Add compute shaders (CMake)
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1 changed files with 1 additions and 1 deletions
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@ -19,7 +19,7 @@ function(buildExample EXAMPLE_NAME)
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ENDIF()
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ENDIF()
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# Add shaders
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# Add shaders
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set(SHADER_DIR "../data/shaders/${EXAMPLE_NAME}")
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set(SHADER_DIR "../data/shaders/${EXAMPLE_NAME}")
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file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese" "${SHADER_DIR}/*.mesh" "${SHADER_DIR}/*.task" "${SHADER_DIR}/*.rgen" "${SHADER_DIR}/*.rchit" "${SHADER_DIR}/*.rmiss")
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file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.comp" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese" "${SHADER_DIR}/*.mesh" "${SHADER_DIR}/*.task" "${SHADER_DIR}/*.rgen" "${SHADER_DIR}/*.rchit" "${SHADER_DIR}/*.rmiss")
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source_group("Shaders" FILES ${SHADERS})
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source_group("Shaders" FILES ${SHADERS})
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if(WIN32)
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if(WIN32)
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add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})
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add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})
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