Removed unused uv vertex attribute

Fixes #412
This commit is contained in:
saschawillems 2018-02-24 10:39:02 +01:00
parent a0ae08864d
commit 3f92d4c0df
5 changed files with 0 additions and 8 deletions

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@ -2,7 +2,6 @@
layout (location = 0) in vec3 inWorldPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec2 inUV;
layout (binding = 0) uniform UBO
{

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@ -1,11 +1,7 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec2 inUV;
layout (binding = 0) uniform UBO
{
@ -17,7 +13,6 @@ layout (binding = 0) uniform UBO
layout (location = 0) out vec3 outWorldPos;
layout (location = 1) out vec3 outNormal;
layout (location = 2) out vec2 outUV;
layout(push_constant) uniform PushConsts {
vec3 objPos;
@ -33,6 +28,5 @@ void main()
vec3 locPos = vec3(ubo.model * vec4(inPos, 1.0));
outWorldPos = locPos + pushConsts.objPos;
outNormal = mat3(ubo.model) * inNormal;
outUV = inUV;
gl_Position = ubo.projection * ubo.view * vec4(outWorldPos, 1.0);
}

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@ -332,7 +332,6 @@ public:
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Normal
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 5), // UV
};
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();