Clean up vertex inputs

Fixes #766
This commit is contained in:
Sascha Willems 2022-08-04 17:24:11 +02:00
parent 0f8a349f0c
commit 465c18862c
8 changed files with 4 additions and 12 deletions

View file

@ -2,8 +2,7 @@
layout (binding = 1) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 1) in vec4 inPos;
layout (location = 0) in vec4 inPos;
layout (location = 0) out vec4 outFragColor;

View file

@ -1,7 +1,6 @@
#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (binding = 0) uniform UBO
{
@ -10,12 +9,10 @@ layout (binding = 0) uniform UBO
mat4 model;
} ubo;
layout (location = 0) out vec2 outUV;
layout (location = 1) out vec4 outPos;
layout (location = 0) out vec4 outPos;
void main()
{
outUV = inUV;
outPos = ubo.projection * ubo.view * ubo.model * vec4(inPos.xyz, 1.0);
gl_Position = outPos;
}