Screenshot and info on offscreen rendering example
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@ -75,6 +75,11 @@ Uses [assimp](https://github.com/assimp/assimp) to load and a mesh from a common
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Renders hundreds of meshes using instances with uniforms for e.g. coloring each mesh separately.
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### Offscreen rendering
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<img src="./screenshots/basic_offscreen.png" height="128px">
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Uses a separate framebuffer (that is not part of the swap chain) for rendering a 3D scene off screen and blits it into a texture target displayed on a quad. The blit does scaling and (if required) also format conversions.
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### Spherical environment mapping
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<img src="./screenshots/spherical_env_mapping.png" height="128px">
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screenshots/basic_offscreen.png
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screenshots/basic_offscreen.png
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After Width: | Height: | Size: 75 KiB |
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