Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization
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ca27585ee6
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7 changed files with 44 additions and 47 deletions
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@ -112,15 +112,6 @@ public:
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// View frustum passed to tessellation control shader for culling
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vkTools::Frustum frustum;
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// Device features to be enabled for this example
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virtual VkPhysicalDeviceFeatures getEnabledFeatures()
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{
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VkPhysicalDeviceFeatures enabledFeatures{};
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enabledFeatures.tessellationShader = VK_TRUE;
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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return enabledFeatures;
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}
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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enableTextOverlay = true;
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@ -129,13 +120,12 @@ public:
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-12.0f, 159.0f, 0.0f));
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camera.setTranslation(glm::vec3(18.0f, 22.5f, 57.5f));
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camera.movementSpeed = 7.5f;
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// Support for tessellation shaders is optional, so check first
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//if (!deviceFeatures.tessellationShader)
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//{
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// vkTools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
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//}
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// Enable physical device features required for this example
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// Tell the driver that we are going to use geometry shaders
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enabledFeatures.tessellationShader = VK_TRUE;
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// Example also uses a wireframe pipeline, enable non-solid fill modes
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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}
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~VulkanExample()
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@ -896,6 +886,12 @@ public:
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void prepare()
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{
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// Check if device supports tessellation shaders
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if (!deviceFeatures.tessellationShader)
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{
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vkTools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
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}
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VulkanExampleBase::prepare();
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loadMeshes();
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loadTextures();
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