diff --git a/examples/gltfscenerendering/README.md b/examples/gltfscenerendering/README.md index 49016879..6c661e82 100644 --- a/examples/gltfscenerendering/README.md +++ b/examples/gltfscenerendering/README.md @@ -115,7 +115,7 @@ For each material we then set constant properties for the fragment shader using ```cpp struct MaterialSpecializationData { - bool alphaMask; + VkBool32 alphaMask; float alphaMaskCutoff; } materialSpecializationData;