Updated (multi) indirect draw example

This commit is contained in:
saschawillems 2016-08-01 21:43:47 +02:00
parent be68bc0a5a
commit 444c4b9c24
23 changed files with 1565 additions and 214 deletions

View file

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 2) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
const vec4 gradientStart = vec4(0.93, 0.9, 0.81, 1.0);
const vec4 gradientEnd = vec4(0.35, 0.5, 1.0, 1.0);
outFragColor = mix(gradientStart, gradientEnd, min(0.5 - inUV.t, 0.5)/0.15 + 0.5);
}