Simplified text overlay example, code cleanup, better text blending
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18 changed files with 119 additions and 408 deletions
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@ -3,8 +3,6 @@
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 1) uniform sampler2D samplerColorMap;
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec2 inUV;
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layout (location = 2) in vec3 inViewVec;
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@ -14,13 +12,11 @@ layout (location = 0) out vec4 outFragColor;
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void main()
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{
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vec4 color = texture(samplerColorMap, inUV);
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vec3 N = normalize(inNormal);
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vec3 L = normalize(inLightVec);
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vec3 V = normalize(inViewVec);
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vec3 R = reflect(-L, N);
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vec3 diffuse = max(dot(N, L), 0.0) * color.rgb;
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vec3 specular = pow(max(dot(R, V), 0.0), 1.0) * vec3(color.a);
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outFragColor = vec4(diffuse + specular, 1.0);
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float diffuse = max(dot(N, L), 0.0);
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float specular = pow(max(dot(R, V), 0.0), 1.0);
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outFragColor = vec4(vec3(diffuse + specular) * vec3(0.25), 1.0);
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}
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