Fix asset path for examples
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fb45d1f741
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49bfc20673
2 changed files with 26 additions and 26 deletions
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@ -329,8 +329,8 @@ public:
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pipelineCreateInfo.pVertexInputState = &vertexInputState;
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shaderStages[0] = example->loadShader(ASSET_PATH "shaders/imgui/ui.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = example->loadShader(ASSET_PATH "shaders/imgui/ui.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = example->loadShader(example->getAssetPath() + "shaders/imgui/ui.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = example->loadShader(example->getAssetPath() + "shaders/imgui/ui.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device->logicalDevice, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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}
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@ -701,8 +701,8 @@ public:
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pipelineCreateInfo.pVertexInputState = &vertexInputState;
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shaderStages[0] = loadShader(ASSET_PATH "shaders/imgui/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(ASSET_PATH "shaders/imgui/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/imgui/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/imgui/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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}
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@ -750,9 +750,9 @@ public:
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void loadAssets()
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{
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models.models.loadFromFile(ASSET_PATH "models/vulkanscenemodels.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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models.background.loadFromFile(ASSET_PATH "models/vulkanscenebackground.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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models.logos.loadFromFile(ASSET_PATH "models/vulkanscenelogos.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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models.models.loadFromFile(getAssetPath() + "models/vulkanscenemodels.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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models.background.loadFromFile(getAssetPath() + "models/vulkanscenebackground.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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models.logos.loadFromFile(getAssetPath() + "models/vulkanscenelogos.dae", vertexLayout, 1.0f, vulkanDevice, queue);
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}
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void prepareImGui()
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