diff --git a/README.md b/README.md index f263fbae..27045fe1 100644 --- a/README.md +++ b/README.md @@ -162,9 +162,14 @@ Uses a dynamic floating point cube map to implement shadowing for a point light Generating a complete mip-chain at runtime instead of loading it from a file, by blitting from one mip level, starting with the actual texture image, down to the next smaller size until the lower 1x1 pixel end of the mip chain. -#### [08 - Skeletal animation](examples/skeletalanimation/) +#### [11 - glTF scene loading and rendering](examples/gltfscene/) -Loads and renders an animated skinned 3D model. Skinning is done on the GPU by passing per-vertex bone weights and translation matrices. +Shows how to load the scene from a [glTF 2.0](https://github.com/KhronosGroup/glTF) file. The structure of the glTF 2.0 scene is converted into data structures required to render the scene with Vulkan. + + +#### [08 - glTF vertex skinning](examples/gltfskinning/) + +Rendering an animated [glTF 2.0](https://github.com/KhronosGroup/glTF) scene using GPU vertex skinning. #### [09 - Capturing screenshots](examples/screenshot/)