diff --git a/shaders/slang/hdr/gbuffer.slang b/shaders/slang/hdr/gbuffer.slang index 7743780d..ed0017a6 100644 --- a/shaders/slang/hdr/gbuffer.slang +++ b/shaders/slang/hdr/gbuffer.slang @@ -105,7 +105,7 @@ FSOutput fragmentMain(VSOutput input) fresnel *= (1.0 - F0); fresnel += F0; - float spec = (fresnel * geoAtt) / (NdotV * NdotL * 3.14); + float spec = (fresnel * geoAtt) / (NdotV * NdotL * float.getPi()); color = samplerEnvMap.Sample(reflect(-wViewVec, wNormal));