From 444d06e9abe8eb63aaddfc736a35be4c30621dee Mon Sep 17 00:00:00 2001 From: saschawillems Date: Sun, 12 Mar 2017 10:52:09 +0100 Subject: [PATCH] Updated android build files --- android/triangle/AndroidManifest.xml | 1 + android/triangle/build.bat | 22 ----------------- android/triangle/build.py | 36 ++++++++++++++++++++++++++++ 3 files changed, 37 insertions(+), 22 deletions(-) delete mode 100644 android/triangle/build.bat create mode 100644 android/triangle/build.py diff --git a/android/triangle/AndroidManifest.xml b/android/triangle/AndroidManifest.xml index 7e761c2c..3a80cf84 100644 --- a/android/triangle/AndroidManifest.xml +++ b/android/triangle/AndroidManifest.xml @@ -15,6 +15,7 @@ android:label="Triangle" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTask" + android:screenOrientation="landscape" android:configChanges="orientation|screenSize|keyboardHidden"> diff --git a/android/triangle/build.bat b/android/triangle/build.bat deleted file mode 100644 index 62fb7159..00000000 --- a/android/triangle/build.bat +++ /dev/null @@ -1,22 +0,0 @@ -cd jni -call ndk-build -if %ERRORLEVEL% EQU 0 ( - echo ndk-build has failed, build cancelled - cd.. - - mkdir "assets\shaders\base" - xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y - - - mkdir "assets\shaders" - xcopy "..\..\data\shaders\triangle.vert.spv" "assets\shaders" /Y - xcopy "..\..\data\shaders\triangle.frag.spv" "assets\shaders" /Y - - mkdir "res\drawable" - xcopy "..\..\android\images\icon.png" "res\drawable" /Y - - call ant debug -Dout.final.file=vulkanTriangle.apk -) ELSE ( - echo error : ndk-build failed with errors! - cd.. -) diff --git a/android/triangle/build.py b/android/triangle/build.py new file mode 100644 index 00000000..e5e933ab --- /dev/null +++ b/android/triangle/build.py @@ -0,0 +1,36 @@ +import os +import shutil +import subprocess +import sys +import glob + +APK_NAME = "vulkanTriangle" +ASSETS_SHADERS = ["triangle.vert.spv", "triangle.frag.spv"] + +if subprocess.call("ndk-build", shell=True) == 0: + print("Build successful") + + os.makedirs("./assets/shaders", exist_ok=True) + os.makedirs("./assets/shaders/base", exist_ok=True) + os.makedirs("./res/drawable", exist_ok=True) + + # Shaders + # Base + for file in glob.glob("../../data/shaders/base/*.spv"): + shutil.copy(file, "./assets/shaders/base") + # Sample + for file in ASSETS_SHADERS: + shutil.copy("../../data/shaders/%s" % file, "./assets/shaders") + + # Icon + shutil.copy("../../android/images/icon.png", "./res/drawable") + + if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0: + if len(sys.argv) > 1: + if sys.argv[1] == "-deploy": + if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0: + print("Could not deploy to device!") + else: + print("Error during build process!") +else: + print("Error building project!")