RGBA texture, check for anisotropic support, small optimizations

This commit is contained in:
saschawillems 2017-05-17 21:28:05 +02:00
parent 90a95b495a
commit 4bbfd06c83
6 changed files with 42 additions and 52 deletions

View file

@ -6,7 +6,7 @@ import glob
APK_NAME = "vulkanTexture"
SHADER_DIR = "texture"
ASSETS_TEXTURES = ["metalplate01_bc2_unorm.ktx", "metalplate01_astc_8x8_unorm.ktx", "metalplate01_etc2_unorm.ktx"]
ASSETS_TEXTURES = ["metalplate01_rgba.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")