From 49c783419672e732f81b2e35833292199ae9b1e1 Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Mon, 2 Jun 2025 22:09:03 +0200 Subject: [PATCH] Use slang's stdlib fn --- shaders/slang/hdr/gbuffer.slang | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/slang/hdr/gbuffer.slang b/shaders/slang/hdr/gbuffer.slang index 7743780d..ed0017a6 100644 --- a/shaders/slang/hdr/gbuffer.slang +++ b/shaders/slang/hdr/gbuffer.slang @@ -105,7 +105,7 @@ FSOutput fragmentMain(VSOutput input) fresnel *= (1.0 - F0); fresnel += F0; - float spec = (fresnel * geoAtt) / (NdotV * NdotL * 3.14); + float spec = (fresnel * geoAtt) / (NdotV * NdotL * float.getPi()); color = samplerEnvMap.Sample(reflect(-wViewVec, wNormal));