Updated (multi) indirect draw example

This commit is contained in:
saschawillems 2016-08-01 21:43:47 +02:00
parent be68bc0a5a
commit 444c4b9c24
23 changed files with 1565 additions and 214 deletions

View file

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
// Vertex attributes
layout (location = 0) in vec4 inPos;
layout (location = 2) in vec2 inUV;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 modelview;
} ubo;
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = vec2(inUV.s, 1.0-inUV.t);
// Skysphere always at center, only use rotation part of modelview matrix
gl_Position = ubo.projection * mat4(mat3(ubo.modelview)) * vec4(inPos.xyz, 1.0);
}