Code cleanup, refactoring and simplification
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16 changed files with 500 additions and 901 deletions
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@ -1,6 +1,9 @@
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/*
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* Vulkan Example - Cube map texture loading and displaying
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*
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* This sample shows how to load and render a cubemap. A cubemap is a textures that contains 6 images, one per cube face.
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* The sample displays the cubemap as a skybox (background) and as a reflection on a selectable object
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*
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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@ -18,36 +21,29 @@ public:
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vks::Texture cubeMap;
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struct Meshes {
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struct Models {
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vkglTF::Model skybox;
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// The sample lets you select different models to apply the cubemap to
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std::vector<vkglTF::Model> objects;
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int32_t objectIndex = 0;
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} models;
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struct {
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vks::Buffer object;
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vks::Buffer skybox;
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} uniformBuffers;
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struct UBOVS {
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glm::mat4 projection;
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glm::mat4 modelView;
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glm::mat4 inverseModelview;
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float lodBias = 0.0f;
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} uboVS;
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vks::Buffer uniformBuffer;
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struct {
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VkPipeline skybox;
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VkPipeline reflect;
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VkPipeline skybox{ VK_NULL_HANDLE };
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VkPipeline reflect{ VK_NULL_HANDLE };
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} pipelines;
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struct {
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VkDescriptorSet object;
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VkDescriptorSet skybox;
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} descriptorSets;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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std::vector<std::string> objectNames;
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@ -63,23 +59,17 @@ public:
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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// Clean up texture resources
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vkDestroyImageView(device, cubeMap.view, nullptr);
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vkDestroyImage(device, cubeMap.image, nullptr);
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vkDestroySampler(device, cubeMap.sampler, nullptr);
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vkFreeMemory(device, cubeMap.deviceMemory, nullptr);
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vkDestroyPipeline(device, pipelines.skybox, nullptr);
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vkDestroyPipeline(device, pipelines.reflect, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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uniformBuffers.object.destroy();
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uniformBuffers.skybox.destroy();
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if (device) {
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vkDestroyImageView(device, cubeMap.view, nullptr);
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vkDestroyImage(device, cubeMap.image, nullptr);
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vkDestroySampler(device, cubeMap.sampler, nullptr);
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vkFreeMemory(device, cubeMap.deviceMemory, nullptr);
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vkDestroyPipeline(device, pipelines.skybox, nullptr);
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vkDestroyPipeline(device, pipelines.reflect, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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uniformBuffer.destroy();
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}
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}
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// Enable physical device features required for this example
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@ -90,7 +80,8 @@ public:
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}
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}
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void loadCubemap(std::string filename, VkFormat format, bool forceLinearTiling)
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// Loads a cubemap from a file, uploads it to the device and create all Vulkan resources required to display it
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void loadCubemap(std::string filename, VkFormat format)
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{
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ktxResult result;
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ktxTexture* ktxTexture;
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@ -315,16 +306,16 @@ public:
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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// Skybox
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if (displaySkybox)
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{
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox);
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models.skybox.draw(drawCmdBuffers[i]);
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}
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// 3D object
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect);
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models.objects[models.objectIndex].draw(drawCmdBuffers[i]);
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@ -349,111 +340,53 @@ public:
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models.objects[i].loadFromFile(getAssetPath() + "models/" + filenames[i], vulkanDevice, queue, glTFLoadingFlags);
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}
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// Cubemap texture
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const bool forceLinearTiling = false;
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loadCubemap(getAssetPath() + "textures/cubemap_yokohama_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, forceLinearTiling);
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loadCubemap(getAssetPath() + "textures/cubemap_yokohama_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM);
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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{
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// Binding 0 : Uniform buffer
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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0),
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// Layout
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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// Binding 1 : Fragment shader image sampler
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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1)
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vks::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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// Set
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSets()
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{
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// Image descriptor for the cube map texture
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VkDescriptorImageInfo textureDescriptor =
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vks::initializers::descriptorImageInfo(
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cubeMap.sampler,
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cubeMap.view,
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cubeMap.imageLayout);
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayout,
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1);
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// 3D object descriptor set
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object));
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VkDescriptorImageInfo textureDescriptor = vks::initializers::descriptorImageInfo(cubeMap.sampler, cubeMap.view, cubeMap.imageLayout);
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std::vector<VkWriteDescriptorSet> writeDescriptorSets =
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{
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(
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descriptorSets.object,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformBuffers.object.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
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// Binding 1 : Fragment shader cubemap sampler
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vks::initializers::writeDescriptorSet(
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descriptorSets.object,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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1,
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&textureDescriptor)
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// Sky box descriptor set
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
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writeDescriptorSets =
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{
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(
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descriptorSets.skybox,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformBuffers.skybox.descriptor),
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// Binding 1 : Fragment shader cubemap sampler
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vks::initializers::writeDescriptorSet(
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descriptorSets.skybox,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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1,
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&textureDescriptor)
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor)
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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{
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// Layout
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const VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
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// Pipeline
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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@ -496,39 +429,28 @@ public:
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// Prepare and initialize uniform buffer containing shader uniforms
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void prepareUniformBuffers()
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{
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// Object vertex shader uniform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.object,
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sizeof(uboVS)));
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// Skybox vertex shader uniform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.skybox,
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sizeof(uboVS)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.object.map());
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VK_CHECK_RESULT(uniformBuffers.skybox.map());
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updateUniformBuffers();
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(uboVS)));
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VK_CHECK_RESULT(uniformBuffer.map());
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}
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void updateUniformBuffers()
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{
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// 3D object
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uboVS.projection = camera.matrices.perspective;
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// Note: Both the object and skybox use the same uniform data, the translation part of the skybox is removed in the shader (see skybox.vert)
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uboVS.modelView = camera.matrices.view;
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uboVS.inverseModelview = glm::inverse(camera.matrices.view);
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memcpy(uniformBuffers.object.mapped, &uboVS, sizeof(uboVS));
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// Skybox
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uboVS.modelView = camera.matrices.view;
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// Cancel out translation
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uboVS.modelView[3] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
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memcpy(uniformBuffers.skybox.mapped, &uboVS, sizeof(uboVS));
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memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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loadAssets();
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prepareUniformBuffers();
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setupDescriptors();
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preparePipelines();
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buildCommandBuffers();
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prepared = true;
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}
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void draw()
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@ -539,30 +461,12 @@ public:
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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loadAssets();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorSets();
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buildCommandBuffers();
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prepared = true;
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}
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virtual void render()
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{
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if (!prepared)
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return;
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draw();
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}
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virtual void viewChanged()
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{
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updateUniformBuffers();
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draw();
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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