh.meshLoader->LoadMesh("./../data/models/astroboy/astroBoy_walk.dae", 0);
|
||||
#if defined(__ANDROID__)
|
||||
mesh.meshLoader->assetManager = androidApp->activity->assetManager;
|
||||
#endif
|
||||
mesh.meshLoader->LoadMesh(getAssetPath() + "models/astroboy/astroBoy_walk.dae", 0);
|
||||
|
||||
// Setup bones
|
||||
// One vertex bone info structure per vertex
|
||||
|
|
@ -546,7 +549,7 @@ public:
|
|||
void loadTextures()
|
||||
{
|
||||
textureLoader->loadTexture(
|
||||
"./../data/models/astroboy/astroboy.ktx",
|
||||
getAssetPath() + "models/astroboy/astroboy.ktx",
|
||||
VK_FORMAT_BC3_UNORM_BLOCK,
|
||||
&textures.colorMap);
|
||||
}
|
||||
|
|
@ -755,8 +758,8 @@ public:
|
|||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
shaderStages[0] = loadShader("./../data/shaders/skeletalanimation/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/skeletalanimation/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/skeletalanimation/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/skeletalanimation/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
|
|
@ -861,8 +864,7 @@ public:
|
|||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -871,9 +873,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -883,21 +883,42 @@ static void handleEvent(const xcb_generic_event_t *event)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#ifdef _WIN32
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
#if !defined(__ANDROID__)
|
||||
delete(vulkanExample);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
|
@ -219,13 +219,13 @@ public:
|
|||
|
||||
void loadMeshes()
|
||||
{
|
||||
loadMesh("./../data/models/lowpoly/bearmug.x", &meshes.object, vertexLayout, 4.0f);
|
||||
loadMesh(getAssetPath() + "models/lowpoly/bearmug.dae", &meshes.object, vertexLayout, 4.0f);
|
||||
}
|
||||
|
||||
void loadTextures()
|
||||
{
|
||||
textureLoader->loadTexture(
|
||||
"./../data/textures/bearmug.ktx",
|
||||
getAssetPath() + "textures/bearmug.ktx",
|
||||
VK_FORMAT_BC3_UNORM_BLOCK,
|
||||
&textures.colorMap);
|
||||
}
|
||||
|
|
@ -433,10 +433,10 @@ public:
|
|||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo, 4> shaderStages;
|
||||
|
||||
shaderStages[0] = loadShader("./../data/shaders/tessellation/base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/tessellation/base.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[2] = loadShader("./../data/shaders/tessellation/pntriangles.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
|
||||
shaderStages[3] = loadShader("./../data/shaders/tessellation/pntriangles.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/tessellation/base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/tessellation/base.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[2] = loadShader(getAssetPath() + "shaders/tessellation/pntriangles.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
|
||||
shaderStages[3] = loadShader(getAssetPath() + "shaders/tessellation/pntriangles.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
|
|
@ -468,8 +468,8 @@ public:
|
|||
|
||||
// Pass through pipelines
|
||||
// Load pass through tessellation shaders (Vert and frag are reused)
|
||||
shaderStages[2] = loadShader("./../data/shaders/tessellation/passthrough.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
|
||||
shaderStages[3] = loadShader("./../data/shaders/tessellation/passthrough.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
|
||||
shaderStages[2] = loadShader(getAssetPath() + "shaders/tessellation/passthrough.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
|
||||
shaderStages[3] = loadShader(getAssetPath() + "shaders/tessellation/passthrough.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
|
||||
|
||||
// Solid
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
|
|
@ -596,8 +596,7 @@ public:
|
|||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -624,34 +623,52 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleEvent(event);
|
||||
// TODO : Keys for tessellation level changes
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#ifdef _WIN32
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
#if !defined(__ANDROID__)
|
||||
delete(vulkanExample);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue