Removed unused shader payload
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@ -11,7 +11,6 @@ struct RayPayload {
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layout(location = 0) rayPayloadInNV RayPayload rayPayload;
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layout(location = 2) rayPayloadNV bool shadowed;
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hitAttributeNV vec3 attribs;
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layout(binding = 0, set = 0) uniform accelerationStructureNV topLevelAS;
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