Enable required device features (validation) (Refs #277)

This commit is contained in:
saschawillems 2017-06-07 22:44:29 +02:00
parent 153e555447
commit 4094aa0ea0
5 changed files with 88 additions and 6 deletions

View file

@ -240,6 +240,20 @@ public:
else {
vks::tools::exitFatal("Selected GPU does not support geometry shaders!", "Feature not supported");
}
// Enable anisotropic filtering if supported
if (deviceFeatures.samplerAnisotropy) {
enabledFeatures.samplerAnisotropy = VK_TRUE;
}
// Enable texture compression
if (deviceFeatures.textureCompressionBC) {
enabledFeatures.textureCompressionBC = VK_TRUE;
}
else if (deviceFeatures.textureCompressionASTC_LDR) {
enabledFeatures.textureCompressionASTC_LDR = VK_TRUE;
}
else if (deviceFeatures.textureCompressionETC2) {
enabledFeatures.textureCompressionETC2 = VK_TRUE;
}
}
// Prepare a layered shadow map with each layer containing depth from a light's point of view