From 405643f1582215c7ebc1b5bee799080ac3c0eb4c Mon Sep 17 00:00:00 2001 From: Alex Gaines Date: Sat, 20 Feb 2016 01:22:58 -0500 Subject: [PATCH] fixed compute shader and vulkanscene --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 6cc392f8..a04979b4 100644 --- a/README.md +++ b/README.md @@ -180,7 +180,7 @@ Uses tessellation shaders to generate and displace geometry based on a displacem Attraction based particle system. A shader storage buffer is used to store particle data and updated by a compute shader. The buffer is then used by the graphics pipeline for rendering.

-## (Compute shader) Image processing(computeshader/) +## [(Compute shader) Image processing](computeshader/) Demonstrates the use of a separate compute queue (and command buffer) to apply different convolution kernels on an input image. @@ -193,7 +193,7 @@ Demonstrates the use of a separate compute queue (and command buffer) to apply d Renders the vertex normals of a complex mesh with the use of a geometry shader. The mesh is rendered solid first and the a geometry shader that generates lines from the face normals is used in the second pass.

-## [Vulkan demo scene](vulkan/) +## [Vulkan demo scene](vulkanscene/) More of a playground than an actual example. Renders multiple meshes with different shaders (and pipelines) including a background.