Small fixes, validation is now clean except for a false positive
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089edad01c
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41a52bda4c
3 changed files with 9 additions and 5 deletions
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@ -20,7 +20,5 @@ void main()
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vec3 diffuse = max(dot(N, L), 0.0) * vec3(1.0);
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float specular = pow(max(dot(R, V), 0.0), 16.0) * color.a;
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outFragColor = vec4(diffuse * color.rgb + specular, 1.0);
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outFragColor = texture(samplerColor, inUV);
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outFragColor = vec4(diffuse * color.rgb + specular, 1.0);
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}
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@ -42,6 +42,7 @@ public:
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camera.setRotation(glm::vec3(-7.5f, 72.0f, 0.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
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}
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@ -61,6 +62,11 @@ public:
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renderPass = VK_NULL_HANDLE;
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}
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void setupFrameBuffer()
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{
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// With VK_KHR_dynamic_rendering we no longer need a frame buffer, so skip the sample base framebuffer setup
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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@ -103,14 +109,14 @@ public:
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VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
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vks::tools::insertImageMemoryBarrier(
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drawCmdBuffers[i],
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swapChain.buffers[i].image,
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depthStencil.image,
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0,
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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VkImageSubresourceRange{ VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 });
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VkImageSubresourceRange{ VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0, 1, 0, 1 });
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// New structures are used to define the attachments used in dynamic rendering
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VkRenderingAttachmentInfoKHR colorAttachment{};
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