Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization

This commit is contained in:
saschawillems 2016-12-14 21:38:45 +01:00
parent ca27585ee6
commit 401369f716
7 changed files with 44 additions and 47 deletions

View file

@ -94,11 +94,11 @@ public:
cameraPos = glm::vec3(-3.0f, 2.3f, 0.0f);
title = "Vulkan Example - Tessellation shader (PN Triangles)";
enableTextOverlay = true;
// Support for tessellation shaders is optional, so check first
if (!deviceFeatures.tessellationShader)
{
vkTools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
}
// Enable physical device features required for this example
// Tell the driver that we are going to use geometry shaders
enabledFeatures.tessellationShader = VK_TRUE;
// Example also uses a wireframe pipeline, enable non-solid fill modes
enabledFeatures.fillModeNonSolid = VK_TRUE;
}
~VulkanExample()
@ -511,6 +511,12 @@ public:
void prepare()
{
// Check if device supports tessellation shaders
if (!deviceFeatures.tessellationShader)
{
vkTools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
}
VulkanExampleBase::prepare();
loadTextures();
loadMeshes();