Allow override of target subpass for UI overlay
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2 changed files with 9 additions and 1 deletions
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@ -42,6 +42,7 @@ namespace vks
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uint32_t height;
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std::vector<VkPipelineShaderStageCreateInfo> shaders;
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VkSampleCountFlagBits rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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uint32_t targetSubpass = 0;
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uint32_t subpassCount = 1;
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std::vector<VkClearValue> clearValues = {};
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uint32_t attachmentCount = 1;
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