RGBA texture, check for anisotropic support, small optimizations
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6 changed files with 42 additions and 52 deletions
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@ -6,7 +6,7 @@ import glob
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APK_NAME = "vulkanTexture"
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SHADER_DIR = "texture"
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ASSETS_TEXTURES = ["metalplate01_bc2_unorm.ktx", "metalplate01_astc_8x8_unorm.ktx", "metalplate01_etc2_unorm.ktx"]
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ASSETS_TEXTURES = ["metalplate01_rgba.ktx"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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