diff --git a/data/shaders/glsl/pbrtexture/genbrdflut.frag b/data/shaders/glsl/pbrtexture/genbrdflut.frag index b6290dd0..d3aba88b 100644 --- a/data/shaders/glsl/pbrtexture/genbrdflut.frag +++ b/data/shaders/glsl/pbrtexture/genbrdflut.frag @@ -86,5 +86,5 @@ vec2 BRDF(float NoV, float roughness) void main() { - outColor = vec4(BRDF(inUV.s, 1.0-inUV.t), 0.0, 1.0); + outColor = vec4(BRDF(inUV.s, inUV.t), 0.0, 1.0); } \ No newline at end of file diff --git a/data/shaders/glsl/pbrtexture/genbrdflut.frag.spv b/data/shaders/glsl/pbrtexture/genbrdflut.frag.spv index a54cdee7..f83c5e38 100644 Binary files a/data/shaders/glsl/pbrtexture/genbrdflut.frag.spv and b/data/shaders/glsl/pbrtexture/genbrdflut.frag.spv differ diff --git a/data/shaders/hlsl/pbrtexture/genbrdflut.frag b/data/shaders/hlsl/pbrtexture/genbrdflut.frag index ca18d842..64f325f7 100644 --- a/data/shaders/hlsl/pbrtexture/genbrdflut.frag +++ b/data/shaders/hlsl/pbrtexture/genbrdflut.frag @@ -84,5 +84,5 @@ float2 BRDF(float NoV, float roughness) float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET { - return float4(BRDF(inUV.x, 1.0-inUV.y), 0.0, 1.0); + return float4(BRDF(inUV.x, inUV.y), 0.0, 1.0); } \ No newline at end of file diff --git a/data/shaders/hlsl/pbrtexture/genbrdflut.frag.spv b/data/shaders/hlsl/pbrtexture/genbrdflut.frag.spv index ecd11746..899a81a5 100644 Binary files a/data/shaders/hlsl/pbrtexture/genbrdflut.frag.spv and b/data/shaders/hlsl/pbrtexture/genbrdflut.frag.spv differ