diff --git a/data/shaders/glsl/oit/geometry.frag b/data/shaders/glsl/oit/geometry.frag index 9a582043..7aef80ba 100644 --- a/data/shaders/glsl/oit/geometry.frag +++ b/data/shaders/glsl/oit/geometry.frag @@ -1,7 +1,5 @@ #version 450 -#define MAX_FRAGMENT_COUNT 75 - layout (early_fragment_tests) in; struct Node diff --git a/data/shaders/hlsl/oit/geometry.frag b/data/shaders/hlsl/oit/geometry.frag index a6aee44d..2a997a94 100644 --- a/data/shaders/hlsl/oit/geometry.frag +++ b/data/shaders/hlsl/oit/geometry.frag @@ -1,7 +1,5 @@ // Copyright 2020 Sascha Willems -#define MAX_FRAGMENT_COUNT 75 - struct VSOutput { float4 Pos : SV_POSITION;