Added ETC2 and ASTC texture variants (Refs #174), only use pipeline stats and wireframe if supported by device
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27a1e15ce4
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7 changed files with 137 additions and 64 deletions
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@ -15,6 +15,7 @@
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android:label="Terrain Tessellation"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanTerraintessellation" />
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<intent-filter>
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@ -1,27 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\terraintessellation"
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xcopy "..\..\data\shaders\terraintessellation\*.*" "assets\shaders\terraintessellation" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\terrain_heightmap_r16.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\terrain_texturearray_bc3.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\skysphere_bc3.ktx" "assets\textures" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\geosphere.obj" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanTerraintessellation.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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47
android/terraintessellation/build.py
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47
android/terraintessellation/build.py
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@ -0,0 +1,47 @@
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanTerraintessellation"
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SHADER_DIR = "terraintessellation"
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ASSETS_MODELS = ["geosphere.obj"]
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ASSETS_TEXTURES = ["skysphere_bc3_unorm.ktx", "terrain_texturearray_bc3_unorm.ktx", "skysphere_astc_8x8_unorm.ktx", "terrain_texturearray_astc_8x8_unorm.ktx", "skysphere_etc2_unorm.ktx", "terrain_texturearray_etc2_unorm.ktx"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Assets
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./assets/textures", exist_ok=True)
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os.makedirs("./assets/models", exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Textures
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for file in ASSETS_TEXTURES:
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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# Models
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for file in ASSETS_MODELS:
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shutil.copy("../../data/models/%s" % file, "./assets/models")
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# Icon
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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BIN
data/textures/terrain_texturearray_astc_8x8_unorm.ktx
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BIN
data/textures/terrain_texturearray_astc_8x8_unorm.ktx
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Binary file not shown.
BIN
data/textures/terrain_texturearray_etc2_unorm.ktx
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BIN
data/textures/terrain_texturearray_etc2_unorm.ktx
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Binary file not shown.
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@ -82,9 +82,9 @@ public:
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glm::mat4 mvp;
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} uboVS;
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struct {
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struct Pipelines {
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VkPipeline terrain;
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VkPipeline wireframe;
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VkPipeline wireframe = VK_NULL_HANDLE;
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VkPipeline skysphere;
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} pipelines;
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@ -108,7 +108,7 @@ public:
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VkBuffer buffer;
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VkDeviceMemory memory;
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} queryResult;
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VkQueryPool queryPool;
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VkQueryPool queryPool = VK_NULL_HANDLE;
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uint64_t pipelineStats[2] = { 0 };
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// View frustum passed to tessellation control shader for culling
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@ -123,13 +123,6 @@ public:
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camera.setRotation(glm::vec3(-12.0f, 159.0f, 0.0f));
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camera.setTranslation(glm::vec3(18.0f, 22.5f, 57.5f));
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camera.movementSpeed = 7.5f;
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// Enable physical device features required for this example
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// Tell the driver that we are going to use geometry shaders
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enabledFeatures.tessellationShader = VK_TRUE;
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// Example also uses a wireframe pipeline, enable non-solid fill modes
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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// Pipeline statistics
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enabledFeatures.pipelineStatisticsQuery = VK_TRUE;
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}
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~VulkanExample()
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@ -137,7 +130,9 @@ public:
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.terrain, nullptr);
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vkDestroyPipeline(device, pipelines.wireframe, nullptr);
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if (pipelines.wireframe != VK_NULL_HANDLE) {
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vkDestroyPipeline(device, pipelines.wireframe, nullptr);
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}
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vkDestroyPipeline(device, pipelines.skysphere, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.skysphere, nullptr);
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@ -156,10 +151,31 @@ public:
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textures.skySphere.destroy();
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textures.terrainArray.destroy();
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vkDestroyQueryPool(device, queryPool, nullptr);
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if (queryPool != VK_NULL_HANDLE) {
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vkDestroyQueryPool(device, queryPool, nullptr);
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vkDestroyBuffer(device, queryResult.buffer, nullptr);
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vkFreeMemory(device, queryResult.memory, nullptr);
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}
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}
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vkDestroyBuffer(device, queryResult.buffer, nullptr);
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vkFreeMemory(device, queryResult.memory, nullptr);
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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// Tessellation shader support is required for this example
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if (deviceFeatures.tessellationShader) {
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enabledFeatures.tessellationShader = VK_TRUE;
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}
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else {
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vks::tools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
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}
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// Fill mode non solid is required for wireframe display
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if (deviceFeatures.fillModeNonSolid) {
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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};
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// Pipeline statistics
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if (deviceFeatures.pipelineStatisticsQuery) {
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enabledFeatures.pipelineStatisticsQuery = VK_TRUE;
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};
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}
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// Setup pool and buffer for storing pipeline statistics results
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@ -183,15 +199,16 @@ public:
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VK_CHECK_RESULT(vkBindBufferMemory(device, queryResult.buffer, queryResult.memory, 0));
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// Create query pool
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VkQueryPoolCreateInfo queryPoolInfo = {};
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queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
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queryPoolInfo.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
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queryPoolInfo.pipelineStatistics =
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VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT |
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VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT;
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queryPoolInfo.queryCount = 2;
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VK_CHECK_RESULT(vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool));
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if (deviceFeatures.pipelineStatisticsQuery) {
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VkQueryPoolCreateInfo queryPoolInfo = {};
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queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
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queryPoolInfo.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
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queryPoolInfo.pipelineStatistics =
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VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT |
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VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT;
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queryPoolInfo.queryCount = 2;
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VK_CHECK_RESULT(vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool));
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}
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}
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// Retrieves the results of the pipeline statistics query submitted to the command buffer
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@ -213,11 +230,32 @@ public:
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{
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models.skysphere.loadFromFile(getAssetPath() + "models/geosphere.obj", vertexLayout, 1.0f, vulkanDevice, queue);
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textures.skySphere.loadFromFile(getAssetPath() + "textures/skysphere_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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// Textures
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std::string texFormatSuffix;
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VkFormat texFormat;
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// Get supported compressed texture format
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if (vulkanDevice->features.textureCompressionBC) {
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texFormatSuffix = "_bc3_unorm";
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texFormat = VK_FORMAT_BC3_UNORM_BLOCK;
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}
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else if (vulkanDevice->features.textureCompressionASTC_LDR) {
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texFormatSuffix = "_astc_8x8_unorm";
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texFormat = VK_FORMAT_ASTC_8x8_UNORM_BLOCK;
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}
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else if (vulkanDevice->features.textureCompressionETC2) {
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texFormatSuffix = "_etc2_unorm";
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texFormat = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
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}
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else {
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vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
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}
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textures.skySphere.loadFromFile(getAssetPath() + "textures/skysphere" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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// Terrain textures are stored in a texture array with layers corresponding to terrain height
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textures.terrainArray.loadFromFile(getAssetPath() + "textures/terrain_texturearray" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
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// Height data is stored in a one-channel texture
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textures.heightMap.loadFromFile(getAssetPath() + "textures/terrain_heightmap_r16.ktx", VK_FORMAT_R16_UNORM, vulkanDevice, queue);
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// Terrain textures are stored in a texture array with layers corresponding to terrain height
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textures.terrainArray.loadFromFile(getAssetPath() + "textures/terrain_texturearray_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo();
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@ -292,7 +330,9 @@ public:
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, 2);
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if (deviceFeatures.pipelineStatisticsQuery) {
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vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, 2);
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}
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.skysphere.indexCount, 1, 0, 0, 0);
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// Terrrain
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// Begin pipeline statistics query
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vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT);
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if (deviceFeatures.pipelineStatisticsQuery) {
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// Begin pipeline statistics query
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vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT);
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}
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// Render
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, wireframe ? pipelines.wireframe : pipelines.terrain);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.terrain, 0, 1, &descriptorSets.terrain, 0, NULL);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.terrain.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.terrain.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.terrain.indexCount, 1, 0, 0, 0);
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// End pipeline statistics query
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vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0);
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if (deviceFeatures.pipelineStatisticsQuery) {
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// End pipeline statistics query
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vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0);
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}
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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@ -784,8 +828,10 @@ public:
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.terrain));
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// Terrain wireframe pipeline
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rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
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if (deviceFeatures.fillModeNonSolid) {
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rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
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};
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// Skysphere pipeline
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rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
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@ -868,8 +914,10 @@ public:
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// Submit to queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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// Read query results for displaying in next frame
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getQueryResults();
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if (deviceFeatures.pipelineStatisticsQuery) {
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// Read query results for displaying in next frame
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getQueryResults();
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}
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VulkanExampleBase::submitFrame();
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}
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@ -885,7 +933,9 @@ public:
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VulkanExampleBase::prepare();
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loadAssets();
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generateTerrain();
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setupQueryResultBuffer();
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if (deviceFeatures.pipelineStatisticsQuery) {
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setupQueryResultBuffer();
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}
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setupVertexDescriptions();
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prepareUniformBuffers();
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setupDescriptorSetLayouts();
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@ -943,7 +993,9 @@ public:
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break;
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case KEY_F:
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case GAMEPAD_BUTTON_A:
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toggleWireframe();
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if (deviceFeatures.fillModeNonSolid) {
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toggleWireframe();
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}
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break;
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case KEY_T:
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case GAMEPAD_BUTTON_X:
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