From 4a119ecd7b8271b6d28859c7b063d5c69f8cfebb Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Sat, 24 Dec 2022 15:31:53 +0100 Subject: [PATCH] Fixed specialization constant type in readme --- examples/gltfscenerendering/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/gltfscenerendering/README.md b/examples/gltfscenerendering/README.md index 49016879..6c661e82 100644 --- a/examples/gltfscenerendering/README.md +++ b/examples/gltfscenerendering/README.md @@ -115,7 +115,7 @@ For each material we then set constant properties for the fragment shader using ```cpp struct MaterialSpecializationData { - bool alphaMask; + VkBool32 alphaMask; float alphaMaskCutoff; } materialSpecializationData;