Decoupled noise generation from 3D texture setup, added Android build files

This commit is contained in:
saschawillems 2016-09-10 20:49:14 +02:00
parent 56e35390df
commit 4db98481c0
9 changed files with 279 additions and 122 deletions

View file

@ -0,0 +1,19 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
cd..
mkdir "assets\shaders\base"
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
mkdir "assets\shaders\texture3d"
xcopy "..\..\data\shaders\texture3d\*.spv" "assets\shaders\texture3d" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanTexture3d.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)