diff --git a/android/multisampling/AndroidManifest.xml b/android/multisampling/AndroidManifest.xml
index 6df3d3c2..ec1f09ef 100644
--- a/android/multisampling/AndroidManifest.xml
+++ b/android/multisampling/AndroidManifest.xml
@@ -15,6 +15,7 @@
android:label="Multisampling"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
+ android:screenOrientation="landscape"
android:configChanges="orientation|screenSize|keyboardHidden">
diff --git a/android/multisampling/build.bat b/android/multisampling/build.bat
deleted file mode 100644
index aec7b4d1..00000000
--- a/android/multisampling/build.bat
+++ /dev/null
@@ -1,24 +0,0 @@
-cd jni
-call ndk-build
-if %ERRORLEVEL% EQU 0 (
- echo ndk-build has failed, build cancelled
- cd..
-
- mkdir "assets\shaders\base"
- xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
-
-
- mkdir "assets\shaders\mesh"
- xcopy "..\..\data\shaders\mesh\*.spv" "assets\shaders\mesh" /Y
-
- mkdir "assets\models\voyager"
- xcopy "..\..\data\models\voyager\*.*" "assets\models\voyager" /Y
-
- mkdir "res\drawable"
- xcopy "..\..\android\images\icon.png" "res\drawable" /Y
-
- call ant debug -Dout.final.file=vulkanMultisampling.apk
-) ELSE (
- echo error : ndk-build failed with errors!
- cd..
-)
diff --git a/android/multisampling/build.py b/android/multisampling/build.py
new file mode 100644
index 00000000..06b6fe2a
--- /dev/null
+++ b/android/multisampling/build.py
@@ -0,0 +1,47 @@
+import os
+import shutil
+import subprocess
+import sys
+import glob
+
+APK_NAME = "vulkanMultisampling"
+SHADER_DIR = "mesh"
+ASSETS_MODELS = ["voyager.dae"]
+ASSETS_TEXTURES = ["voyager_astc_8x8_unorm.ktx", "voyager_bc3_unorm.ktx", "voyager_etc2_unorm.ktx"]
+
+if subprocess.call("ndk-build", shell=True) == 0:
+ print("Build successful")
+
+ # Assets
+ os.makedirs("./assets/shaders", exist_ok=True)
+ os.makedirs("./assets/shaders/base", exist_ok=True)
+ os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
+ os.makedirs("./assets/models/voyager", exist_ok=True)
+ os.makedirs("./res/drawable", exist_ok=True)
+
+ # Shaders
+ # Base
+ for file in glob.glob("../../data/shaders/base/*.spv"):
+ shutil.copy(file, "./assets/shaders/base")
+ # Sample
+ for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
+ shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
+ # Textures
+ for file in ASSETS_TEXTURES:
+ shutil.copy("../../data/models/voyager/%s" % file, "./assets/models/voyager")
+ # Models
+ for file in ASSETS_MODELS:
+ shutil.copy("../../data/models/voyager/%s" % file, "./assets/models/voyager")
+
+ # Icon
+ shutil.copy("../../android/images/icon.png", "./res/drawable")
+
+ if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
+ if len(sys.argv) > 1:
+ if sys.argv[1] == "-deploy":
+ if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
+ print("Could not deploy to device!")
+ else:
+ print("Error during build process!")
+else:
+ print("Error building project!")
\ No newline at end of file
diff --git a/multisampling/multisampling.cpp b/multisampling/multisampling.cpp
index 92247b47..7229bcd7 100644
--- a/multisampling/multisampling.cpp
+++ b/multisampling/multisampling.cpp
@@ -416,7 +416,18 @@ public:
void loadAssets()
{
models.example.loadFromFile(getAssetPath() + "models/voyager/voyager.dae", vertexLayout, 1.0f, vulkanDevice, queue);
- textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/voyager.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
+ if (deviceFeatures.textureCompressionBC) {
+ textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/voyager_bc3_unorm.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
+ }
+ else if (deviceFeatures.textureCompressionASTC_LDR) {
+ textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/voyager_astc_8x8_unorm.ktx", VK_FORMAT_ASTC_8x8_UNORM_BLOCK, vulkanDevice, queue);
+ }
+ else if (deviceFeatures.textureCompressionETC2) {
+ textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/voyager_etc2_unorm.ktx", VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, vulkanDevice, queue);
+ }
+ else {
+ vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
+ }
}
void setupVertexDescriptions()