Image barrier
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@ -330,7 +330,7 @@ public:
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offScreenFrameBuf.depth.image,
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VK_IMAGE_ASPECT_DEPTH_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
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