diff --git a/README.md b/README.md
index 6cc392f8..a04979b4 100644
--- a/README.md
+++ b/README.md
@@ -180,7 +180,7 @@ Uses tessellation shaders to generate and displace geometry based on a displacem
Attraction based particle system. A shader storage buffer is used to store particle data and updated by a compute shader. The buffer is then used by the graphics pipeline for rendering.
-## (Compute shader) Image processing(computeshader/)
+## [(Compute shader) Image processing](computeshader/)
Demonstrates the use of a separate compute queue (and command buffer) to apply different convolution kernels on an input image.
@@ -193,7 +193,7 @@ Demonstrates the use of a separate compute queue (and command buffer) to apply d
Renders the vertex normals of a complex mesh with the use of a geometry shader. The mesh is rendered solid first and the a geometry shader that generates lines from the face normals is used in the second pass.
-## [Vulkan demo scene](vulkan/)
+## [Vulkan demo scene](vulkanscene/)
More of a playground than an actual example. Renders multiple meshes with different shaders (and pipelines) including a background.