Use buffers as copy sources for texutre loading functions (Fixes #140)
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ab54c8d49d
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1 changed files with 290 additions and 339 deletions
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@ -40,21 +40,25 @@ namespace vkTools
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VkCommandPool cmdPool;
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VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
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// Try to find appropriate memory type for a memory allocation
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VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t *typeIndex)
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// Get appropriate memory type index for a memory allocation
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uint32_t getMemoryType(uint32_t typeBits, VkFlags properties)
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{
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for (int i = 0; i < 32; i++) {
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if ((typeBits & 1) == 1) {
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for (uint32_t i = 0; i < 32; i++)
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{
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if ((typeBits & 1) == 1)
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{
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if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
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{
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*typeIndex = i;
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return true;
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return i;
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}
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}
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typeBits >>= 1;
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}
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return false;
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// todo : throw error
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return 0;
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}
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public:
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#if defined(__ANDROID__)
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AAssetManager* assetManager = nullptr;
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@ -111,87 +115,87 @@ namespace vkTools
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// limited amount of formats and features (mip maps, cubemaps, arrays, etc.)
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VkBool32 useStaging = !forceLinear;
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent = { texture->width, texture->height, 1 };
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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// Use a separate command buffer for texture loading
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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vkTools::checkResult(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
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VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
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if (useStaging)
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{
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// Load all available mip levels into linear textures
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// and copy to optimal tiling target
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struct MipLevel {
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VkImage image;
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VkDeviceMemory memory;
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};
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std::vector<MipLevel> mipLevels;
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mipLevels.resize(texture->mipLevels);
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// Create a host-visible staging buffer that contains the raw image data
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingMemory;
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// Copy mip levels
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for (uint32_t level = 0; level < texture->mipLevels; ++level)
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VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
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bufferCreateInfo.size = tex2D.size();
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// This buffer is used as a transfer source for the buffer copy
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
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// Get memory requirements for the staging buffer (alignment, memory type bits)
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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// Get memory type index for a host visible buffer
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
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VK_CHECK_RESULT(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
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// Copy texture data into staging buffer
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uint8_t *data;
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VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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memcpy(data, tex2D.data(), tex2D.size());
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vkUnmapMemory(device, stagingMemory);
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// Setup buffer copy regions for each mip level
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std::vector<VkBufferImageCopy> bufferCopyRegions;
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uint32_t offset = 0;
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for (uint32_t i = 0; i < texture->mipLevels; i++)
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{
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imageCreateInfo.extent.width = tex2D[level].dimensions().x;
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imageCreateInfo.extent.height = tex2D[level].dimensions().y;
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imageCreateInfo.extent.depth = 1;
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = i;
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bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = tex2D[i].dimensions().x;
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bufferCopyRegion.imageExtent.height = tex2D[i].dimensions().y;
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bufferCopyRegion.imageExtent.depth = 1;
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bufferCopyRegion.bufferOffset = offset;
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vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &mipLevels[level].image));
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bufferCopyRegions.push_back(bufferCopyRegion);
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vkGetImageMemoryRequirements(device, mipLevels[level].image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
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vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &mipLevels[level].memory));
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vkTools::checkResult(vkBindImageMemory(device, mipLevels[level].image, mipLevels[level].memory, 0));
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VkImageSubresource subRes = {};
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subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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VkSubresourceLayout subResLayout;
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void *data;
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vkGetImageSubresourceLayout(device, mipLevels[level].image, &subRes, &subResLayout);
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vkTools::checkResult(vkMapMemory(device, mipLevels[level].memory, 0, memReqs.size, 0, &data));
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memcpy(data, tex2D[level].data(), tex2D[level].size());
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vkUnmapMemory(device, mipLevels[level].memory);
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// Image barrier for linear image (base)
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// Linear image will be used as a source for the copy
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setImageLayout(
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cmdBuffer,
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mipLevels[level].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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offset += tex2D[i].size();
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}
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// Setup texture as blit target with optimal tiling
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | imageUsageFlags;
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// Create optimal tiled target image
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.mipLevels = texture->mipLevels;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageCreateInfo.extent = { texture->width, texture->height, 1 };
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
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vkGetImageMemoryRequirements(device, texture->image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
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vkTools::checkResult(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
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VK_CHECK_RESULT(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
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VkImageSubresourceRange subresourceRange = {};
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subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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@ -209,41 +213,17 @@ namespace vkTools
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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subresourceRange);
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// Copy mip levels one by one
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for (uint32_t level = 0; level < texture->mipLevels; ++level)
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{
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// Copy region for image blit
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VkImageCopy copyRegion = {};
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// Copy mip levels from staging buffer
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vkCmdCopyBufferToImage(
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cmdBuffer,
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stagingBuffer,
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texture->image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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bufferCopyRegions.size(),
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bufferCopyRegions.data()
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);
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copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.srcSubresource.baseArrayLayer = 0;
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copyRegion.srcSubresource.mipLevel = 0;
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copyRegion.srcSubresource.layerCount = 1;
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copyRegion.srcOffset = { 0, 0, 0 };
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copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.dstSubresource.baseArrayLayer = 0;
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// Set mip level to copy the linear image to
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copyRegion.dstSubresource.mipLevel = level;
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copyRegion.dstSubresource.layerCount = 1;
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copyRegion.dstOffset = { 0, 0, 0 };
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copyRegion.extent.width = tex2D[level].dimensions().x;
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copyRegion.extent.height = tex2D[level].dimensions().y;
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copyRegion.extent.depth = 1;
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// Put image copy into command buffer
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vkCmdCopyImage(
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cmdBuffer,
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mipLevels[level].image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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texture->image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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©Region);
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}
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// Change texture image layout to shader read for all mip levels after the copy
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// Change texture image layout to shader read after all mip levels have been copied
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texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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setImageLayout(
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cmdBuffer,
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@ -254,30 +234,26 @@ namespace vkTools
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subresourceRange);
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// Submit command buffer containing copy and image layout commands
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vkTools::checkResult(vkEndCommandBuffer(cmdBuffer));
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VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
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// Create a fence to make sure that the copies have finished before continuing
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VkFence copyFence;
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VkFenceCreateInfo fenceCreateInfo = vkTools::initializers::fenceCreateInfo(VK_FLAGS_NONE);
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vkTools::checkResult(vkCreateFence(device, &fenceCreateInfo, nullptr, ©Fence));
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VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, ©Fence));
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VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &cmdBuffer;
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vkTools::checkResult(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
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vkTools::checkResult(vkWaitForFences(device, 1, ©Fence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
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VK_CHECK_RESULT(vkWaitForFences(device, 1, ©Fence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
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vkDestroyFence(device, copyFence, nullptr);
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// Destroy linear images used as staging buffers after copies have been finished
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//for (auto& level : mipLevels)
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for (uint32_t i = 0; i < mipLevels.size(); i++)
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{
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vkDestroyImage(device, mipLevels[i].image, nullptr);
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vkFreeMemory(device, mipLevels[i].memory, nullptr);
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}
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// Clean up staging resources
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vkFreeMemory(device, stagingMemory, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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}
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else
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{
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@ -291,8 +267,20 @@ namespace vkTools
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VkImage mappableImage;
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VkDeviceMemory mappableMemory;
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent = { texture->width, texture->height, 1 };
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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// Load mip map level 0 to linear tiling image
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vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage));
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage));
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// Get memory requirements for this image
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// like size and alignment
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@ -301,13 +289,13 @@ namespace vkTools
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memAllocInfo.allocationSize = memReqs.size;
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// Get memory type that can be mapped to host memory
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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// Allocate host memory
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vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &mappableMemory));
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &mappableMemory));
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// Bind allocated image for use
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vkTools::checkResult(vkBindImageMemory(device, mappableImage, mappableMemory, 0));
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VK_CHECK_RESULT(vkBindImageMemory(device, mappableImage, mappableMemory, 0));
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// Get sub resource layout
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// Mip map count, array layer, etc.
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@ -323,7 +311,7 @@ namespace vkTools
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vkGetImageSubresourceLayout(device, mappableImage, &subRes, &subResLayout);
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// Map image memory
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vkTools::checkResult(vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data));
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VK_CHECK_RESULT(vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data));
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// Copy image data into memory
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memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());
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@ -345,7 +333,7 @@ namespace vkTools
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texture->imageLayout);
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// Submit command buffer containing copy and image layout commands
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vkTools::checkResult(vkEndCommandBuffer(cmdBuffer));
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VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
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VkFence nullFence = { VK_NULL_HANDLE };
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@ -354,8 +342,8 @@ namespace vkTools
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &cmdBuffer;
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vkTools::checkResult(vkQueueSubmit(queue, 1, &submitInfo, nullFence));
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vkTools::checkResult(vkQueueWaitIdle(queue));
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, nullFence));
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VK_CHECK_RESULT(vkQueueWaitIdle(queue));
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}
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// Create sampler
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@ -376,7 +364,7 @@ namespace vkTools
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sampler.maxAnisotropy = 8;
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sampler.anisotropyEnable = VK_TRUE;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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vkTools::checkResult(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
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// Create image view
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// Textures are not directly accessed by the shaders and
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@ -394,7 +382,7 @@ namespace vkTools
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// Only set mip map count if optimal tiling is used
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view.subresourceRange.levelCount = (useStaging) ? texture->mipLevels : 1;
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view.image = texture->image;
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vkTools::checkResult(vkCreateImageView(device, &view, nullptr, &texture->view));
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &texture->view));
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}
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// Clean up vulkan resources used by a texture object
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@ -422,7 +410,7 @@ namespace vkTools
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cmdBufInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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cmdBufInfo.commandBufferCount = 1;
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vkTools::checkResult(vkAllocateCommandBuffers(device, &cmdBufInfo, &cmdBuffer));
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufInfo, &cmdBuffer));
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}
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~VulkanTextureLoader()
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@ -458,88 +446,80 @@ namespace vkTools
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texture->width = (uint32_t)texCube[0].dimensions().x;
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texture->height = (uint32_t)texCube[0].dimensions().y;
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// Get device properites for the requested texture format
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VkFormatProperties formatProperties;
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent = { texture->width, texture->height, 1 };
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
struct {
|
||||
VkImage image;
|
||||
VkDeviceMemory memory;
|
||||
} cubeFace[6];
|
||||
// Create a host-visible staging buffer that contains the raw image data
|
||||
VkBuffer stagingBuffer;
|
||||
VkDeviceMemory stagingMemory;
|
||||
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||
VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = texCube.size();
|
||||
// This buffer is used as a transfer source for the buffer copy
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
||||
vkTools::checkResult(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
|
||||
vkTools::checkResult(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
|
||||
|
||||
// Load separate cube map faces into linear tiled textures
|
||||
for (uint32_t face = 0; face < 6; ++face)
|
||||
{
|
||||
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &cubeFace[face].image));
|
||||
// Get memory requirements for the staging buffer (alignment, memory type bits)
|
||||
vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
|
||||
|
||||
vkGetImageMemoryRequirements(device, cubeFace[face].image, &memReqs);
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
|
||||
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeFace[face].memory));
|
||||
vkTools::checkResult(vkBindImageMemory(device, cubeFace[face].image, cubeFace[face].memory, 0));
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
// Get memory type index for a host visible buffer
|
||||
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
|
||||
|
||||
VkImageSubresource subRes = {};
|
||||
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
|
||||
vkTools::checkResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
|
||||
|
||||
VkSubresourceLayout subResLayout;
|
||||
void *data;
|
||||
// Copy texture data into staging buffer
|
||||
uint8_t *data;
|
||||
vkTools::checkResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
|
||||
memcpy(data, texCube.data(), texCube.size());
|
||||
vkUnmapMemory(device, stagingMemory);
|
||||
|
||||
vkGetImageSubresourceLayout(device, cubeFace[face].image, &subRes, &subResLayout);
|
||||
vkTools::checkResult(vkMapMemory(device, cubeFace[face].memory, 0, memReqs.size, 0, &data));
|
||||
memcpy(data, texCube[face][subRes.mipLevel].data(), texCube[face][subRes.mipLevel].size());
|
||||
vkUnmapMemory(device, cubeFace[face].memory);
|
||||
// Setup buffer copy regions for the cube faces
|
||||
// As all faces of a cube map must have the same dimensions, we can do a single copy
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = 0;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 6;
|
||||
bufferCopyRegion.imageExtent.width = texture->width;
|
||||
bufferCopyRegion.imageExtent.height = texture->height;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
|
||||
// Image barrier for linear image (base)
|
||||
// Linear image will be used as a source for the copy
|
||||
setImageLayout(
|
||||
cmdBuffer,
|
||||
cubeFace[face].image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
}
|
||||
|
||||
// Transfer cube map faces to optimal tiling
|
||||
|
||||
// Setup texture as blit target with optimal tiling
|
||||
// Create optimal tiled target image
|
||||
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
|
||||
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageCreateInfo.format = format;
|
||||
imageCreateInfo.mipLevels = 1;
|
||||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||
imageCreateInfo.extent = { texture->width, texture->height, 1 };
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
|
||||
// Cube faces count as array layers in Vulkan
|
||||
imageCreateInfo.arrayLayers = 6;
|
||||
// This flag is required for cube map images
|
||||
imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
|
||||
|
||||
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
|
||||
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
|
||||
|
||||
vkGetImageMemoryRequirements(device, texture->image, &memReqs);
|
||||
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
|
||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
|
||||
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
|
||||
vkTools::checkResult(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
|
||||
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
|
||||
|
||||
// Image barrier for optimal image (target)
|
||||
// Optimal image will be used as destination for the copy
|
||||
|
||||
// Set initial layout for all array layers of the optimal (target) tiled texture
|
||||
// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
|
||||
VkImageSubresourceRange subresourceRange = {};
|
||||
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
subresourceRange.baseMipLevel = 0;
|
||||
|
|
@ -554,40 +534,19 @@ namespace vkTools
|
|||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
// Copy cube map faces one by one
|
||||
for (uint32_t face = 0; face < 6; ++face)
|
||||
{
|
||||
// Copy region for image blit
|
||||
VkImageCopy copyRegion = {};
|
||||
// Copy the cube map faces from the staging buffer to the optimal tiled image
|
||||
vkCmdCopyBufferToImage(
|
||||
cmdBuffer,
|
||||
stagingBuffer,
|
||||
texture->image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
&bufferCopyRegion
|
||||
);
|
||||
|
||||
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copyRegion.srcSubresource.baseArrayLayer = 0;
|
||||
copyRegion.srcSubresource.mipLevel = 0;
|
||||
copyRegion.srcSubresource.layerCount = 1;
|
||||
copyRegion.srcOffset = { 0, 0, 0 };
|
||||
|
||||
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copyRegion.dstSubresource.baseArrayLayer = face;
|
||||
copyRegion.dstSubresource.mipLevel = 0;
|
||||
copyRegion.dstSubresource.layerCount = 1;
|
||||
copyRegion.dstOffset = { 0, 0, 0 };
|
||||
|
||||
copyRegion.extent.width = texture->width;
|
||||
copyRegion.extent.height = texture->height;
|
||||
copyRegion.extent.depth = 1;
|
||||
|
||||
// Put image copy into command buffer
|
||||
vkCmdCopyImage(
|
||||
cmdBuffer,
|
||||
cubeFace[face].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, ©Region);
|
||||
|
||||
}
|
||||
|
||||
// Change texture image layout to shader read after the copy
|
||||
// Change texture image layout to shader read after all faces have been copied
|
||||
texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
setImageLayout(
|
||||
vkTools::setImageLayout(
|
||||
cmdBuffer,
|
||||
texture->image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
|
|
@ -595,20 +554,20 @@ namespace vkTools
|
|||
texture->imageLayout,
|
||||
subresourceRange);
|
||||
|
||||
vkTools::checkResult(vkEndCommandBuffer(cmdBuffer));
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
|
||||
|
||||
// Create a fence to make sure that the copies have finished before continuing
|
||||
VkFence copyFence;
|
||||
VkFenceCreateInfo fenceCreateInfo = vkTools::initializers::fenceCreateInfo(VK_FLAGS_NONE);
|
||||
vkTools::checkResult(vkCreateFence(device, &fenceCreateInfo, nullptr, ©Fence));
|
||||
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, ©Fence));
|
||||
|
||||
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &cmdBuffer;
|
||||
|
||||
vkTools::checkResult(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
|
||||
|
||||
vkTools::checkResult(vkWaitForFences(device, 1, ©Fence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
|
||||
VK_CHECK_RESULT(vkWaitForFences(device, 1, ©Fence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
|
||||
|
||||
vkDestroyFence(device, copyFence, nullptr);
|
||||
|
||||
|
|
@ -626,7 +585,7 @@ namespace vkTools
|
|||
sampler.minLod = 0.0f;
|
||||
sampler.maxLod = 0.0f;
|
||||
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
vkTools::checkResult(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
|
||||
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
|
||||
|
||||
// Create image view
|
||||
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
|
||||
|
|
@ -637,14 +596,11 @@ namespace vkTools
|
|||
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
view.subresourceRange.layerCount = 6;
|
||||
view.image = texture->image;
|
||||
vkTools::checkResult(vkCreateImageView(device, &view, nullptr, &texture->view));
|
||||
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &texture->view));
|
||||
|
||||
// Cleanup
|
||||
for (auto& face : cubeFace)
|
||||
{
|
||||
vkDestroyImage(device, face.image, nullptr);
|
||||
vkFreeMemory(device, face.memory, nullptr);
|
||||
}
|
||||
// Clean up staging resources
|
||||
vkFreeMemory(device, stagingMemory, nullptr);
|
||||
vkDestroyBuffer(device, stagingBuffer, nullptr);
|
||||
}
|
||||
|
||||
// Load an array texture (single file)
|
||||
|
|
@ -677,99 +633,117 @@ namespace vkTools
|
|||
texture->height = tex2DArray.dimensions().y;
|
||||
texture->layerCount = tex2DArray.layers();
|
||||
|
||||
// Get device properites for the requested texture format
|
||||
VkFormatProperties formatProperties;
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
|
||||
|
||||
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
|
||||
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageCreateInfo.format = format;
|
||||
imageCreateInfo.extent = { texture->width, texture->height, 1 };
|
||||
imageCreateInfo.mipLevels = 1;
|
||||
imageCreateInfo.arrayLayers = 1;
|
||||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
struct Layer {
|
||||
VkImage image;
|
||||
VkDeviceMemory memory;
|
||||
};
|
||||
std::vector<Layer> arrayLayer;
|
||||
arrayLayer.resize(texture->layerCount);
|
||||
// Create a host-visible staging buffer that contains the raw image data
|
||||
VkBuffer stagingBuffer;
|
||||
VkDeviceMemory stagingMemory;
|
||||
|
||||
// Allocate command buffer for image copies and layouts
|
||||
VkCommandBuffer cmdBuffer;
|
||||
VkCommandBufferAllocateInfo cmdBufAlllocatInfo =
|
||||
vkTools::initializers::commandBufferAllocateInfo(
|
||||
cmdPool,
|
||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
1);
|
||||
vkTools::checkResult(vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer));
|
||||
VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = tex2DArray.size();
|
||||
// This buffer is used as a transfer source for the buffer copy
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
||||
VkCommandBufferBeginInfo cmdBufInfo =
|
||||
vkTools::initializers::commandBufferBeginInfo();
|
||||
vkTools::checkResult(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
|
||||
|
||||
vkTools::checkResult(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
|
||||
// Get memory requirements for the staging buffer (alignment, memory type bits)
|
||||
vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
|
||||
|
||||
// Load separate cube map faces into linear tiled textures
|
||||
for (uint32_t i = 0; i < texture->layerCount; ++i)
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
// Get memory type index for a host visible buffer
|
||||
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
|
||||
|
||||
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
|
||||
vkTools::checkResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
|
||||
|
||||
// Copy texture data into staging buffer
|
||||
uint8_t *data;
|
||||
vkTools::checkResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
|
||||
memcpy(data, tex2DArray.data(), tex2DArray.size());
|
||||
vkUnmapMemory(device, stagingMemory);
|
||||
|
||||
// Setup buffer copy regions for array layers
|
||||
std::vector<VkBufferImageCopy> bufferCopyRegions;
|
||||
uint32_t offset = 0;
|
||||
|
||||
// Check if all array layers have the same dimesions
|
||||
bool sameDims = true;
|
||||
for (uint32_t layer = 0; layer < texture->layerCount; layer++)
|
||||
{
|
||||
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &arrayLayer[i].image));
|
||||
|
||||
vkGetImageMemoryRequirements(device, arrayLayer[i].image, &memReqs);
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
|
||||
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &arrayLayer[i].memory));
|
||||
vkTools::checkResult(vkBindImageMemory(device, arrayLayer[i].image, arrayLayer[i].memory, 0));
|
||||
|
||||
VkImageSubresource subRes = {};
|
||||
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
|
||||
VkSubresourceLayout subResLayout;
|
||||
void *data;
|
||||
|
||||
vkGetImageSubresourceLayout(device, arrayLayer[i].image, &subRes, &subResLayout);
|
||||
vkTools::checkResult(vkMapMemory(device, arrayLayer[i].memory, 0, memReqs.size, 0, &data));
|
||||
memcpy(data, tex2DArray[i].data(), tex2DArray[i].size());
|
||||
vkUnmapMemory(device, arrayLayer[i].memory);
|
||||
|
||||
// Image barrier for linear image (base)
|
||||
// Linear image will be used as a source for the copy
|
||||
vkTools::setImageLayout(
|
||||
cmdBuffer,
|
||||
arrayLayer[i].image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
if (tex2DArray[layer].dimensions().x != texture->width || tex2DArray[layer].dimensions().y != texture->height)
|
||||
{
|
||||
sameDims = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Transfer cube map faces to optimal tiling
|
||||
// If all layers of the texture array have the same dimensions, we only need to do one copy
|
||||
if (sameDims)
|
||||
{
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = 0;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
|
||||
bufferCopyRegion.imageSubresource.layerCount = texture->layerCount;
|
||||
bufferCopyRegion.imageExtent.width = tex2DArray[0].dimensions().x;
|
||||
bufferCopyRegion.imageExtent.height = tex2DArray[0].dimensions().y;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
bufferCopyRegion.bufferOffset = offset;
|
||||
|
||||
// Setup texture as blit target with optimal tiling
|
||||
bufferCopyRegions.push_back(bufferCopyRegion);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If dimensions differ, copy layer by layer and pass offsets
|
||||
for (uint32_t layer = 0; layer < texture->layerCount; layer++)
|
||||
{
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = 0;
|
||||
bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = tex2DArray[layer].dimensions().x;
|
||||
bufferCopyRegion.imageExtent.height = tex2DArray[layer].dimensions().y;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
bufferCopyRegion.bufferOffset = offset;
|
||||
|
||||
bufferCopyRegions.push_back(bufferCopyRegion);
|
||||
|
||||
offset += tex2DArray[layer].size();
|
||||
}
|
||||
}
|
||||
|
||||
// Create optimal tiled target image
|
||||
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
|
||||
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageCreateInfo.format = format;
|
||||
imageCreateInfo.mipLevels = 1;
|
||||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||
imageCreateInfo.extent = { texture->width, texture->height, 1 };
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
imageCreateInfo.arrayLayers = texture->layerCount;
|
||||
|
||||
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
|
||||
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
|
||||
|
||||
vkGetImageMemoryRequirements(device, texture->image, &memReqs);
|
||||
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
|
||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
|
||||
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
|
||||
vkTools::checkResult(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
|
||||
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
|
||||
|
||||
// Image barrier for optimal image (target)
|
||||
// Optimal image will be used as destination for the copy
|
||||
|
||||
// Set initial layout for all array layers of the optimal (target) tiled texture
|
||||
// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
|
||||
VkImageSubresourceRange subresourceRange = {};
|
||||
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
subresourceRange.baseMipLevel = 0;
|
||||
|
|
@ -784,37 +758,17 @@ namespace vkTools
|
|||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
// Copy cube map faces one by one
|
||||
for (uint32_t i = 0; i < texture->layerCount; ++i)
|
||||
{
|
||||
// Copy region for image blit
|
||||
VkImageCopy copyRegion = {};
|
||||
// Copy the cube map faces from the staging buffer to the optimal tiled image
|
||||
vkCmdCopyBufferToImage(
|
||||
cmdBuffer,
|
||||
stagingBuffer,
|
||||
texture->image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
bufferCopyRegions.size(),
|
||||
bufferCopyRegions.data()
|
||||
);
|
||||
|
||||
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copyRegion.srcSubresource.baseArrayLayer = 0;
|
||||
copyRegion.srcSubresource.mipLevel = 0;
|
||||
copyRegion.srcSubresource.layerCount = 1;
|
||||
copyRegion.srcOffset = { 0, 0, 0 };
|
||||
|
||||
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copyRegion.dstSubresource.baseArrayLayer = i;
|
||||
copyRegion.dstSubresource.mipLevel = 0;
|
||||
copyRegion.dstSubresource.layerCount = 1;
|
||||
copyRegion.dstOffset = { 0, 0, 0 };
|
||||
|
||||
copyRegion.extent.width = texture->width;
|
||||
copyRegion.extent.height = texture->height;
|
||||
copyRegion.extent.depth = 1;
|
||||
|
||||
// Put image copy into command buffer
|
||||
vkCmdCopyImage(
|
||||
cmdBuffer,
|
||||
arrayLayer[i].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, ©Region);
|
||||
}
|
||||
|
||||
// Change texture image layout to shader read after the copy
|
||||
// Change texture image layout to shader read after all faces have been copied
|
||||
texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
vkTools::setImageLayout(
|
||||
cmdBuffer,
|
||||
|
|
@ -824,20 +778,20 @@ namespace vkTools
|
|||
texture->imageLayout,
|
||||
subresourceRange);
|
||||
|
||||
vkTools::checkResult(vkEndCommandBuffer(cmdBuffer));
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
|
||||
|
||||
// Create a fence to make sure that the copies have finished before continuing
|
||||
VkFence copyFence;
|
||||
VkFenceCreateInfo fenceCreateInfo = vkTools::initializers::fenceCreateInfo(VK_FLAGS_NONE);
|
||||
vkTools::checkResult(vkCreateFence(device, &fenceCreateInfo, nullptr, ©Fence));
|
||||
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, ©Fence));
|
||||
|
||||
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &cmdBuffer;
|
||||
|
||||
vkTools::checkResult(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
|
||||
|
||||
vkTools::checkResult(vkWaitForFences(device, 1, ©Fence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
|
||||
VK_CHECK_RESULT(vkWaitForFences(device, 1, ©Fence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
|
||||
|
||||
vkDestroyFence(device, copyFence, nullptr);
|
||||
|
||||
|
|
@ -855,7 +809,7 @@ namespace vkTools
|
|||
sampler.minLod = 0.0f;
|
||||
sampler.maxLod = 0.0f;
|
||||
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
vkTools::checkResult(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
|
||||
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
|
||||
|
||||
// Create image view
|
||||
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
|
||||
|
|
@ -866,14 +820,11 @@ namespace vkTools
|
|||
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
view.subresourceRange.layerCount = texture->layerCount;
|
||||
view.image = texture->image;
|
||||
vkTools::checkResult(vkCreateImageView(device, &view, nullptr, &texture->view));
|
||||
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &texture->view));
|
||||
|
||||
// Cleanup
|
||||
for (auto& layer : arrayLayer)
|
||||
{
|
||||
vkDestroyImage(device, layer.image, nullptr);
|
||||
vkFreeMemory(device, layer.memory, nullptr);
|
||||
}
|
||||
// Clean up staging resources
|
||||
vkFreeMemory(device, stagingMemory, nullptr);
|
||||
vkDestroyBuffer(device, stagingBuffer, nullptr);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue