Code cleanup, refactoring and simplification
This commit is contained in:
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16 changed files with 500 additions and 901 deletions
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@ -1,7 +1,9 @@
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/*
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* Vulkan Example - Texture loading (and display) example (including mip maps)
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*
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* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
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* This sample shows how to upload a 2D texture to the device and how to display it. In Vulkan this is done using images, views and samplers.
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*
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -23,41 +25,33 @@ public:
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// Contains all Vulkan objects that are required to store and use a texture
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// Note that this repository contains a texture class (VulkanTexture.hpp) that encapsulates texture loading functionality in a class that is used in subsequent demos
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struct Texture {
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VkSampler sampler;
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VkImage image;
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VkSampler sampler{ VK_NULL_HANDLE };
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VkImage image{ VK_NULL_HANDLE };
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VkImageLayout imageLayout;
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VkDeviceMemory deviceMemory;
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VkImageView view;
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uint32_t width, height;
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uint32_t mipLevels;
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VkDeviceMemory deviceMemory{ VK_NULL_HANDLE };
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VkImageView view{ VK_NULL_HANDLE };
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uint32_t width{ 0 };
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uint32_t height{ 0 };
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uint32_t mipLevels{ 0 };
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} texture;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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uint32_t indexCount;
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uint32_t indexCount{ 0 };
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vks::Buffer uniformBufferVS;
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struct {
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 modelView;
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glm::vec4 viewPos;
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// This is used to change the bias for the level-of-detail (mips) in the fragment shader
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float lodBias = 0.0f;
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} uboVS;
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} uniformData;
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vks::Buffer uniformBuffer;
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struct {
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VkPipeline solid;
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipeline pipeline{ VK_NULL_HANDLE };
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VulkanExample() : VulkanExampleBase()
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{
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@ -70,19 +64,15 @@ public:
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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destroyTextureImage(texture);
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vkDestroyPipeline(device, pipelines.solid, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vertexBuffer.destroy();
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indexBuffer.destroy();
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uniformBufferVS.destroy();
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if (device) {
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destroyTextureImage(texture);
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vertexBuffer.destroy();
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indexBuffer.destroy();
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uniformBuffer.destroy();
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}
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}
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// Enable physical device features required for this example
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@ -480,8 +470,8 @@ public:
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &vertexBuffer.buffer, offsets);
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@ -497,20 +487,8 @@ public:
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}
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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// Command buffer to be submitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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// Creates a vertex and index buffer for a quad made of two triangles
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// This is used to display the texture on
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void generateQuad()
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{
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// Setup vertices for a single uv-mapped quad made from two triangles
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@ -526,213 +504,115 @@ public:
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std::vector<uint32_t> indices = { 0,1,2, 2,3,0 };
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indexCount = static_cast<uint32_t>(indices.size());
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// Create buffers
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// For the sake of simplicity we won't stage the vertex data to the gpu memory
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// Vertex buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&vertexBuffer,
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vertices.size() * sizeof(Vertex),
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vertices.data()));
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// Index buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&indexBuffer,
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indices.size() * sizeof(uint32_t),
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indices.data()));
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// Create buffers and upload data to the GPU
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struct StagingBuffers {
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vks::Buffer vertices;
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vks::Buffer indices;
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} stagingBuffers;
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// Host visible source buffers (staging)
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffers.vertices, vertices.size() * sizeof(Vertex), vertices.data()));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffers.indices, indices.size() * sizeof(uint32_t), indices.data()));
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// Device local destination buffers
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &vertexBuffer, vertices.size() * sizeof(Vertex)));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &indexBuffer, indices.size() * sizeof(uint32_t)));
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// Copy from host do device
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vulkanDevice->copyBuffer(&stagingBuffers.vertices, &vertexBuffer, queue);
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vulkanDevice->copyBuffer(&stagingBuffers.indices, &indexBuffer, queue);
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// Clean up
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stagingBuffers.vertices.destroy();
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stagingBuffers.indices.destroy();
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}
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void setupVertexDescriptions()
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void setupDescriptors()
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{
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// Binding description
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vertices.bindingDescriptions.resize(1);
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vertices.bindingDescriptions[0] =
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vks::initializers::vertexInputBindingDescription(
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0,
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sizeof(Vertex),
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VK_VERTEX_INPUT_RATE_VERTEX);
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// Attribute descriptions
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// Describes memory layout and shader positions
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vertices.attributeDescriptions.resize(3);
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// Location 0 : Position
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vertices.attributeDescriptions[0] =
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vks::initializers::vertexInputAttributeDescription(
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0,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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offsetof(Vertex, pos));
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// Location 1 : Texture coordinates
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vertices.attributeDescriptions[1] =
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vks::initializers::vertexInputAttributeDescription(
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0,
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1,
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VK_FORMAT_R32G32_SFLOAT,
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offsetof(Vertex, uv));
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// Location 1 : Vertex normal
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vertices.attributeDescriptions[2] =
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vks::initializers::vertexInputAttributeDescription(
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0,
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2,
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VK_FORMAT_R32G32B32_SFLOAT,
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offsetof(Vertex, normal));
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vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
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vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
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vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
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vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
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}
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void setupDescriptorPool()
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{
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// Example uses one ubo and one image sampler
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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// The sample uses a combined image + sampler descriptor to sample the texture in the fragment shader
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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2);
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
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{
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// Layout
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_VERTEX_BIT,
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0),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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// Binding 1 : Fragment shader image sampler
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vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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1)
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vks::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayout,
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1);
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// Set
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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// Setup a descriptor image info for the current texture to be used as a combined image sampler
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VkDescriptorImageInfo textureDescriptor;
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textureDescriptor.imageView = texture.view; // The image's view (images are never directly accessed by the shader, but rather through views defining subresources)
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textureDescriptor.sampler = texture.sampler; // The sampler (Telling the pipeline how to sample the texture, including repeat, border, etc.)
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textureDescriptor.imageLayout = texture.imageLayout; // The current layout of the image (Note: Should always fit the actual use, e.g. shader read)
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// The image's view (images are never directly accessed by the shader, but rather through views defining subresources)
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textureDescriptor.imageView = texture.view;
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// The sampler (Telling the pipeline how to sample the texture, including repeat, border, etc.)
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textureDescriptor.sampler = texture.sampler;
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// The current layout of the image(Note: Should always fit the actual use, e.g.shader read)
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textureDescriptor.imageLayout = texture.imageLayout;
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std::vector<VkWriteDescriptorSet> writeDescriptorSets =
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{
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformBufferVS.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
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// Binding 1 : Fragment shader texture sampler
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// Fragment shader: layout (binding = 1) uniform sampler2D samplerColor;
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vks::initializers::writeDescriptorSet(
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descriptorSet,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // The descriptor set will use a combined image sampler (sampler and image could be split)
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vks::initializers::writeDescriptorSet(descriptorSet,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // The descriptor set will use a combined image sampler (as opposed to splitting image and sampler)
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1, // Shader binding point 1
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&textureDescriptor) // Pointer to the descriptor image for our texture
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vks::initializers::pipelineInputAssemblyStateCreateInfo(
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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0,
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VK_FALSE);
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// Layout
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vks::initializers::pipelineRasterizationStateCreateInfo(
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_NONE,
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VK_FRONT_FACE_COUNTER_CLOCKWISE,
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0);
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vks::initializers::pipelineColorBlendAttachmentState(
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0xf,
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VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vks::initializers::pipelineColorBlendStateCreateInfo(
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1,
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&blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vks::initializers::pipelineDepthStencilStateCreateInfo(
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VK_TRUE,
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VK_TRUE,
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VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState =
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vks::initializers::pipelineMultisampleStateCreateInfo(
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VK_SAMPLE_COUNT_1_BIT,
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0);
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std::vector<VkDynamicState> dynamicStateEnables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamicState =
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vks::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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// Load shaders
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// Pipeline
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
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// Shaders
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shaderStages[0] = loadShader(getShadersPath() + "texture/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "texture/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vks::initializers::pipelineCreateInfo(
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pipelineLayout,
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renderPass,
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0);
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// Vertex input state
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std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
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vks::initializers::vertexInputBindingDescription(0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX)
|
||||
};
|
||||
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos)),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, uv)),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, normal)),
|
||||
};
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
|
||||
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
|
|
@ -742,31 +622,23 @@ public:
|
|||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Vertex shader uniform buffer block
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBufferVS,
|
||||
sizeof(uboVS),
|
||||
&uboVS));
|
||||
VK_CHECK_RESULT(uniformBufferVS.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(uniformData), &uniformData));
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.modelView = camera.matrices.view;
|
||||
uboVS.viewPos = camera.viewPos;
|
||||
memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
|
||||
uniformData.projection = camera.matrices.perspective;
|
||||
uniformData.modelView = camera.matrices.view;
|
||||
uniformData.viewPos = camera.viewPos;
|
||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
|
||||
}
|
||||
|
||||
void prepare()
|
||||
|
|
@ -774,32 +646,34 @@ public:
|
|||
VulkanExampleBase::prepare();
|
||||
loadTexture();
|
||||
generateQuad();
|
||||
setupVertexDescriptions();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
{
|
||||
if (overlay->header("Settings")) {
|
||||
if (overlay->sliderFloat("LOD bias", &uboVS.lodBias, 0.0f, (float)texture.mipLevels)) {
|
||||
if (overlay->sliderFloat("LOD bias", &uniformData.lodBias, 0.0f, (float)texture.mipLevels)) {
|
||||
updateUniformBuffers();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -134,36 +134,30 @@ public:
|
|||
VkImageView view = VK_NULL_HANDLE;
|
||||
VkDescriptorImageInfo descriptor;
|
||||
VkFormat format;
|
||||
uint32_t width, height, depth;
|
||||
uint32_t mipLevels;
|
||||
uint32_t width{ 0 };
|
||||
uint32_t height{ 0 };
|
||||
uint32_t depth{ 0 };
|
||||
uint32_t mipLevels{ 0 };
|
||||
} texture;
|
||||
|
||||
struct {
|
||||
VkPipelineVertexInputStateCreateInfo inputState;
|
||||
std::vector<VkVertexInputBindingDescription> inputBinding;
|
||||
std::vector<VkVertexInputAttributeDescription> inputAttributes;
|
||||
} vertices;
|
||||
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
uint32_t indexCount;
|
||||
uint32_t indexCount{ 0 };
|
||||
|
||||
vks::Buffer uniformBufferVS;
|
||||
|
||||
struct UboVS {
|
||||
struct UniformData {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 modelView;
|
||||
glm::vec4 viewPos;
|
||||
// The current depth level of the texture to display
|
||||
// This is animated
|
||||
float depth = 0.0f;
|
||||
} uboVS;
|
||||
} uniformData;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct {
|
||||
VkPipeline solid;
|
||||
} pipelines;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkPipeline pipeline{ VK_NULL_HANDLE };
|
||||
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||
|
||||
VulkanExample() : VulkanExampleBase()
|
||||
{
|
||||
|
|
@ -177,19 +171,15 @@ public:
|
|||
|
||||
~VulkanExample()
|
||||
{
|
||||
// Clean up used Vulkan resources
|
||||
// Note : Inherited destructor cleans up resources stored in base class
|
||||
|
||||
destroyTextureImage(texture);
|
||||
|
||||
vkDestroyPipeline(device, pipelines.solid, nullptr);
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
vertexBuffer.destroy();
|
||||
indexBuffer.destroy();
|
||||
uniformBufferVS.destroy();
|
||||
if (device) {
|
||||
destroyTextureImage(texture);
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
vertexBuffer.destroy();
|
||||
indexBuffer.destroy();
|
||||
uniformBuffer.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
// Prepare all Vulkan resources for the 3D texture (including descriptors)
|
||||
|
|
@ -312,14 +302,8 @@ public:
|
|||
float nx = (float)x / (float)texture.width;
|
||||
float ny = (float)y / (float)texture.height;
|
||||
float nz = (float)z / (float)texture.depth;
|
||||
#define FRACTAL
|
||||
#ifdef FRACTAL
|
||||
float n = fractalNoise.noise(nx * noiseScale, ny * noiseScale, nz * noiseScale);
|
||||
#else
|
||||
float n = 20.0 * perlinNoise.noise(nx, ny, nz);
|
||||
#endif
|
||||
n = n - floor(n);
|
||||
|
||||
data[x + y * texture.width + z * texture.width * texture.height] = static_cast<uint8_t>(floor(n * 255));
|
||||
}
|
||||
}
|
||||
|
|
@ -457,7 +441,7 @@ public:
|
|||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &vertexBuffer.buffer, offsets);
|
||||
|
|
@ -472,20 +456,8 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
// Command buffer to be submitted to the queue
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
|
||||
// Submit to queue
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
// Creates a vertex and index buffer for a quad made of two triangles
|
||||
// This is used to display the texture on
|
||||
void generateQuad()
|
||||
{
|
||||
// Setup vertices for a single uv-mapped quad made from two triangles
|
||||
|
|
@ -501,206 +473,108 @@ public:
|
|||
std::vector<uint32_t> indices = { 0,1,2, 2,3,0 };
|
||||
indexCount = static_cast<uint32_t>(indices.size());
|
||||
|
||||
// Create buffers
|
||||
// For the sake of simplicity we won't stage the vertex data to the gpu memory
|
||||
// Vertex buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&vertexBuffer,
|
||||
vertices.size() * sizeof(Vertex),
|
||||
vertices.data()));
|
||||
// Index buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&indexBuffer,
|
||||
indices.size() * sizeof(uint32_t),
|
||||
indices.data()));
|
||||
// Create buffers and upload data to the GPU
|
||||
struct StagingBuffers {
|
||||
vks::Buffer vertices;
|
||||
vks::Buffer indices;
|
||||
} stagingBuffers;
|
||||
|
||||
// Host visible source buffers (staging)
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffers.vertices, vertices.size() * sizeof(Vertex), vertices.data()));
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffers.indices, indices.size() * sizeof(uint32_t), indices.data()));
|
||||
|
||||
// Device local destination buffers
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &vertexBuffer, vertices.size() * sizeof(Vertex)));
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &indexBuffer, indices.size() * sizeof(uint32_t)));
|
||||
|
||||
// Copy from host do device
|
||||
vulkanDevice->copyBuffer(&stagingBuffers.vertices, &vertexBuffer, queue);
|
||||
vulkanDevice->copyBuffer(&stagingBuffers.indices, &indexBuffer, queue);
|
||||
|
||||
// Clean up
|
||||
stagingBuffers.vertices.destroy();
|
||||
stagingBuffers.indices.destroy();
|
||||
}
|
||||
|
||||
void setupVertexDescriptions()
|
||||
void setupDescriptors()
|
||||
{
|
||||
// Binding description
|
||||
vertices.inputBinding.resize(1);
|
||||
vertices.inputBinding[0] =
|
||||
vks::initializers::vertexInputBindingDescription(
|
||||
0,
|
||||
sizeof(Vertex),
|
||||
VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
|
||||
// Attribute descriptions
|
||||
// Describes memory layout and shader positions
|
||||
vertices.inputAttributes.resize(3);
|
||||
// Location 0 : Position
|
||||
vertices.inputAttributes[0] =
|
||||
vks::initializers::vertexInputAttributeDescription(
|
||||
0,
|
||||
0,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
offsetof(Vertex, pos));
|
||||
// Location 1 : Texture coordinates
|
||||
vertices.inputAttributes[1] =
|
||||
vks::initializers::vertexInputAttributeDescription(
|
||||
0,
|
||||
1,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
offsetof(Vertex, uv));
|
||||
// Location 1 : Vertex normal
|
||||
vertices.inputAttributes[2] =
|
||||
vks::initializers::vertexInputAttributeDescription(
|
||||
0,
|
||||
2,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
offsetof(Vertex, normal));
|
||||
|
||||
vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.inputBinding.size());
|
||||
vertices.inputState.pVertexBindingDescriptions = vertices.inputBinding.data();
|
||||
vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.inputAttributes.size());
|
||||
vertices.inputState.pVertexAttributeDescriptions = vertices.inputAttributes.data();
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
// Example uses one ubo and one image sampler
|
||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||
{
|
||||
// Pool
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vks::initializers::descriptorPoolCreateInfo(
|
||||
static_cast<uint32_t>(poolSizes.size()),
|
||||
poolSizes.data(),
|
||||
2);
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
||||
{
|
||||
// Layout
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0),
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||
// Binding 1 : Fragment shader image sampler
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
1)
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(
|
||||
setLayoutBindings.data(),
|
||||
static_cast<uint32_t>(setLayoutBindings.size()));
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSet()
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(
|
||||
descriptorPool,
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
// Set
|
||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformBufferVS.descriptor),
|
||||
// Binding 1 : Fragment shader texture sampler
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1,
|
||||
&texture.descriptor)
|
||||
};
|
||||
// Image descriptor for the 3D texture
|
||||
VkDescriptorImageInfo textureDescriptor =
|
||||
vks::initializers::descriptorImageInfo(
|
||||
texture.sampler,
|
||||
texture.view,
|
||||
texture.imageLayout);
|
||||
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
|
||||
// Binding 1 : Fragment shader texture sampler
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
0,
|
||||
VK_FALSE);
|
||||
// Layout
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vks::initializers::pipelineRasterizationStateCreateInfo(
|
||||
VK_POLYGON_MODE_FILL,
|
||||
VK_CULL_MODE_NONE,
|
||||
VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
0);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vks::initializers::pipelineColorBlendAttachmentState(
|
||||
0xf,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vks::initializers::pipelineColorBlendStateCreateInfo(
|
||||
1,
|
||||
&blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vks::initializers::pipelineDepthStencilStateCreateInfo(
|
||||
VK_TRUE,
|
||||
VK_TRUE,
|
||||
VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vks::initializers::pipelineMultisampleStateCreateInfo(
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vks::initializers::pipelineDynamicStateCreateInfo(
|
||||
dynamicStateEnables.data(),
|
||||
static_cast<uint32_t>(dynamicStateEnables.size()),
|
||||
0);
|
||||
|
||||
// Load shaders
|
||||
// Pipeline
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
|
||||
|
||||
// Shaders
|
||||
shaderStages[0] = loadShader(getShadersPath() + "texture3d/texture3d.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getShadersPath() + "texture3d/texture3d.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vks::initializers::pipelineCreateInfo(
|
||||
pipelineLayout,
|
||||
renderPass,
|
||||
0);
|
||||
// Vertex input state
|
||||
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
||||
vks::initializers::vertexInputBindingDescription(0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX)
|
||||
};
|
||||
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos)),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, uv)),
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, normal)),
|
||||
};
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
|
||||
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
|
|
@ -710,59 +584,59 @@ public:
|
|||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Vertex shader uniform buffer block
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBufferVS,
|
||||
sizeof(uboVS),
|
||||
&uboVS));
|
||||
VK_CHECK_RESULT(uniformBufferVS.map());
|
||||
updateUniformBuffers();
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData), &uniformData));
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.modelView = camera.matrices.view;
|
||||
uboVS.viewPos = camera.viewPos;
|
||||
uboVS.depth += frameTimer * 0.15f;
|
||||
if (uboVS.depth > 1.0f) {
|
||||
uboVS.depth = uboVS.depth - 1.0f;
|
||||
uniformData.projection = camera.matrices.perspective;
|
||||
uniformData.modelView = camera.matrices.view;
|
||||
uniformData.viewPos = camera.viewPos;
|
||||
if (!paused) {
|
||||
// Animate depth
|
||||
uniformData.depth += frameTimer * 0.15f;
|
||||
if (uniformData.depth > 1.0f) {
|
||||
uniformData.depth = uniformData.depth - 1.0f;
|
||||
}
|
||||
}
|
||||
memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
|
||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
generateQuad();
|
||||
setupVertexDescriptions();
|
||||
prepareUniformBuffers();
|
||||
prepareNoiseTexture(128, 128, 128);
|
||||
setupDescriptorSetLayout();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
updateUniformBuffers();
|
||||
draw();
|
||||
if (!paused) {
|
||||
updateUniformBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
/*
|
||||
* Vulkan Example - Texture arrays and instanced rendering
|
||||
*
|
||||
* This sample shows how to load and render a texture array. This is a single layered texture where each layer contains different image data.
|
||||
* The different layers are displayed on cubes using instancing, where each instance selects a different layer from the texture
|
||||
*
|
||||
* Copyright (C) 2016-2023 Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
|
|
@ -23,38 +26,36 @@ class VulkanExample : public VulkanExampleBase
|
|||
public:
|
||||
// Number of array layers in texture array
|
||||
// Also used as instance count
|
||||
uint32_t layerCount;
|
||||
uint32_t layerCount{ 0 };
|
||||
vks::Texture textureArray;
|
||||
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
uint32_t indexCount;
|
||||
uint32_t indexCount{ 0 };
|
||||
|
||||
vks::Buffer uniformBufferVS;
|
||||
|
||||
struct UboInstanceData {
|
||||
// Values passed to the shader per drawn instance
|
||||
struct alignas(16) PerInstanceData {
|
||||
// Model matrix
|
||||
glm::mat4 model;
|
||||
// Texture array index
|
||||
// Vec4 due to padding
|
||||
glm::vec4 arrayIndex;
|
||||
// Layer index from which this instance will sample in the fragment shader
|
||||
float arrayIndex{ 0 };
|
||||
};
|
||||
|
||||
struct {
|
||||
struct UniformData {
|
||||
// Global matrices
|
||||
struct {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 view;
|
||||
} matrices;
|
||||
// Separate data for each instance
|
||||
UboInstanceData *instance;
|
||||
} uboVS;
|
||||
PerInstanceData* instance{ nullptr };
|
||||
} uniformData;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
|
||||
VkPipeline pipeline;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkPipeline pipeline{ VK_NULL_HANDLE };
|
||||
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||
|
||||
VulkanExample() : VulkanExampleBase()
|
||||
{
|
||||
|
|
@ -67,25 +68,19 @@ public:
|
|||
|
||||
~VulkanExample()
|
||||
{
|
||||
// Clean up used Vulkan resources
|
||||
// Note : Inherited destructor cleans up resources stored in base class
|
||||
|
||||
vkDestroyImageView(device, textureArray.view, nullptr);
|
||||
vkDestroyImage(device, textureArray.image, nullptr);
|
||||
vkDestroySampler(device, textureArray.sampler, nullptr);
|
||||
vkFreeMemory(device, textureArray.deviceMemory, nullptr);
|
||||
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
vertexBuffer.destroy();
|
||||
indexBuffer.destroy();
|
||||
|
||||
uniformBufferVS.destroy();
|
||||
|
||||
delete[] uboVS.instance;
|
||||
if (device) {
|
||||
vkDestroyImageView(device, textureArray.view, nullptr);
|
||||
vkDestroyImage(device, textureArray.image, nullptr);
|
||||
vkDestroySampler(device, textureArray.sampler, nullptr);
|
||||
vkFreeMemory(device, textureArray.deviceMemory, nullptr);
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
vertexBuffer.destroy();
|
||||
indexBuffer.destroy();
|
||||
uniformBuffer.destroy();
|
||||
delete[] uniformData.instance;
|
||||
}
|
||||
}
|
||||
|
||||
void loadTextureArray(std::string filename, VkFormat format)
|
||||
|
|
@ -324,6 +319,8 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
// Creates a vertex and index buffer for a cube
|
||||
// This is used to display the texture on
|
||||
void generateCube()
|
||||
{
|
||||
std::vector<Vertex> vertices = {
|
||||
|
|
@ -363,49 +360,50 @@ public:
|
|||
|
||||
indexCount = static_cast<uint32_t>(indices.size());
|
||||
|
||||
// Create buffers
|
||||
// For the sake of simplicity we won't stage the vertex data to the gpu memory
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&vertexBuffer,
|
||||
vertices.size() * sizeof(Vertex),
|
||||
vertices.data()));
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&indexBuffer,
|
||||
indices.size() * sizeof(uint32_t),
|
||||
indices.data()));
|
||||
// Create buffers and upload data to the GPU
|
||||
struct StagingBuffers {
|
||||
vks::Buffer vertices;
|
||||
vks::Buffer indices;
|
||||
} stagingBuffers;
|
||||
|
||||
// Host visible source buffers (staging)
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffers.vertices, vertices.size() * sizeof(Vertex), vertices.data()));
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffers.indices, indices.size() * sizeof(uint32_t), indices.data()));
|
||||
|
||||
// Device local destination buffers
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &vertexBuffer, vertices.size() * sizeof(Vertex)));
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &indexBuffer, indices.size() * sizeof(uint32_t)));
|
||||
|
||||
// Copy from host do device
|
||||
vulkanDevice->copyBuffer(&stagingBuffers.vertices, &vertexBuffer, queue);
|
||||
vulkanDevice->copyBuffer(&stagingBuffers.indices, &indexBuffer, queue);
|
||||
|
||||
// Clean up
|
||||
stagingBuffers.vertices.destroy();
|
||||
stagingBuffers.indices.destroy();
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
void setupDescriptors()
|
||||
{
|
||||
// Pool
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
// Layout
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||
// Binding 1 : Fragment shader image sampler (texture array)
|
||||
// Binding 1 : Fragment shader image sampler
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSet()
|
||||
{
|
||||
// Set
|
||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
|
||||
|
|
@ -418,8 +416,8 @@ public:
|
|||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferVS.descriptor),
|
||||
// Binding 1 : Fragment shader cubemap sampler
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
|
||||
// Binding 1 : Fragment shader texture sampler
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
|
|
@ -427,6 +425,11 @@ public:
|
|||
|
||||
void preparePipelines()
|
||||
{
|
||||
// Layout
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
|
||||
// Pipeline
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
|
@ -466,64 +469,46 @@ public:
|
|||
pipelineCI.pDynamicState = &dynamicStateCI;
|
||||
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCI.pStages = shaderStages.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
uboVS.instance = new UboInstanceData[layerCount];
|
||||
uniformData.instance = new PerInstanceData[layerCount];
|
||||
|
||||
uint32_t uboSize = sizeof(uboVS.matrices) + (MAX_LAYERS * sizeof(UboInstanceData));
|
||||
uint32_t uboSize = sizeof(uniformData.matrices) + (MAX_LAYERS * sizeof(PerInstanceData));
|
||||
|
||||
// Vertex shader uniform buffer block
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBufferVS,
|
||||
uboSize));
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, uboSize));
|
||||
|
||||
// Array indices and model matrices are fixed
|
||||
float offset = -1.5f;
|
||||
float center = (layerCount*offset) / 2.0f - (offset * 0.5f);
|
||||
for (uint32_t i = 0; i < layerCount; i++) {
|
||||
// Instance model matrix
|
||||
uboVS.instance[i].model = glm::translate(glm::mat4(1.0f), glm::vec3(i * offset - center, 0.0f, 0.0f));
|
||||
uboVS.instance[i].model = glm::scale(uboVS.instance[i].model, glm::vec3(0.5f));
|
||||
uniformData.instance[i].model = glm::translate(glm::mat4(1.0f), glm::vec3(i * offset - center, 0.0f, 0.0f));
|
||||
uniformData.instance[i].model = glm::scale(uniformData.instance[i].model, glm::vec3(0.5f));
|
||||
// Instance texture array index
|
||||
uboVS.instance[i].arrayIndex.x = (float)i;
|
||||
uniformData.instance[i].arrayIndex = (float)i;
|
||||
}
|
||||
|
||||
// Update instanced part of the uniform buffer
|
||||
uint8_t *pData;
|
||||
uint32_t dataOffset = sizeof(uboVS.matrices);
|
||||
uint32_t dataSize = layerCount * sizeof(UboInstanceData);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformBufferVS.memory, dataOffset, dataSize, 0, (void **)&pData));
|
||||
memcpy(pData, uboVS.instance, dataSize);
|
||||
vkUnmapMemory(device, uniformBufferVS.memory);
|
||||
uint32_t dataOffset = sizeof(uniformData.matrices);
|
||||
uint32_t dataSize = layerCount * sizeof(PerInstanceData);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformBuffer.memory, dataOffset, dataSize, 0, (void **)&pData));
|
||||
memcpy(pData, uniformData.instance, dataSize);
|
||||
vkUnmapMemory(device, uniformBuffer.memory);
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBufferVS.map());
|
||||
|
||||
updateUniformBuffersCamera();
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
}
|
||||
|
||||
void updateUniformBuffersCamera()
|
||||
{
|
||||
uboVS.matrices.projection = camera.matrices.perspective;
|
||||
uboVS.matrices.view = camera.matrices.view;
|
||||
memcpy(uniformBufferVS.mapped, &uboVS.matrices, sizeof(uboVS.matrices));
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
uniformData.matrices.projection = camera.matrices.perspective;
|
||||
uniformData.matrices.view = camera.matrices.view;
|
||||
memcpy(uniformBuffer.mapped, &uniformData.matrices, sizeof(uniformData.matrices));
|
||||
}
|
||||
|
||||
void prepare()
|
||||
|
|
@ -532,26 +517,27 @@ public:
|
|||
loadAssets();
|
||||
generateCube();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (camera.updated)
|
||||
updateUniformBuffersCamera();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffersCamera();
|
||||
draw();
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
/*
|
||||
* Vulkan Example - Cube map texture loading and displaying
|
||||
*
|
||||
* This sample shows how to load and render a cubemap. A cubemap is a textures that contains 6 images, one per cube face.
|
||||
* The sample displays the cubemap as a skybox (background) and as a reflection on a selectable object
|
||||
*
|
||||
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
|
|
@ -18,36 +21,29 @@ public:
|
|||
|
||||
vks::Texture cubeMap;
|
||||
|
||||
struct Meshes {
|
||||
struct Models {
|
||||
vkglTF::Model skybox;
|
||||
// The sample lets you select different models to apply the cubemap to
|
||||
std::vector<vkglTF::Model> objects;
|
||||
int32_t objectIndex = 0;
|
||||
} models;
|
||||
|
||||
struct {
|
||||
vks::Buffer object;
|
||||
vks::Buffer skybox;
|
||||
} uniformBuffers;
|
||||
|
||||
struct UBOVS {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 modelView;
|
||||
glm::mat4 inverseModelview;
|
||||
float lodBias = 0.0f;
|
||||
} uboVS;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct {
|
||||
VkPipeline skybox;
|
||||
VkPipeline reflect;
|
||||
VkPipeline skybox{ VK_NULL_HANDLE };
|
||||
VkPipeline reflect{ VK_NULL_HANDLE };
|
||||
} pipelines;
|
||||
|
||||
struct {
|
||||
VkDescriptorSet object;
|
||||
VkDescriptorSet skybox;
|
||||
} descriptorSets;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||
|
||||
std::vector<std::string> objectNames;
|
||||
|
||||
|
|
@ -63,23 +59,17 @@ public:
|
|||
|
||||
~VulkanExample()
|
||||
{
|
||||
// Clean up used Vulkan resources
|
||||
// Note : Inherited destructor cleans up resources stored in base class
|
||||
|
||||
// Clean up texture resources
|
||||
vkDestroyImageView(device, cubeMap.view, nullptr);
|
||||
vkDestroyImage(device, cubeMap.image, nullptr);
|
||||
vkDestroySampler(device, cubeMap.sampler, nullptr);
|
||||
vkFreeMemory(device, cubeMap.deviceMemory, nullptr);
|
||||
|
||||
vkDestroyPipeline(device, pipelines.skybox, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.reflect, nullptr);
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
uniformBuffers.object.destroy();
|
||||
uniformBuffers.skybox.destroy();
|
||||
if (device) {
|
||||
vkDestroyImageView(device, cubeMap.view, nullptr);
|
||||
vkDestroyImage(device, cubeMap.image, nullptr);
|
||||
vkDestroySampler(device, cubeMap.sampler, nullptr);
|
||||
vkFreeMemory(device, cubeMap.deviceMemory, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.skybox, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.reflect, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
uniformBuffer.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
// Enable physical device features required for this example
|
||||
|
|
@ -90,7 +80,8 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void loadCubemap(std::string filename, VkFormat format, bool forceLinearTiling)
|
||||
// Loads a cubemap from a file, uploads it to the device and create all Vulkan resources required to display it
|
||||
void loadCubemap(std::string filename, VkFormat format)
|
||||
{
|
||||
ktxResult result;
|
||||
ktxTexture* ktxTexture;
|
||||
|
|
@ -315,16 +306,16 @@ public:
|
|||
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
||||
|
||||
// Skybox
|
||||
if (displaySkybox)
|
||||
{
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL);
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox);
|
||||
models.skybox.draw(drawCmdBuffers[i]);
|
||||
}
|
||||
|
||||
// 3D object
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL);
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect);
|
||||
models.objects[models.objectIndex].draw(drawCmdBuffers[i]);
|
||||
|
||||
|
|
@ -349,111 +340,53 @@ public:
|
|||
models.objects[i].loadFromFile(getAssetPath() + "models/" + filenames[i], vulkanDevice, queue, glTFLoadingFlags);
|
||||
}
|
||||
// Cubemap texture
|
||||
const bool forceLinearTiling = false;
|
||||
loadCubemap(getAssetPath() + "textures/cubemap_yokohama_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, forceLinearTiling);
|
||||
loadCubemap(getAssetPath() + "textures/cubemap_yokohama_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM);
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
void setupDescriptors()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||
{
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
|
||||
// Pool
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
||||
{
|
||||
// Binding 0 : Uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
0),
|
||||
// Layout
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
|
||||
// Binding 1 : Fragment shader image sampler
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
1)
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
// Set
|
||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSets()
|
||||
{
|
||||
// Image descriptor for the cube map texture
|
||||
VkDescriptorImageInfo textureDescriptor =
|
||||
vks::initializers::descriptorImageInfo(
|
||||
cubeMap.sampler,
|
||||
cubeMap.view,
|
||||
cubeMap.imageLayout);
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(
|
||||
descriptorPool,
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
// 3D object descriptor set
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object));
|
||||
VkDescriptorImageInfo textureDescriptor = vks::initializers::descriptorImageInfo(cubeMap.sampler, cubeMap.view, cubeMap.imageLayout);
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.object,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformBuffers.object.descriptor),
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
|
||||
// Binding 1 : Fragment shader cubemap sampler
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.object,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1,
|
||||
&textureDescriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
|
||||
// Sky box descriptor set
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
|
||||
|
||||
writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.skybox,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformBuffers.skybox.descriptor),
|
||||
// Binding 1 : Fragment shader cubemap sampler
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSets.skybox,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1,
|
||||
&textureDescriptor)
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
// Layout
|
||||
const VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||
|
||||
// Pipeline
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
|
@ -496,39 +429,28 @@ public:
|
|||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Object vertex shader uniform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffers.object,
|
||||
sizeof(uboVS)));
|
||||
|
||||
// Skybox vertex shader uniform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffers.skybox,
|
||||
sizeof(uboVS)));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffers.object.map());
|
||||
VK_CHECK_RESULT(uniformBuffers.skybox.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(uboVS)));
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
// 3D object
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
// Note: Both the object and skybox use the same uniform data, the translation part of the skybox is removed in the shader (see skybox.vert)
|
||||
uboVS.modelView = camera.matrices.view;
|
||||
uboVS.inverseModelview = glm::inverse(camera.matrices.view);
|
||||
memcpy(uniformBuffers.object.mapped, &uboVS, sizeof(uboVS));
|
||||
// Skybox
|
||||
uboVS.modelView = camera.matrices.view;
|
||||
// Cancel out translation
|
||||
uboVS.modelView[3] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
memcpy(uniformBuffers.skybox.mapped, &uboVS, sizeof(uboVS));
|
||||
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
|
@ -539,30 +461,12 @@ public:
|
|||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSets();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
|
|
|
|||
|
|
@ -1,7 +1,10 @@
|
|||
/*
|
||||
* Vulkan Example - Cube map array texture loading and displaying
|
||||
*
|
||||
* Copyright (C) 2020 by Sascha Willems - www.saschawillems.de
|
||||
* This sample shows how load and render an cubemap array texture. A single image contains multiple cube maps.
|
||||
* The cubemap to be displayed is selected in the fragment shader
|
||||
*
|
||||
* Copyright (C) 2020-2023 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
|
@ -24,31 +27,24 @@ public:
|
|||
int32_t objectIndex = 0;
|
||||
} models;
|
||||
|
||||
struct {
|
||||
vks::Buffer object;
|
||||
vks::Buffer skybox;
|
||||
} uniformBuffers;
|
||||
|
||||
struct ShaderData {
|
||||
struct UniformData {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 modelView;
|
||||
glm::mat4 inverseModelview;
|
||||
float lodBias = 0.0f;
|
||||
// Used by the fragment shader to select the cubemap from the array cubemap
|
||||
int cubeMapIndex = 1;
|
||||
} shaderData;
|
||||
} uniformData;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct {
|
||||
VkPipeline skybox;
|
||||
VkPipeline reflect;
|
||||
VkPipeline skybox{ VK_NULL_HANDLE };
|
||||
VkPipeline reflect{ VK_NULL_HANDLE };
|
||||
} pipelines;
|
||||
|
||||
struct {
|
||||
VkDescriptorSet object;
|
||||
VkDescriptorSet skybox;
|
||||
} descriptorSets;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||
|
||||
std::vector<std::string> objectNames;
|
||||
|
||||
|
|
@ -63,25 +59,23 @@ public:
|
|||
|
||||
~VulkanExample()
|
||||
{
|
||||
// Clean up texture resources
|
||||
vkDestroyImageView(device, cubeMapArray.view, nullptr);
|
||||
vkDestroyImage(device, cubeMapArray.image, nullptr);
|
||||
vkDestroySampler(device, cubeMapArray.sampler, nullptr);
|
||||
vkFreeMemory(device, cubeMapArray.deviceMemory, nullptr);
|
||||
|
||||
vkDestroyPipeline(device, pipelines.skybox, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.reflect, nullptr);
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
uniformBuffers.object.destroy();
|
||||
uniformBuffers.skybox.destroy();
|
||||
if (device) {
|
||||
vkDestroyImageView(device, cubeMapArray.view, nullptr);
|
||||
vkDestroyImage(device, cubeMapArray.image, nullptr);
|
||||
vkDestroySampler(device, cubeMapArray.sampler, nullptr);
|
||||
vkFreeMemory(device, cubeMapArray.deviceMemory, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.skybox, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.reflect, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
uniformBuffer.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
// Enable physical device features required for this example
|
||||
virtual void getEnabledFeatures()
|
||||
{
|
||||
// This sample requires support for cube map arrays
|
||||
if (deviceFeatures.imageCubeArray) {
|
||||
enabledFeatures.imageCubeArray = VK_TRUE;
|
||||
} else {
|
||||
|
|
@ -93,7 +87,8 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
void loadCubemapArray(std::string filename, VkFormat format, bool forceLinearTiling)
|
||||
// Loads a cubemap array from a file, uploads it to the device and create all Vulkan resources required to display it
|
||||
void loadCubemapArray(std::string filename, VkFormat format)
|
||||
{
|
||||
ktxResult result;
|
||||
ktxTexture* ktxTexture;
|
||||
|
|
@ -320,16 +315,16 @@ public:
|
|||
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
||||
|
||||
// Skybox
|
||||
if (displaySkybox)
|
||||
{
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL);
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox);
|
||||
models.skybox.draw(drawCmdBuffers[i]);
|
||||
}
|
||||
|
||||
// 3D object
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL);
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect);
|
||||
models.objects[models.objectIndex].draw(drawCmdBuffers[i]);
|
||||
|
||||
|
|
@ -354,66 +349,53 @@ public:
|
|||
models.objects[i].loadFromFile(getAssetPath() + "models/" + filenames[i], vulkanDevice, queue, glTFLoadingFlags);
|
||||
}
|
||||
// Load the cube map array from a ktx texture file
|
||||
loadCubemapArray(getAssetPath() + "textures/cubemap_array.ktx", VK_FORMAT_R8G8B8A8_UNORM, false);
|
||||
loadCubemapArray(getAssetPath() + "textures/cubemap_array.ktx", VK_FORMAT_R8G8B8A8_UNORM);
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
void setupDescriptors()
|
||||
{
|
||||
const std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
|
||||
// Pool
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
|
||||
};
|
||||
const VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
const std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
// Binding 0 : Uniform buffer
|
||||
// Layout
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
|
||||
// Binding 1 : Fragment shader image sampler
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
|
||||
};
|
||||
|
||||
const VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
const VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSets()
|
||||
{
|
||||
// Image descriptor for the cube map texture
|
||||
VkDescriptorImageInfo textureDescriptor = vks::initializers::descriptorImageInfo(cubeMapArray.sampler, cubeMapArray.view, cubeMapArray.imageLayout);
|
||||
// Set
|
||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
|
||||
// Image descriptor for the cube map array texture
|
||||
VkDescriptorImageInfo textureDescriptor = vks::initializers::descriptorImageInfo(cubeMapArray.sampler, cubeMapArray.view, cubeMapArray.imageLayout);
|
||||
|
||||
// 3D object descriptor set
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object));
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.object.descriptor),
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
|
||||
// Binding 1 : Fragment shader cubemap sampler
|
||||
vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
|
||||
// Sky box descriptor set
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
|
||||
writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.skybox.descriptor),
|
||||
// Binding 1 : Fragment shader cubemap sampler
|
||||
vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor)
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
// Layout
|
||||
const VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||
|
||||
// Pipelines
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
|
@ -457,39 +439,28 @@ public:
|
|||
void prepareUniformBuffers()
|
||||
{
|
||||
// Object vertex shader uniform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffers.object,
|
||||
sizeof(ShaderData)));
|
||||
|
||||
// Skybox vertex shader uniform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffers.skybox,
|
||||
sizeof(ShaderData)));
|
||||
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffers.object.map());
|
||||
VK_CHECK_RESULT(uniformBuffers.skybox.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
// 3D object
|
||||
shaderData.projection = camera.matrices.perspective;
|
||||
shaderData.modelView = camera.matrices.view;
|
||||
shaderData.inverseModelview = glm::inverse(camera.matrices.view);
|
||||
memcpy(uniformBuffers.object.mapped, &shaderData, sizeof(ShaderData));
|
||||
uniformData.projection = camera.matrices.perspective;
|
||||
uniformData.modelView = camera.matrices.view;
|
||||
uniformData.inverseModelview = glm::inverse(camera.matrices.view);
|
||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||
}
|
||||
|
||||
// Skybox
|
||||
shaderData.modelView = camera.matrices.view;
|
||||
// Cancel out translation
|
||||
shaderData.modelView[3] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
memcpy(uniformBuffers.skybox.mapped, &shaderData, sizeof(ShaderData));
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
|
@ -501,43 +472,19 @@ public:
|
|||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSets();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (camera.updated) {
|
||||
updateUniformBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
{
|
||||
if (overlay->header("Settings")) {
|
||||
if (overlay->sliderInt("Cube map", &shaderData.cubeMapIndex, 0, cubeMapArray.layerCount - 1)) {
|
||||
updateUniformBuffers();
|
||||
}
|
||||
if (overlay->sliderFloat("LOD bias", &shaderData.lodBias, 0.0f, (float)cubeMapArray.mipLevels)) {
|
||||
updateUniformBuffers();
|
||||
}
|
||||
overlay->sliderInt("Cube map", &uniformData.cubeMapIndex, 0, cubeMapArray.layerCount - 1);
|
||||
overlay->sliderFloat("LOD bias", &uniformData.lodBias, 0.0f, (float)cubeMapArray.mipLevels);
|
||||
if (overlay->comboBox("Object type", &models.objectIndex, objectNames)) {
|
||||
buildCommandBuffers();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ layout (location = 1) in vec2 inUV;
|
|||
struct Instance
|
||||
{
|
||||
mat4 model;
|
||||
vec4 arrayIndex;
|
||||
float arrayIndex;
|
||||
};
|
||||
|
||||
layout (binding = 0) uniform UBO
|
||||
|
|
@ -20,7 +20,7 @@ layout (location = 0) out vec3 outUV;
|
|||
|
||||
void main()
|
||||
{
|
||||
outUV = vec3(inUV, ubo.instance[gl_InstanceIndex].arrayIndex.x);
|
||||
outUV = vec3(inUV, ubo.instance[gl_InstanceIndex].arrayIndex);
|
||||
mat4 modelView = ubo.view * ubo.instance[gl_InstanceIndex].model;
|
||||
gl_Position = ubo.projection * modelView * vec4(inPos, 1.0);
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -15,5 +15,7 @@ void main()
|
|||
outUVW = inPos;
|
||||
// Convert cubemap coordinates into Vulkan coordinate space
|
||||
outUVW.xy *= -1.0;
|
||||
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
|
||||
// Remove translation from view matrix
|
||||
mat4 viewMat = mat4(mat3(ubo.model));
|
||||
gl_Position = ubo.projection * viewMat * vec4(inPos.xyz, 1.0);
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -17,5 +17,7 @@ void main()
|
|||
{
|
||||
outUVW = inPos;
|
||||
outUVW.yz *= -1.0f;
|
||||
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
|
||||
// Remove translation from view matrix
|
||||
mat4 viewMat = mat4(mat3(ubo.model));
|
||||
gl_Position = ubo.projection * viewMat * vec4(inPos.xyz, 1.0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ struct VSInput
|
|||
struct Instance
|
||||
{
|
||||
float4x4 model;
|
||||
float4 arrayIndex;
|
||||
float arrayIndex;
|
||||
};
|
||||
|
||||
struct UBO
|
||||
|
|
@ -30,7 +30,7 @@ struct VSOutput
|
|||
VSOutput main(VSInput input, uint InstanceIndex : SV_InstanceID)
|
||||
{
|
||||
VSOutput output = (VSOutput)0;
|
||||
output.UV = float3(input.UV, ubo.instance[InstanceIndex].arrayIndex.x);
|
||||
output.UV = float3(input.UV, ubo.instance[InstanceIndex].arrayIndex);
|
||||
float4x4 modelView = mul(ubo.view, ubo.instance[InstanceIndex].model);
|
||||
output.Pos = mul(ubo.projection, mul(modelView, float4(input.Pos, 1.0)));
|
||||
return output;
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -20,6 +20,11 @@ VSOutput main([[vk::location(0)]] float3 Pos : POSITION0)
|
|||
output.UVW = Pos;
|
||||
// Convert cubemap coordinates into Vulkan coordinate space
|
||||
output.UVW.xy *= -1.0;
|
||||
output.Pos = mul(ubo.projection, mul(ubo.model, float4(Pos.xyz, 1.0)));
|
||||
// Remove translation from view matrix
|
||||
float4x4 viewMat = ubo.model;
|
||||
viewMat[0][3] = 0.0;
|
||||
viewMat[1][3] = 0.0;
|
||||
viewMat[2][3] = 0.0;
|
||||
output.Pos = mul(ubo.projection, mul(viewMat, float4(Pos.xyz, 1.0)));
|
||||
return output;
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -22,6 +22,11 @@ VSOutput main([[vk::location(0)]] float3 Pos : POSITION0)
|
|||
VSOutput output = (VSOutput)0;
|
||||
output.UVW = Pos;
|
||||
output.UVW.yz *= -1.0;
|
||||
output.Pos = mul(ubo.projection, mul(ubo.model, float4(Pos.xyz, 1.0)));
|
||||
// Remove translation from view matrix
|
||||
float4x4 viewMat = ubo.model;
|
||||
viewMat[0][3] = 0.0;
|
||||
viewMat[1][3] = 0.0;
|
||||
viewMat[2][3] = 0.0;
|
||||
output.Pos = mul(ubo.projection, mul(viewMat, float4(Pos.xyz, 1.0)));
|
||||
return output;
|
||||
}
|
||||
|
|
|
|||
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