Removed unused shader payload

This commit is contained in:
Sascha Willems 2019-04-27 13:00:12 +02:00
parent 667d682fb5
commit 4b71da8049
2 changed files with 0 additions and 1 deletions

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@ -11,7 +11,6 @@ struct RayPayload {
layout(location = 0) rayPayloadInNV RayPayload rayPayload;
layout(location = 2) rayPayloadNV bool shadowed;
hitAttributeNV vec3 attribs;
layout(binding = 0, set = 0) uniform accelerationStructureNV topLevelAS;