Use buffers as copy sources for texutre loading functions (Fixes #140)

This commit is contained in:
saschawillems 2016-05-14 13:50:44 +02:00
parent ab54c8d49d
commit 45fe43c0c8

View file

@ -40,21 +40,25 @@ namespace vkTools
VkCommandPool cmdPool;
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
// Try to find appropriate memory type for a memory allocation
VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t *typeIndex)
// Get appropriate memory type index for a memory allocation
uint32_t getMemoryType(uint32_t typeBits, VkFlags properties)
{
for (uint32_t i = 0; i < 32; i++)
{
if ((typeBits & 1) == 1)
{
for (int i = 0; i < 32; i++) {
if ((typeBits & 1) == 1) {
if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
{
*typeIndex = i;
return true;
return i;
}
}
typeBits >>= 1;
}
return false;
// todo : throw error
return 0;
}
public:
#if defined(__ANDROID__)
AAssetManager* assetManager = nullptr;
@ -111,87 +115,87 @@ namespace vkTools
// limited amount of formats and features (mip maps, cubemaps, arrays, etc.)
VkBool32 useStaging = !forceLinear;
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent = { texture->width, texture->height, 1 };
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
// Use a separate command buffer for texture loading
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
vkTools::checkResult(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
if (useStaging)
{
// Load all available mip levels into linear textures
// and copy to optimal tiling target
struct MipLevel {
VkImage image;
VkDeviceMemory memory;
};
std::vector<MipLevel> mipLevels;
mipLevels.resize(texture->mipLevels);
// Create a host-visible staging buffer that contains the raw image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingMemory;
// Copy mip levels
for (uint32_t level = 0; level < texture->mipLevels; ++level)
{
imageCreateInfo.extent.width = tex2D[level].dimensions().x;
imageCreateInfo.extent.height = tex2D[level].dimensions().y;
imageCreateInfo.extent.depth = 1;
VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
bufferCreateInfo.size = tex2D.size();
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &mipLevels[level].image));
VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
// Get memory requirements for the staging buffer (alignment, memory type bits)
vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
vkGetImageMemoryRequirements(device, mipLevels[level].image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &mipLevels[level].memory));
vkTools::checkResult(vkBindImageMemory(device, mipLevels[level].image, mipLevels[level].memory, 0));
// Get memory type index for a host visible buffer
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
VkImageSubresource subRes = {};
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
VK_CHECK_RESULT(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
VkSubresourceLayout subResLayout;
void *data;
// Copy texture data into staging buffer
uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2D.data(), tex2D.size());
vkUnmapMemory(device, stagingMemory);
vkGetImageSubresourceLayout(device, mipLevels[level].image, &subRes, &subResLayout);
vkTools::checkResult(vkMapMemory(device, mipLevels[level].memory, 0, memReqs.size, 0, &data));
memcpy(data, tex2D[level].data(), tex2D[level].size());
vkUnmapMemory(device, mipLevels[level].memory);
// Setup buffer copy regions for each mip level
std::vector<VkBufferImageCopy> bufferCopyRegions;
uint32_t offset = 0;
// Image barrier for linear image (base)
// Linear image will be used as a source for the copy
setImageLayout(
cmdBuffer,
mipLevels[level].image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
for (uint32_t i = 0; i < texture->mipLevels; i++)
{
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = i;
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = tex2D[i].dimensions().x;
bufferCopyRegion.imageExtent.height = tex2D[i].dimensions().y;
bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion);
offset += tex2D[i].size();
}
// Setup texture as blit target with optimal tiling
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | imageUsageFlags;
// Create optimal tiled target image
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.mipLevels = texture->mipLevels;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
imageCreateInfo.extent = { texture->width, texture->height, 1 };
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
vkGetImageMemoryRequirements(device, texture->image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
vkTools::checkResult(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
@ -209,41 +213,17 @@ namespace vkTools
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
// Copy mip levels one by one
for (uint32_t level = 0; level < texture->mipLevels; ++level)
{
// Copy region for image blit
VkImageCopy copyRegion = {};
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset = { 0, 0, 0 };
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.baseArrayLayer = 0;
// Set mip level to copy the linear image to
copyRegion.dstSubresource.mipLevel = level;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstOffset = { 0, 0, 0 };
copyRegion.extent.width = tex2D[level].dimensions().x;
copyRegion.extent.height = tex2D[level].dimensions().y;
copyRegion.extent.depth = 1;
// Put image copy into command buffer
vkCmdCopyImage(
// Copy mip levels from staging buffer
vkCmdCopyBufferToImage(
cmdBuffer,
mipLevels[level].image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
stagingBuffer,
texture->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&copyRegion);
}
bufferCopyRegions.size(),
bufferCopyRegions.data()
);
// Change texture image layout to shader read for all mip levels after the copy
// Change texture image layout to shader read after all mip levels have been copied
texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
setImageLayout(
cmdBuffer,
@ -254,30 +234,26 @@ namespace vkTools
subresourceRange);
// Submit command buffer containing copy and image layout commands
vkTools::checkResult(vkEndCommandBuffer(cmdBuffer));
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
// Create a fence to make sure that the copies have finished before continuing
VkFence copyFence;
VkFenceCreateInfo fenceCreateInfo = vkTools::initializers::fenceCreateInfo(VK_FLAGS_NONE);
vkTools::checkResult(vkCreateFence(device, &fenceCreateInfo, nullptr, &copyFence));
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &copyFence));
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &cmdBuffer;
vkTools::checkResult(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
vkTools::checkResult(vkWaitForFences(device, 1, &copyFence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
VK_CHECK_RESULT(vkWaitForFences(device, 1, &copyFence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
vkDestroyFence(device, copyFence, nullptr);
// Destroy linear images used as staging buffers after copies have been finished
//for (auto& level : mipLevels)
for (uint32_t i = 0; i < mipLevels.size(); i++)
{
vkDestroyImage(device, mipLevels[i].image, nullptr);
vkFreeMemory(device, mipLevels[i].memory, nullptr);
}
// Clean up staging resources
vkFreeMemory(device, stagingMemory, nullptr);
vkDestroyBuffer(device, stagingBuffer, nullptr);
}
else
{
@ -291,8 +267,20 @@ namespace vkTools
VkImage mappableImage;
VkDeviceMemory mappableMemory;
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent = { texture->width, texture->height, 1 };
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
// Load mip map level 0 to linear tiling image
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage));
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage));
// Get memory requirements for this image
// like size and alignment
@ -301,13 +289,13 @@ namespace vkTools
memAllocInfo.allocationSize = memReqs.size;
// Get memory type that can be mapped to host memory
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
// Allocate host memory
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &mappableMemory));
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &mappableMemory));
// Bind allocated image for use
vkTools::checkResult(vkBindImageMemory(device, mappableImage, mappableMemory, 0));
VK_CHECK_RESULT(vkBindImageMemory(device, mappableImage, mappableMemory, 0));
// Get sub resource layout
// Mip map count, array layer, etc.
@ -323,7 +311,7 @@ namespace vkTools
vkGetImageSubresourceLayout(device, mappableImage, &subRes, &subResLayout);
// Map image memory
vkTools::checkResult(vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data));
VK_CHECK_RESULT(vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data));
// Copy image data into memory
memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());
@ -345,7 +333,7 @@ namespace vkTools
texture->imageLayout);
// Submit command buffer containing copy and image layout commands
vkTools::checkResult(vkEndCommandBuffer(cmdBuffer));
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
VkFence nullFence = { VK_NULL_HANDLE };
@ -354,8 +342,8 @@ namespace vkTools
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &cmdBuffer;
vkTools::checkResult(vkQueueSubmit(queue, 1, &submitInfo, nullFence));
vkTools::checkResult(vkQueueWaitIdle(queue));
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, nullFence));
VK_CHECK_RESULT(vkQueueWaitIdle(queue));
}
// Create sampler
@ -376,7 +364,7 @@ namespace vkTools
sampler.maxAnisotropy = 8;
sampler.anisotropyEnable = VK_TRUE;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
vkTools::checkResult(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
// Create image view
// Textures are not directly accessed by the shaders and
@ -394,7 +382,7 @@ namespace vkTools
// Only set mip map count if optimal tiling is used
view.subresourceRange.levelCount = (useStaging) ? texture->mipLevels : 1;
view.image = texture->image;
vkTools::checkResult(vkCreateImageView(device, &view, nullptr, &texture->view));
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &texture->view));
}
// Clean up vulkan resources used by a texture object
@ -422,7 +410,7 @@ namespace vkTools
cmdBufInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmdBufInfo.commandBufferCount = 1;
vkTools::checkResult(vkAllocateCommandBuffers(device, &cmdBufInfo, &cmdBuffer));
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufInfo, &cmdBuffer));
}
~VulkanTextureLoader()
@ -458,88 +446,80 @@ namespace vkTools
texture->width = (uint32_t)texCube[0].dimensions().x;
texture->height = (uint32_t)texCube[0].dimensions().y;
// Get device properites for the requested texture format
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent = { texture->width, texture->height, 1 };
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
struct {
VkImage image;
VkDeviceMemory memory;
} cubeFace[6];
// Create a host-visible staging buffer that contains the raw image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingMemory;
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
bufferCreateInfo.size = texCube.size();
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkTools::checkResult(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
vkTools::checkResult(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
// Load separate cube map faces into linear tiled textures
for (uint32_t face = 0; face < 6; ++face)
{
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &cubeFace[face].image));
// Get memory requirements for the staging buffer (alignment, memory type bits)
vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
vkGetImageMemoryRequirements(device, cubeFace[face].image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &cubeFace[face].memory));
vkTools::checkResult(vkBindImageMemory(device, cubeFace[face].image, cubeFace[face].memory, 0));
// Get memory type index for a host visible buffer
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
VkImageSubresource subRes = {};
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
vkTools::checkResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
VkSubresourceLayout subResLayout;
void *data;
// Copy texture data into staging buffer
uint8_t *data;
vkTools::checkResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, texCube.data(), texCube.size());
vkUnmapMemory(device, stagingMemory);
vkGetImageSubresourceLayout(device, cubeFace[face].image, &subRes, &subResLayout);
vkTools::checkResult(vkMapMemory(device, cubeFace[face].memory, 0, memReqs.size, 0, &data));
memcpy(data, texCube[face][subRes.mipLevel].data(), texCube[face][subRes.mipLevel].size());
vkUnmapMemory(device, cubeFace[face].memory);
// Setup buffer copy regions for the cube faces
// As all faces of a cube map must have the same dimensions, we can do a single copy
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = 0;
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
bufferCopyRegion.imageSubresource.layerCount = 6;
bufferCopyRegion.imageExtent.width = texture->width;
bufferCopyRegion.imageExtent.height = texture->height;
bufferCopyRegion.imageExtent.depth = 1;
// Image barrier for linear image (base)
// Linear image will be used as a source for the copy
setImageLayout(
cmdBuffer,
cubeFace[face].image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
}
// Transfer cube map faces to optimal tiling
// Setup texture as blit target with optimal tiling
// Create optimal tiled target image
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
imageCreateInfo.extent = { texture->width, texture->height, 1 };
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
// Cube faces count as array layers in Vulkan
imageCreateInfo.arrayLayers = 6;
// This flag is required for cube map images
imageCreateInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
vkGetImageMemoryRequirements(device, texture->image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
vkTools::checkResult(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
// Image barrier for optimal image (target)
// Optimal image will be used as destination for the copy
// Set initial layout for all array layers of the optimal (target) tiled texture
// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
@ -554,40 +534,19 @@ namespace vkTools
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
// Copy cube map faces one by one
for (uint32_t face = 0; face < 6; ++face)
{
// Copy region for image blit
VkImageCopy copyRegion = {};
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset = { 0, 0, 0 };
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.baseArrayLayer = face;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstOffset = { 0, 0, 0 };
copyRegion.extent.width = texture->width;
copyRegion.extent.height = texture->height;
copyRegion.extent.depth = 1;
// Put image copy into command buffer
vkCmdCopyImage(
// Copy the cube map faces from the staging buffer to the optimal tiled image
vkCmdCopyBufferToImage(
cmdBuffer,
cubeFace[face].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyRegion);
stagingBuffer,
texture->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&bufferCopyRegion
);
}
// Change texture image layout to shader read after the copy
// Change texture image layout to shader read after all faces have been copied
texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
setImageLayout(
vkTools::setImageLayout(
cmdBuffer,
texture->image,
VK_IMAGE_ASPECT_COLOR_BIT,
@ -595,20 +554,20 @@ namespace vkTools
texture->imageLayout,
subresourceRange);
vkTools::checkResult(vkEndCommandBuffer(cmdBuffer));
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
// Create a fence to make sure that the copies have finished before continuing
VkFence copyFence;
VkFenceCreateInfo fenceCreateInfo = vkTools::initializers::fenceCreateInfo(VK_FLAGS_NONE);
vkTools::checkResult(vkCreateFence(device, &fenceCreateInfo, nullptr, &copyFence));
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &copyFence));
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &cmdBuffer;
vkTools::checkResult(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
vkTools::checkResult(vkWaitForFences(device, 1, &copyFence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
VK_CHECK_RESULT(vkWaitForFences(device, 1, &copyFence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
vkDestroyFence(device, copyFence, nullptr);
@ -626,7 +585,7 @@ namespace vkTools
sampler.minLod = 0.0f;
sampler.maxLod = 0.0f;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
vkTools::checkResult(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
// Create image view
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
@ -637,14 +596,11 @@ namespace vkTools
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
view.subresourceRange.layerCount = 6;
view.image = texture->image;
vkTools::checkResult(vkCreateImageView(device, &view, nullptr, &texture->view));
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &texture->view));
// Cleanup
for (auto& face : cubeFace)
{
vkDestroyImage(device, face.image, nullptr);
vkFreeMemory(device, face.memory, nullptr);
}
// Clean up staging resources
vkFreeMemory(device, stagingMemory, nullptr);
vkDestroyBuffer(device, stagingBuffer, nullptr);
}
// Load an array texture (single file)
@ -677,99 +633,117 @@ namespace vkTools
texture->height = tex2DArray.dimensions().y;
texture->layerCount = tex2DArray.layers();
// Get device properites for the requested texture format
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent = { texture->width, texture->height, 1 };
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
struct Layer {
VkImage image;
VkDeviceMemory memory;
};
std::vector<Layer> arrayLayer;
arrayLayer.resize(texture->layerCount);
// Create a host-visible staging buffer that contains the raw image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingMemory;
// Allocate command buffer for image copies and layouts
VkCommandBuffer cmdBuffer;
VkCommandBufferAllocateInfo cmdBufAlllocatInfo =
vkTools::initializers::commandBufferAllocateInfo(
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1);
vkTools::checkResult(vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer));
VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
bufferCreateInfo.size = tex2DArray.size();
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkCommandBufferBeginInfo cmdBufInfo =
vkTools::initializers::commandBufferBeginInfo();
vkTools::checkResult(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
vkTools::checkResult(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
// Get memory requirements for the staging buffer (alignment, memory type bits)
vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
// Load separate cube map faces into linear tiled textures
for (uint32_t i = 0; i < texture->layerCount; ++i)
{
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &arrayLayer[i].image));
vkGetImageMemoryRequirements(device, arrayLayer[i].image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &arrayLayer[i].memory));
vkTools::checkResult(vkBindImageMemory(device, arrayLayer[i].image, arrayLayer[i].memory, 0));
// Get memory type index for a host visible buffer
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
VkImageSubresource subRes = {};
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
vkTools::checkResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
VkSubresourceLayout subResLayout;
void *data;
// Copy texture data into staging buffer
uint8_t *data;
vkTools::checkResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2DArray.data(), tex2DArray.size());
vkUnmapMemory(device, stagingMemory);
vkGetImageSubresourceLayout(device, arrayLayer[i].image, &subRes, &subResLayout);
vkTools::checkResult(vkMapMemory(device, arrayLayer[i].memory, 0, memReqs.size, 0, &data));
memcpy(data, tex2DArray[i].data(), tex2DArray[i].size());
vkUnmapMemory(device, arrayLayer[i].memory);
// Setup buffer copy regions for array layers
std::vector<VkBufferImageCopy> bufferCopyRegions;
uint32_t offset = 0;
// Image barrier for linear image (base)
// Linear image will be used as a source for the copy
vkTools::setImageLayout(
cmdBuffer,
arrayLayer[i].image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
// Check if all array layers have the same dimesions
bool sameDims = true;
for (uint32_t layer = 0; layer < texture->layerCount; layer++)
{
if (tex2DArray[layer].dimensions().x != texture->width || tex2DArray[layer].dimensions().y != texture->height)
{
sameDims = false;
break;
}
}
// Transfer cube map faces to optimal tiling
// If all layers of the texture array have the same dimensions, we only need to do one copy
if (sameDims)
{
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = 0;
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
bufferCopyRegion.imageSubresource.layerCount = texture->layerCount;
bufferCopyRegion.imageExtent.width = tex2DArray[0].dimensions().x;
bufferCopyRegion.imageExtent.height = tex2DArray[0].dimensions().y;
bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset;
// Setup texture as blit target with optimal tiling
bufferCopyRegions.push_back(bufferCopyRegion);
}
else
{
// If dimensions differ, copy layer by layer and pass offsets
for (uint32_t layer = 0; layer < texture->layerCount; layer++)
{
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = 0;
bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = tex2DArray[layer].dimensions().x;
bufferCopyRegion.imageExtent.height = tex2DArray[layer].dimensions().y;
bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion);
offset += tex2DArray[layer].size();
}
}
// Create optimal tiled target image
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
imageCreateInfo.extent = { texture->width, texture->height, 1 };
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.arrayLayers = texture->layerCount;
vkTools::checkResult(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
vkGetImageMemoryRequirements(device, texture->image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
vkTools::checkResult(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
vkTools::checkResult(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
// Image barrier for optimal image (target)
// Optimal image will be used as destination for the copy
// Set initial layout for all array layers of the optimal (target) tiled texture
// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
@ -784,37 +758,17 @@ namespace vkTools
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
// Copy cube map faces one by one
for (uint32_t i = 0; i < texture->layerCount; ++i)
{
// Copy region for image blit
VkImageCopy copyRegion = {};
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset = { 0, 0, 0 };
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.baseArrayLayer = i;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstOffset = { 0, 0, 0 };
copyRegion.extent.width = texture->width;
copyRegion.extent.height = texture->height;
copyRegion.extent.depth = 1;
// Put image copy into command buffer
vkCmdCopyImage(
// Copy the cube map faces from the staging buffer to the optimal tiled image
vkCmdCopyBufferToImage(
cmdBuffer,
arrayLayer[i].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyRegion);
}
stagingBuffer,
texture->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
bufferCopyRegions.size(),
bufferCopyRegions.data()
);
// Change texture image layout to shader read after the copy
// Change texture image layout to shader read after all faces have been copied
texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
vkTools::setImageLayout(
cmdBuffer,
@ -824,20 +778,20 @@ namespace vkTools
texture->imageLayout,
subresourceRange);
vkTools::checkResult(vkEndCommandBuffer(cmdBuffer));
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
// Create a fence to make sure that the copies have finished before continuing
VkFence copyFence;
VkFenceCreateInfo fenceCreateInfo = vkTools::initializers::fenceCreateInfo(VK_FLAGS_NONE);
vkTools::checkResult(vkCreateFence(device, &fenceCreateInfo, nullptr, &copyFence));
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &copyFence));
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &cmdBuffer;
vkTools::checkResult(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
vkTools::checkResult(vkWaitForFences(device, 1, &copyFence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
VK_CHECK_RESULT(vkWaitForFences(device, 1, &copyFence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
vkDestroyFence(device, copyFence, nullptr);
@ -855,7 +809,7 @@ namespace vkTools
sampler.minLod = 0.0f;
sampler.maxLod = 0.0f;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
vkTools::checkResult(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
// Create image view
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
@ -866,14 +820,11 @@ namespace vkTools
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
view.subresourceRange.layerCount = texture->layerCount;
view.image = texture->image;
vkTools::checkResult(vkCreateImageView(device, &view, nullptr, &texture->view));
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &texture->view));
// Cleanup
for (auto& layer : arrayLayer)
{
vkDestroyImage(device, layer.image, nullptr);
vkFreeMemory(device, layer.memory, nullptr);
}
// Clean up staging resources
vkFreeMemory(device, stagingMemory, nullptr);
vkDestroyBuffer(device, stagingBuffer, nullptr);
}