Added basic descriptor sets usage example

This commit is contained in:
saschawillems 2018-04-08 13:12:16 +02:00
parent f5ba1e8939
commit 3c578a065f
7 changed files with 486 additions and 12 deletions

View file

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#version 450
layout (set = 0, binding = 1) uniform sampler2D samplerColorMap;
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerColorMap, inUV) * vec4(inColor, 1.0);
}