Screenshot and info on offscreen rendering example

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saschawillems 2015-11-28 00:21:17 +01:00
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@ -75,6 +75,11 @@ Uses [assimp](https://github.com/assimp/assimp) to load and a mesh from a common
Renders hundreds of meshes using instances with uniforms for e.g. coloring each mesh separately.
### Offscreen rendering
<img src="./screenshots/basic_offscreen.png" height="128px">
Uses a separate framebuffer (that is not part of the swap chain) for rendering a 3D scene off screen and blits it into a texture target displayed on a quad. The blit does scaling and (if required) also format conversions.
### Spherical environment mapping
<img src="./screenshots/spherical_env_mapping.png" height="128px">

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