Updated (multi) indirect draw example
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23 changed files with 1565 additions and 214 deletions
28
data/shaders/indirectdraw/skysphere.vert
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28
data/shaders/indirectdraw/skysphere.vert
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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// Vertex attributes
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layout (location = 0) in vec4 inPos;
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layout (location = 2) in vec2 inUV;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 modelview;
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} ubo;
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layout (location = 0) out vec2 outUV;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outUV = vec2(inUV.s, 1.0-inUV.t);
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// Skysphere always at center, only use rotation part of modelview matrix
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gl_Position = ubo.projection * mat4(mat3(ubo.modelview)) * vec4(inPos.xyz, 1.0);
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}
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