Added ETC2 and ASTC texture variants (Refs #174), only use pipeline stats and wireframe if supported by device

This commit is contained in:
saschawillems 2017-03-17 20:58:43 +01:00
parent 27a1e15ce4
commit 4e1e509e8f
7 changed files with 137 additions and 64 deletions

View file

@ -15,6 +15,7 @@
android:label="Terrain Tessellation"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanTerraintessellation" />
<intent-filter>

View file

@ -1,27 +0,0 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
cd..
mkdir "assets\shaders\base"
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
mkdir "assets\shaders\terraintessellation"
xcopy "..\..\data\shaders\terraintessellation\*.*" "assets\shaders\terraintessellation" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\terrain_heightmap_r16.ktx" "assets\textures" /Y
xcopy "..\..\data\textures\terrain_texturearray_bc3.ktx" "assets\textures" /Y
xcopy "..\..\data\textures\skysphere_bc3.ktx" "assets\textures" /Y
mkdir "assets\models"
xcopy "..\..\data\models\geosphere.obj" "assets\models" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanTerraintessellation.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

View file

@ -0,0 +1,47 @@
import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanTerraintessellation"
SHADER_DIR = "terraintessellation"
ASSETS_MODELS = ["geosphere.obj"]
ASSETS_TEXTURES = ["skysphere_bc3_unorm.ktx", "terrain_texturearray_bc3_unorm.ktx", "skysphere_astc_8x8_unorm.ktx", "terrain_texturearray_astc_8x8_unorm.ktx", "skysphere_etc2_unorm.ktx", "terrain_texturearray_etc2_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./assets/textures", exist_ok=True)
os.makedirs("./assets/models", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
# Models
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

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View file

@ -82,9 +82,9 @@ public:
glm::mat4 mvp;
} uboVS;
struct {
struct Pipelines {
VkPipeline terrain;
VkPipeline wireframe;
VkPipeline wireframe = VK_NULL_HANDLE;
VkPipeline skysphere;
} pipelines;
@ -108,7 +108,7 @@ public:
VkBuffer buffer;
VkDeviceMemory memory;
} queryResult;
VkQueryPool queryPool;
VkQueryPool queryPool = VK_NULL_HANDLE;
uint64_t pipelineStats[2] = { 0 };
// View frustum passed to tessellation control shader for culling
@ -123,13 +123,6 @@ public:
camera.setRotation(glm::vec3(-12.0f, 159.0f, 0.0f));
camera.setTranslation(glm::vec3(18.0f, 22.5f, 57.5f));
camera.movementSpeed = 7.5f;
// Enable physical device features required for this example
// Tell the driver that we are going to use geometry shaders
enabledFeatures.tessellationShader = VK_TRUE;
// Example also uses a wireframe pipeline, enable non-solid fill modes
enabledFeatures.fillModeNonSolid = VK_TRUE;
// Pipeline statistics
enabledFeatures.pipelineStatisticsQuery = VK_TRUE;
}
~VulkanExample()
@ -137,7 +130,9 @@ public:
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipelines.terrain, nullptr);
vkDestroyPipeline(device, pipelines.wireframe, nullptr);
if (pipelines.wireframe != VK_NULL_HANDLE) {
vkDestroyPipeline(device, pipelines.wireframe, nullptr);
}
vkDestroyPipeline(device, pipelines.skysphere, nullptr);
vkDestroyPipelineLayout(device, pipelineLayouts.skysphere, nullptr);
@ -156,10 +151,31 @@ public:
textures.skySphere.destroy();
textures.terrainArray.destroy();
vkDestroyQueryPool(device, queryPool, nullptr);
if (queryPool != VK_NULL_HANDLE) {
vkDestroyQueryPool(device, queryPool, nullptr);
vkDestroyBuffer(device, queryResult.buffer, nullptr);
vkFreeMemory(device, queryResult.memory, nullptr);
}
}
vkDestroyBuffer(device, queryResult.buffer, nullptr);
vkFreeMemory(device, queryResult.memory, nullptr);
// Enable physical device features required for this example
virtual void getEnabledFeatures()
{
// Tessellation shader support is required for this example
if (deviceFeatures.tessellationShader) {
enabledFeatures.tessellationShader = VK_TRUE;
}
else {
vks::tools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
}
// Fill mode non solid is required for wireframe display
if (deviceFeatures.fillModeNonSolid) {
enabledFeatures.fillModeNonSolid = VK_TRUE;
};
// Pipeline statistics
if (deviceFeatures.pipelineStatisticsQuery) {
enabledFeatures.pipelineStatisticsQuery = VK_TRUE;
};
}
// Setup pool and buffer for storing pipeline statistics results
@ -183,15 +199,16 @@ public:
VK_CHECK_RESULT(vkBindBufferMemory(device, queryResult.buffer, queryResult.memory, 0));
// Create query pool
VkQueryPoolCreateInfo queryPoolInfo = {};
queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
queryPoolInfo.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
queryPoolInfo.pipelineStatistics =
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT |
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT;
queryPoolInfo.queryCount = 2;
VK_CHECK_RESULT(vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool));
if (deviceFeatures.pipelineStatisticsQuery) {
VkQueryPoolCreateInfo queryPoolInfo = {};
queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
queryPoolInfo.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
queryPoolInfo.pipelineStatistics =
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT |
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT;
queryPoolInfo.queryCount = 2;
VK_CHECK_RESULT(vkCreateQueryPool(device, &queryPoolInfo, NULL, &queryPool));
}
}
// Retrieves the results of the pipeline statistics query submitted to the command buffer
@ -213,11 +230,32 @@ public:
{
models.skysphere.loadFromFile(getAssetPath() + "models/geosphere.obj", vertexLayout, 1.0f, vulkanDevice, queue);
textures.skySphere.loadFromFile(getAssetPath() + "textures/skysphere_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
// Textures
std::string texFormatSuffix;
VkFormat texFormat;
// Get supported compressed texture format
if (vulkanDevice->features.textureCompressionBC) {
texFormatSuffix = "_bc3_unorm";
texFormat = VK_FORMAT_BC3_UNORM_BLOCK;
}
else if (vulkanDevice->features.textureCompressionASTC_LDR) {
texFormatSuffix = "_astc_8x8_unorm";
texFormat = VK_FORMAT_ASTC_8x8_UNORM_BLOCK;
}
else if (vulkanDevice->features.textureCompressionETC2) {
texFormatSuffix = "_etc2_unorm";
texFormat = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
}
else {
vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
}
textures.skySphere.loadFromFile(getAssetPath() + "textures/skysphere" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
// Terrain textures are stored in a texture array with layers corresponding to terrain height
textures.terrainArray.loadFromFile(getAssetPath() + "textures/terrain_texturearray" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue);
// Height data is stored in a one-channel texture
textures.heightMap.loadFromFile(getAssetPath() + "textures/terrain_heightmap_r16.ktx", VK_FORMAT_R16_UNORM, vulkanDevice, queue);
// Terrain textures are stored in a texture array with layers corresponding to terrain height
textures.terrainArray.loadFromFile(getAssetPath() + "textures/terrain_texturearray_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo();
@ -292,7 +330,9 @@ public:
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, 2);
if (deviceFeatures.pipelineStatisticsQuery) {
vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, 2);
}
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
@ -314,16 +354,20 @@ public:
vkCmdDrawIndexed(drawCmdBuffers[i], models.skysphere.indexCount, 1, 0, 0, 0);
// Terrrain
// Begin pipeline statistics query
vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT);
if (deviceFeatures.pipelineStatisticsQuery) {
// Begin pipeline statistics query
vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT);
}
// Render
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, wireframe ? pipelines.wireframe : pipelines.terrain);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.terrain, 0, 1, &descriptorSets.terrain, 0, NULL);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.terrain.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.terrain.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], models.terrain.indexCount, 1, 0, 0, 0);
// End pipeline statistics query
vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0);
if (deviceFeatures.pipelineStatisticsQuery) {
// End pipeline statistics query
vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0);
}
vkCmdEndRenderPass(drawCmdBuffers[i]);
@ -784,8 +828,10 @@ public:
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.terrain));
// Terrain wireframe pipeline
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
if (deviceFeatures.fillModeNonSolid) {
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
};
// Skysphere pipeline
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
@ -868,8 +914,10 @@ public:
// Submit to queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
// Read query results for displaying in next frame
getQueryResults();
if (deviceFeatures.pipelineStatisticsQuery) {
// Read query results for displaying in next frame
getQueryResults();
}
VulkanExampleBase::submitFrame();
}
@ -885,7 +933,9 @@ public:
VulkanExampleBase::prepare();
loadAssets();
generateTerrain();
setupQueryResultBuffer();
if (deviceFeatures.pipelineStatisticsQuery) {
setupQueryResultBuffer();
}
setupVertexDescriptions();
prepareUniformBuffers();
setupDescriptorSetLayouts();
@ -943,7 +993,9 @@ public:
break;
case KEY_F:
case GAMEPAD_BUTTON_A:
toggleWireframe();
if (deviceFeatures.fillModeNonSolid) {
toggleWireframe();
}
break;
case KEY_T:
case GAMEPAD_BUTTON_X: