Updated PN-Triangles tessellation shader demo
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16 changed files with 374 additions and 464 deletions
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@ -8,6 +8,11 @@ layout (location = 1) in vec2 inUV;
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layout (location = 0) out vec2 outUV;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outUV = inUV;
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