Normal orientation, don't pause by default
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3 changed files with 1 additions and 1 deletions
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@ -22,6 +22,7 @@ void main()
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// Calculate normal in tangent space
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// Calculate normal in tangent space
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vec3 N = normalize(inNormal);
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vec3 N = normalize(inNormal);
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N.y = -N.y;
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vec3 T = normalize(inTangent);
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vec3 T = normalize(inTangent);
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vec3 B = cross(N, T);
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vec3 B = cross(N, T);
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mat3 TBN = mat3(T, B, N);
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mat3 TBN = mat3(T, B, N);
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@ -146,7 +146,6 @@ public:
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camera.position = { 2.15f, 0.3f, -8.75f };
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camera.position = { 2.15f, 0.3f, -8.75f };
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camera.setRotation(glm::vec3(-0.75f, 12.5f, 0.0f));
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camera.setRotation(glm::vec3(-0.75f, 12.5f, 0.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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paused = true;
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}
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}
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~VulkanExample()
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~VulkanExample()
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