Updated PN-Triangles tessellation shader demo

This commit is contained in:
saschawillems 2016-05-21 16:01:48 +02:00
parent 3f06ef81fb
commit 459dbbc5a1
16 changed files with 374 additions and 464 deletions

View file

@ -56,13 +56,13 @@ public:
vkTools::UniformData uniformDataTC, uniformDataTE;
struct {
float tessLevel = 4.0f;
float tessLevel = 3.0f;
} uboTC;
struct {
glm::mat4 projection;
glm::mat4 model;
float tessAlpha = 0.9f;
float tessAlpha = 1.0f;
} uboTE;
struct {
@ -71,8 +71,8 @@ public:
VkPipeline solidPassThrough;
VkPipeline wirePassThrough;
} pipelines;
VkPipeline *pipelineLeft = &pipelines.solidPassThrough;
VkPipeline *pipelineRight = &pipelines.solid;
VkPipeline *pipelineLeft = &pipelines.wirePassThrough;
VkPipeline *pipelineRight = &pipelines.wire;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
@ -80,9 +80,11 @@ public:
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
zoom = -1.5f;
rotation = glm::vec3(-380.0f, 18.5f, 0.0f);
zoom = -6.5f;
rotation = glm::vec3(-350.0f, 60.0f, 0.0f);
cameraPos = glm::vec3(-3.0f, 2.3f, 0.0f);
title = "Vulkan Example - Tessellation shader (PN Triangles)";
enableTextOverlay = true;
// Support for tessellation shaders is optional, so check first
if (!deviceFeatures.tessellationShader)
{
@ -128,7 +130,7 @@ public:
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[0].color = { {0.5f, 0.5f, 0.5f, 0.0f} };
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
@ -140,32 +142,19 @@ public:
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
VkResult err;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
assert(!err);
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport(
splitScreen ? (float)width / 2.0f : (float)width,
(float)height,
0.0f,
1.0f
);
VkViewport viewport = vkTools::initializers::viewport(splitScreen ? (float)width / 2.0f : (float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(
width,
height,
0,
0
);
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdSetLineWidth(drawCmdBuffers[i], 1.0f);
@ -190,47 +179,19 @@ public:
vkCmdEndRenderPass(drawCmdBuffers[i]);
err = vkEndCommandBuffer(drawCmdBuffers[i]);
assert(!err);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void draw()
{
VkResult err;
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
// Command buffer to be sumitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
}
void loadMeshes()
{
loadMesh(getAssetPath() + "models/lowpoly/bearmug.dae", &meshes.object, vertexLayout, 4.0f);
loadMesh(getAssetPath() + "models/lowpoly/deer.dae", &meshes.object, vertexLayout, 1.0f);
}
void loadTextures()
{
textureLoader->loadTexture(
getAssetPath() + "textures/bearmug.ktx",
getAssetPath() + "textures/deer.ktx",
VK_FORMAT_BC3_UNORM_BLOCK,
&textures.colorMap);
}
@ -295,8 +256,7 @@ public:
poolSizes.data(),
1);
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
assert(!vkRes);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
@ -325,16 +285,14 @@ public:
setLayoutBindings.data(),
setLayoutBindings.size());
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
assert(!err);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
assert(!err);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSet()
@ -345,8 +303,7 @@ public:
&descriptorSetLayout,
1);
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
assert(!vkRes);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
VkDescriptorImageInfo texDescriptor =
vkTools::initializers::descriptorImageInfo(
@ -381,8 +338,6 @@ public:
void preparePipelines()
{
VkResult err;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
@ -464,12 +419,10 @@ public:
// Tessellation pipelines
// Solid
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
// Wireframe
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wire);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wire));
// Pass through pipelines
// Load pass through tessellation shaders (Vert and frag are reused)
@ -478,12 +431,10 @@ public:
// Solid
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solidPassThrough);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solidPassThrough));
// Wireframe
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wirePassThrough);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wirePassThrough));
}
// Prepare and initialize uniform buffer containing shader uniforms
@ -492,6 +443,7 @@ public:
// Tessellation evaluation shader uniform buffer
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboTE),
&uboTE,
&uniformDataTE.buffer,
@ -501,6 +453,7 @@ public:
// Tessellation control shader uniform buffer
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboTC),
&uboTC,
&uniformDataTC.buffer,
@ -517,27 +470,36 @@ public:
uboTE.projection = glm::perspective(glm::radians(45.0f), (float)(width* ((splitScreen) ? 0.5f : 1.0f)) / (float)height, 0.1f, 256.0f);
viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom));
float offset = 0.5f;
int uboIndex = 1;
uboTE.model = glm::mat4();
uboTE.model = viewMatrix * glm::translate(uboTE.model, glm::vec3(0, 0, 0));
uboTE.model = viewMatrix * glm::translate(uboTE.model, cameraPos);
uboTE.model = glm::rotate(uboTE.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboTE.model = glm::rotate(uboTE.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboTE.model = glm::rotate(uboTE.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VkResult err = vkMapMemory(device, uniformDataTE.memory, 0, sizeof(uboTE), 0, (void **)&pData);
assert(!err);
// Tessellatione evaulation uniform block
VK_CHECK_RESULT(vkMapMemory(device, uniformDataTE.memory, 0, sizeof(uboTE), 0, (void **)&pData));
memcpy(pData, &uboTE, sizeof(uboTE));
vkUnmapMemory(device, uniformDataTE.memory);
// Tessellation control
err = vkMapMemory(device, uniformDataTC.memory, 0, sizeof(uboTC), 0, (void **)&pData);
assert(!err);
// Tessellation control uniform block
VK_CHECK_RESULT(vkMapMemory(device, uniformDataTC.memory, 0, sizeof(uboTC), 0, (void **)&pData));
memcpy(pData, &uboTC, sizeof(uboTC));
vkUnmapMemory(device, uniformDataTC.memory);
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
@ -567,12 +529,47 @@ public:
updateUniformBuffers();
}
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case 0x6B:
case GAMEPAD_BUTTON_R1:
changeTessellationLevel(0.25);
break;
case 0x6D:
case GAMEPAD_BUTTON_L1:
changeTessellationLevel(-0.25);
break;
case 0x57:
case GAMEPAD_BUTTON_A:
togglePipelines();
break;
case 0x53:
case GAMEPAD_BUTTON_X:
toggleSplitScreen();
break;
}
}
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
std::stringstream ss;
ss << std::setprecision(2) << std::fixed << uboTC.tessLevel;
#if defined(__ANDROID__)
textOverlay->addText("Tessellation level: " + ss.str() + " (Buttons L1/R1 to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Tessellation level: " + ss.str() + " (NUMPAD +/- to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#endif
}
void changeTessellationLevel(float delta)
{
uboTC.tessLevel += delta;
// Clamp
uboTC.tessLevel = fmax(1.0f, fmin(uboTC.tessLevel, 32.0f));
updateUniformBuffers();
updateTextOverlay();
}
void togglePipelines()
@ -607,24 +604,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (vulkanExample != NULL)
{
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
if (uMsg == WM_KEYDOWN)
{
switch (wParam)
{
case VK_ADD:
vulkanExample->changeTessellationLevel(0.25);
break;
case VK_SUBTRACT:
vulkanExample->changeTessellationLevel(-0.25);
break;
case 0x57:
vulkanExample->togglePipelines();
break;
case 0x53:
vulkanExample->toggleSplitScreen();
break;
}
}
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}