Debug marker functions naming
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2 changed files with 116 additions and 138 deletions
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@ -17,6 +17,9 @@
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#ifdef __ANDROID__
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#include "vulkanandroid.h"
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#endif
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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namespace vkDebug
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{
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@ -44,67 +47,53 @@ namespace vkDebug
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// Clear debug callback
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void freeDebugCallback(VkInstance instance);
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// Functions for the VK_EXT_debug_report extensions
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namespace debugReport
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// Setup and functions for the VK_EXT_debug_marker_extension
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// Extension spec can be found at https://github.com/KhronosGroup/Vulkan-Docs/blob/1.0-VK_EXT_debug_marker/doc/specs/vulkan/appendices/VK_EXT_debug_marker.txt
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// Note that the extension will only be present if run from an offline debugging application
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// The actual check for extension presence and enabling it on the device is done in the example base class
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// See VulkanExampleBase::createInstance and VulkanExampleBase::createDevice (base/vulkanexamplebase.cpp)
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namespace DebugMarker
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{
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// Set up the debug marker function pointers
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void setupDebugMarkers(VkDevice device);
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// Set to true if function pointer for the debug marker are available
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extern bool active;
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// Functions for naming different Vulkan object types
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// General
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// Get function pointers for the debug report extensions from the device
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void setup(VkDevice device);
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// Sets the debug name of an object
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// All Objects in Vulkan are represented by their 64-bit handles which are passed into this function
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// along with the object type
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void setObjectName(VkDevice device, uint64_t object, VkDebugReportObjectTypeEXT objectType, const char *name);
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// Dedicated object type
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void setCommandBufferName(VkDevice device, VkCommandBuffer cmdBuffer, const char *name);
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void setQueueName(VkDevice device, VkQueue queue, const char *name);
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void setImageName(VkDevice device, VkImage image, const char *name);
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void setSamplerName(VkDevice device, VkSampler sampler, const char *name);
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void setBufferName(VkDevice device, VkBuffer buffer, const char *name);
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void setDeviceMemoryName(VkDevice device, VkDeviceMemory memory, const char *name);
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void setShaderModuleName(VkDevice device, VkShaderModule shaderModule, const char *name);
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void setPipelineName(VkDevice device, VkPipeline pipeline, const char *name);
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void setPipelineLayoutName(VkDevice device, VkPipelineLayout pipelineLayout, const char *name);
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void setRenderPassName(VkDevice device, VkRenderPass renderPass, const char *name);
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void setFramebufferName(VkDevice device, VkFramebuffer framebuffer, const char *name);
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void setDescriptorSetLayoutName(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const char *name);
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void setDescriptorSetName(VkDevice device, VkDescriptorSet descriptorSet, const char *name);
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void setSemaphoreName(VkDevice device, VkSemaphore semaphore, const char *name);
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void setFenceName(VkDevice device, VkFence fence, const char *name);
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void setEventName(VkDevice device, VkEvent _event, const char *name);
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/*
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// Set the tag for an object
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void setObjectTag(VkDevice device, uint64_t object, VkDebugReportObjectTypeEXT objectType, uint64_t name, size_t tagSize, const void* tag);
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OBJECT_TYPE(DESCRIPTOR_POOL, VkDescriptorPool);
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// Start a new debug marker region
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void beginRegion(VkCommandBuffer cmdbuffer, const char* pMarkerName, glm::vec4 color);
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OBJECT_TYPE(COMMAND_POOL, VkCommandPool);
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// Insert a new debug marker into the command buffer
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void insert(VkCommandBuffer cmdbuffer, std::string markerName, glm::vec4 color);
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OBJECT_TYPE(QUERY_POOL, VkQueryPool);
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// End the current debug marker region
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void endRegion(VkCommandBuffer cmdBuffer);
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OBJECT_TYPE(BUFFER_VIEW, VkBufferView);
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OBJECT_TYPE(IMAGE_VIEW, VkImageView);
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OBJECT_TYPE(PIPELINE_CACHE, VkPipelineCache);
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*/
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// Object specific naming functions
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void setCommandBufferName(VkDevice device, VkCommandBuffer cmdBuffer, const char * name);
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void setQueueName(VkDevice device, VkQueue queue, const char * name);
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void setImageName(VkDevice device, VkImage image, const char * name);
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void setSamplerName(VkDevice device, VkSampler sampler, const char * name);
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void setBufferName(VkDevice device, VkBuffer buffer, const char * name);
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void setDeviceMemoryName(VkDevice device, VkDeviceMemory memory, const char * name);
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void setShaderModuleName(VkDevice device, VkShaderModule shaderModule, const char * name);
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void setPipelineName(VkDevice device, VkPipeline pipeline, const char * name);
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void setPipelineLayoutName(VkDevice device, VkPipelineLayout pipelineLayout, const char * name);
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void setRenderPassName(VkDevice device, VkRenderPass renderPass, const char * name);
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void setFramebufferName(VkDevice device, VkFramebuffer framebuffer, const char * name);
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void setDescriptorSetLayoutName(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const char * name);
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void setDescriptorSetName(VkDevice device, VkDescriptorSet descriptorSet, const char * name);
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void setSemaphoreName(VkDevice device, VkSemaphore semaphore, const char * name);
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void setFenceName(VkDevice device, VkFence fence, const char * name);
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void setEventName(VkDevice device, VkEvent _event, const char * name);
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};
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// insert a debug label into the command buffer, with or
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// without a color
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void insertDebugMarker(
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VkCommandBuffer cmdbuffer,
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const char* pMarkerName,
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float color[4]);
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void insertDebugMarker(
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VkCommandBuffer cmdbuffer,
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const char* pMarkerName);
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// Helper class for pushing and popping a debug region around some section of code.
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struct DebugMarkerRegion
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{
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DebugMarkerRegion(VkCommandBuffer cmdbuffer,
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const char* pMarkerName,
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float color[4]);
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DebugMarkerRegion(VkCommandBuffer cmdbuffer,
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const char* pMarkerName);
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~DebugMarkerRegion();
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VkCommandBuffer cmd;
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};
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}
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}
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