Code cleanup

This commit is contained in:
Sascha Willems 2024-01-19 14:49:21 +01:00
parent 54f25af1d4
commit 3dd195fe35
2 changed files with 135 additions and 184 deletions

View file

@ -94,7 +94,6 @@ public:
camera.position = { 2.15f, 0.3f, -8.75f };
camera.setRotation(glm::vec3(-0.75f, 12.5f, 0.0f));
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
paused = true;
}
~VulkanExample()
@ -503,7 +502,7 @@ public:
VK_CHECK_RESULT(uniformBuffers.offscreen.map());
VK_CHECK_RESULT(uniformBuffers.composition.map());
// Init some values
// Setup instanced model positions
uniformDataOffscreen.instancePos[0] = glm::vec4(0.0f);
uniformDataOffscreen.instancePos[1] = glm::vec4(-4.0f, 0.0, -4.0f, 0.0f);
uniformDataOffscreen.instancePos[2] = glm::vec4(4.0f, 0.0, -4.0f, 0.0f);
@ -520,7 +519,7 @@ public:
memcpy(uniformBuffers.offscreen.mapped, &uniformDataOffscreen, sizeof(UniformDataOffscreen));
}
// Update deferred composition fragment shader light position andparameters uniform block
// Update deferred composition fragment shader light position and parameters uniform block
void updateUniformBufferDeferred()
{
// White