Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples (#1127)
* Apply a random seed when NOT in benchmark mode to have 100% deterministic runs These samples lack the check for benchmark.active when applying a random seed, which is done for other samples. * Update texture3d.cpp
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6 changed files with 26 additions and 27 deletions
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@ -28,9 +28,9 @@ public:
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float ambient;
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} material;
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VkDescriptorSet descriptorSet;
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void setRandomMaterial() {
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void setRandomMaterial(bool applyRandomSeed) {
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std::random_device rndDevice;
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std::default_random_engine rndEngine(rndDevice());
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std::default_random_engine rndEngine(applyRandomSeed ? rndDevice() : 0);
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std::uniform_real_distribution<float> rndDist(0.1f, 1.0f);
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material.r = rndDist(rndEngine);
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material.g = rndDist(rndEngine);
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@ -161,7 +161,7 @@ public:
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// Setup random materials for every object in the scene
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for (uint32_t i = 0; i < objects.size(); i++) {
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objects[i].setRandomMaterial();
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objects[i].setRandomMaterial(!benchmark.active);
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}
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}
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@ -342,7 +342,7 @@ public:
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void updateMaterials() {
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// Setup random materials for every object in the scene
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for (uint32_t i = 0; i < objects.size(); i++) {
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objects[i].setRandomMaterial();
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objects[i].setRandomMaterial(!benchmark.active);
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}
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for (auto &object : objects) {
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