Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization
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ca27585ee6
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7 changed files with 44 additions and 47 deletions
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@ -79,8 +79,6 @@ public:
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virtual VkPhysicalDeviceFeatures getEnabledFeatures()
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{
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VkPhysicalDeviceFeatures enabledFeatures{};
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enabledFeatures.tessellationShader = VK_TRUE;
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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return enabledFeatures;
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}
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@ -90,11 +88,11 @@ public:
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rotation = glm::vec3(-20.0f, 45.0f, 0.0f);
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enableTextOverlay = true;
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title = "Vulkan Example - Tessellation shader displacement mapping";
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// Support for tessellation shaders is optional, so check first
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if (!deviceFeatures.tessellationShader)
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{
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vkTools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
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}
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// Enable physical device features required for this example
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// Tell the driver that we are going to use geometry shaders
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enabledFeatures.tessellationShader = VK_TRUE;
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// Example also uses a wireframe pipeline, enable non-solid fill modes
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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}
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~VulkanExample()
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@ -508,6 +506,12 @@ public:
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void prepare()
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{
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// Check if device supports tessellation shaders
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if (!deviceFeatures.tessellationShader)
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{
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vkTools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
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}
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VulkanExampleBase::prepare();
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loadMeshes();
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loadTextures();
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