UI overlay creation via create info structure with additional customization options
This commit is contained in:
parent
a789240567
commit
4e5d95c098
4 changed files with 127 additions and 93 deletions
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@ -10,24 +10,12 @@
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namespace vks
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{
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UIOverlay::UIOverlay(vks::VulkanDevice *vulkanDevice, VkQueue copyQueue, std::vector<VkFramebuffer> &framebuffers, VkFormat colorformat, VkFormat depthformat, uint32_t width, uint32_t height, std::vector<VkPipelineShaderStageCreateInfo> shaderstages)
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UIOverlay::UIOverlay(vks::UIOverlayCreateInfo createInfo)
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{
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this->device = vulkanDevice;
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this->copyQueue = copyQueue;
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this->colorFormat = colorformat;
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this->depthFormat = depthformat;
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this->createInfo = createInfo;
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this->renderPass = createInfo.renderPass;
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this->frameBuffers.resize(framebuffers.size());
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for (uint32_t i = 0; i < framebuffers.size(); i++) {
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this->frameBuffers[i] = &framebuffers[i];
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}
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this->shaderStages = shaderstages;
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this->width = width;
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this->height = height;
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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if (vks::android::screenDensity >= ACONFIGURATION_DENSITY_XXHIGH) {
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scale = 3.5f;
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}
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@ -37,7 +25,7 @@ namespace vks
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else if (vks::android::screenDensity >= ACONFIGURATION_DENSITY_HIGH) {
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scale = 2.0f;
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};
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#endif
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#endif
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// Init ImGui
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// Color scheme
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@ -52,12 +40,14 @@ namespace vks
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style.Colors[ImGuiCol_CheckMark] = ImVec4(1.0f, 0.0f, 0.0f, 0.8f);
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// Dimensions
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2((float)(width), (float)(height));
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io.DisplaySize = ImVec2((float)(createInfo.width), (float)(createInfo.height));
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io.FontGlobalScale = scale;
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cmdBuffers.resize(framebuffers.size());
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cmdBuffers.resize(createInfo.framebuffers.size());
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prepareResources();
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prepareRenderPass();
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if (createInfo.renderPass == VK_NULL_HANDLE) {
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prepareRenderPass();
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}
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preparePipeline();
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}
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@ -66,19 +56,21 @@ namespace vks
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{
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vertexBuffer.destroy();
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indexBuffer.destroy();
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vkDestroyImageView(device->logicalDevice, fontView, nullptr);
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vkDestroyImage(device->logicalDevice, fontImage, nullptr);
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vkFreeMemory(device->logicalDevice, fontMemory, nullptr);
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vkDestroySampler(device->logicalDevice, sampler, nullptr);
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vkDestroyDescriptorSetLayout(device->logicalDevice, descriptorSetLayout, nullptr);
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vkDestroyDescriptorPool(device->logicalDevice, descriptorPool, nullptr);
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vkDestroyPipelineLayout(device->logicalDevice, pipelineLayout, nullptr);
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vkDestroyPipelineCache(device->logicalDevice, pipelineCache, nullptr);
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vkDestroyPipeline(device->logicalDevice, pipeline, nullptr);
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vkDestroyRenderPass(device->logicalDevice, renderPass, nullptr);
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vkFreeCommandBuffers(device->logicalDevice, commandPool, static_cast<uint32_t>(cmdBuffers.size()), cmdBuffers.data());
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vkDestroyCommandPool(device->logicalDevice, commandPool, nullptr);
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vkDestroyFence(device->logicalDevice, fence, nullptr);
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vkDestroyImageView(createInfo.device->logicalDevice, fontView, nullptr);
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vkDestroyImage(createInfo.device->logicalDevice, fontImage, nullptr);
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vkFreeMemory(createInfo.device->logicalDevice, fontMemory, nullptr);
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vkDestroySampler(createInfo.device->logicalDevice, sampler, nullptr);
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vkDestroyDescriptorSetLayout(createInfo.device->logicalDevice, descriptorSetLayout, nullptr);
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vkDestroyDescriptorPool(createInfo.device->logicalDevice, descriptorPool, nullptr);
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vkDestroyPipelineLayout(createInfo.device->logicalDevice, pipelineLayout, nullptr);
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vkDestroyPipelineCache(createInfo.device->logicalDevice, pipelineCache, nullptr);
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vkDestroyPipeline(createInfo.device->logicalDevice, pipeline, nullptr);
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if (createInfo.renderPass == VK_NULL_HANDLE) {
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vkDestroyRenderPass(createInfo.device->logicalDevice, renderPass, nullptr);
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}
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vkFreeCommandBuffers(createInfo.device->logicalDevice, commandPool, static_cast<uint32_t>(cmdBuffers.size()), cmdBuffers.data());
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vkDestroyCommandPool(createInfo.device->logicalDevice, commandPool, nullptr);
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vkDestroyFence(createInfo.device->logicalDevice, fence, nullptr);
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}
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/** Prepare all vulkan resources required to render the UI overlay */
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@ -106,14 +98,14 @@ namespace vks
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imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageInfo, nullptr, &fontImage));
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VK_CHECK_RESULT(vkCreateImage(createInfo.device->logicalDevice, &imageInfo, nullptr, &fontImage));
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VkMemoryRequirements memReqs;
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vkGetImageMemoryRequirements(device->logicalDevice, fontImage, &memReqs);
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vkGetImageMemoryRequirements(createInfo.device->logicalDevice, fontImage, &memReqs);
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VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &fontMemory));
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VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, fontImage, fontMemory, 0));
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memAllocInfo.memoryTypeIndex = createInfo.device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(createInfo.device->logicalDevice, &memAllocInfo, nullptr, &fontMemory));
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VK_CHECK_RESULT(vkBindImageMemory(createInfo.device->logicalDevice, fontImage, fontMemory, 0));
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// Image view
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VkImageViewCreateInfo viewInfo = vks::initializers::imageViewCreateInfo();
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@ -123,12 +115,12 @@ namespace vks
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.layerCount = 1;
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VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewInfo, nullptr, &fontView));
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VK_CHECK_RESULT(vkCreateImageView(createInfo.device->logicalDevice, &viewInfo, nullptr, &fontView));
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// Staging buffers for font data upload
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vks::Buffer stagingBuffer;
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VK_CHECK_RESULT(device->createBuffer(
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VK_CHECK_RESULT(createInfo.device->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&stagingBuffer,
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@ -139,7 +131,7 @@ namespace vks
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stagingBuffer.unmap();
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// Copy buffer data to font image
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VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkCommandBuffer copyCmd = createInfo.device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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// Prepare for transfer
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vks::tools::setImageLayout(
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@ -178,7 +170,7 @@ namespace vks
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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device->flushCommandBuffer(copyCmd, copyQueue, true);
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createInfo.device->flushCommandBuffer(copyCmd, createInfo.copyQueue, true);
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stagingBuffer.destroy();
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@ -191,36 +183,36 @@ namespace vks
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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VK_CHECK_RESULT(vkCreateSampler(device->logicalDevice, &samplerInfo, nullptr, &sampler));
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VK_CHECK_RESULT(vkCreateSampler(createInfo.device->logicalDevice, &samplerInfo, nullptr, &sampler));
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// Command buffer
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VkCommandPoolCreateInfo cmdPoolInfo = {};
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cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmdPoolInfo.queueFamilyIndex = device->queueFamilyIndices.graphics;
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cmdPoolInfo.queueFamilyIndex = createInfo.device->queueFamilyIndices.graphics;
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cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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VK_CHECK_RESULT(vkCreateCommandPool(device->logicalDevice, &cmdPoolInfo, nullptr, &commandPool));
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VK_CHECK_RESULT(vkCreateCommandPool(createInfo.device->logicalDevice, &cmdPoolInfo, nullptr, &commandPool));
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VkCommandBufferAllocateInfo cmdBufAllocateInfo =
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vks::initializers::commandBufferAllocateInfo(commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, static_cast<uint32_t>(cmdBuffers.size()));
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device->logicalDevice, &cmdBufAllocateInfo, cmdBuffers.data()));
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VK_CHECK_RESULT(vkAllocateCommandBuffers(createInfo.device->logicalDevice, &cmdBufAllocateInfo, cmdBuffers.data()));
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// Descriptor pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device->logicalDevice, &descriptorPoolInfo, nullptr, &descriptorPool));
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VK_CHECK_RESULT(vkCreateDescriptorPool(createInfo.device->logicalDevice, &descriptorPoolInfo, nullptr, &descriptorPool));
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// Descriptor set layout
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device->logicalDevice, &descriptorLayout, nullptr, &descriptorSetLayout));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(createInfo.device->logicalDevice, &descriptorLayout, nullptr, &descriptorSetLayout));
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// Descriptor set
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device->logicalDevice, &allocInfo, &descriptorSet));
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VK_CHECK_RESULT(vkAllocateDescriptorSets(createInfo.device->logicalDevice, &allocInfo, &descriptorSet));
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VkDescriptorImageInfo fontDescriptor = vks::initializers::descriptorImageInfo(
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sampler,
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fontView,
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@ -229,12 +221,12 @@ namespace vks
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &fontDescriptor)
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};
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vkUpdateDescriptorSets(device->logicalDevice, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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vkUpdateDescriptorSets(createInfo.device->logicalDevice, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// Pipeline cache
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VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
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pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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VK_CHECK_RESULT(vkCreatePipelineCache(device->logicalDevice, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
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VK_CHECK_RESULT(vkCreatePipelineCache(createInfo.device->logicalDevice, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
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// Pipeline layout
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// Push constants for UI rendering parameters
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@ -242,11 +234,11 @@ namespace vks
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
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pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
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VK_CHECK_RESULT(vkCreatePipelineLayout(device->logicalDevice, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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VK_CHECK_RESULT(vkCreatePipelineLayout(createInfo.device->logicalDevice, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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// Command buffer execution fence
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VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo();
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VK_CHECK_RESULT(vkCreateFence(device->logicalDevice, &fenceCreateInfo, nullptr, &fence));
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VK_CHECK_RESULT(vkCreateFence(createInfo.device->logicalDevice, &fenceCreateInfo, nullptr, &fence));
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}
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/** Prepare a separate pipeline for the UI overlay rendering decoupled from the main application */
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@ -270,8 +262,20 @@ namespace vks
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blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
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std::vector<VkPipelineColorBlendAttachmentState> blendStates(createInfo.attachmentCount);
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for (uint32_t i = 0; i < createInfo.attachmentCount; i++) {
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blendStates[i].blendEnable = VK_TRUE;
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blendStates[i].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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blendStates[i].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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blendStates[i].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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blendStates[i].colorBlendOp = VK_BLEND_OP_ADD;
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blendStates[i].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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blendStates[i].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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blendStates[i].alphaBlendOp = VK_BLEND_OP_ADD;
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}
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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vks::initializers::pipelineColorBlendStateCreateInfo(static_cast<uint32_t>(blendStates.size()), blendStates.data());
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
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vks::initializers::pipelineMultisampleStateCreateInfo(createInfo.rasterizationSamples);
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std::vector<VkDynamicState> dynamicStateEnables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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@ -298,8 +302,8 @@ namespace vks
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pipelineCreateInfo.pViewportState = &viewportState;
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pipelineCreateInfo.pDepthStencilState = &depthStencilState;
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pipelineCreateInfo.pDynamicState = &dynamicState;
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pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfo.pStages = shaderStages.data();
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pipelineCreateInfo.stageCount = static_cast<uint32_t>(createInfo.shaders.size());
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pipelineCreateInfo.pStages = createInfo.shaders.data();
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// Vertex bindings an attributes based on ImGui vertex definition
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std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
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@ -318,18 +322,17 @@ namespace vks
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pipelineCreateInfo.pVertexInputState = &vertexInputState;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device->logicalDevice, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(createInfo.device->logicalDevice, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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}
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/** Prepare a separate render pass for rendering the text as an overlay */
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/** Prepare a separate render pass for rendering the UI as an overlay */
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void UIOverlay::prepareRenderPass()
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{
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VkAttachmentDescription attachments[2] = {};
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// Color attachment
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attachments[0].format = colorFormat;
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attachments[0].format = createInfo.colorformat;
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attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
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// Don't clear the framebuffer (like the renderpass from the example does)
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attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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// Depth attachment
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attachments[1].format = depthFormat;
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attachments[1].format = createInfo.depthformat;
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attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
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attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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@ -397,26 +400,25 @@ namespace vks
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renderPassInfo.dependencyCount = 2;
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renderPassInfo.pDependencies = subpassDependencies;
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VK_CHECK_RESULT(vkCreateRenderPass(device->logicalDevice, &renderPassInfo, nullptr, &renderPass));
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VK_CHECK_RESULT(vkCreateRenderPass(createInfo.device->logicalDevice, &renderPassInfo, nullptr, &renderPass));
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}
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/** Update the command buffers to reflect text changes */
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/** Update the command buffers to reflect UI changes */
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void UIOverlay::updateCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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// None of the attachments will be cleared
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renderPassBeginInfo.clearValueCount = 0;
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renderPassBeginInfo.pClearValues = nullptr;
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renderPassBeginInfo.renderArea.extent.width = createInfo.width;
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renderPassBeginInfo.renderArea.extent.height = createInfo.height;
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renderPassBeginInfo.clearValueCount = static_cast<uint32_t>(createInfo.clearValues.size());
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renderPassBeginInfo.pClearValues = createInfo.clearValues.data();
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ImGuiIO& io = ImGui::GetIO();
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for (size_t i = 0; i < cmdBuffers.size(); ++i) {
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renderPassBeginInfo.framebuffer = *frameBuffers[i];
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renderPassBeginInfo.framebuffer = createInfo.framebuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffers[i], &cmdBufInfo));
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@ -464,6 +466,13 @@ namespace vks
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vertexOffset += cmd_list->VtxBuffer.Size;
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}
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// Add empty subpasses if requested
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if (createInfo.subpassCount > 1) {
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for (uint32_t j = 1; j < createInfo.subpassCount; j++) {
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vkCmdNextSubpass(cmdBuffers[i], VK_SUBPASS_CONTENTS_INLINE);
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}
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}
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vkCmdEndRenderPass(cmdBuffers[i]);
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if (vks::debugmarker::active) {
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@ -492,7 +501,7 @@ namespace vks
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if ((vertexBuffer.buffer == VK_NULL_HANDLE) || (vertexCount != imDrawData->TotalVtxCount)) {
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vertexBuffer.unmap();
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vertexBuffer.destroy();
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||||
VK_CHECK_RESULT(device->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &vertexBuffer, vertexBufferSize));
|
||||
VK_CHECK_RESULT(createInfo.device->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &vertexBuffer, vertexBufferSize));
|
||||
vertexCount = imDrawData->TotalVtxCount;
|
||||
vertexBuffer.unmap();
|
||||
vertexBuffer.map();
|
||||
|
|
@ -504,7 +513,7 @@ namespace vks
|
|||
if ((indexBuffer.buffer == VK_NULL_HANDLE) || (indexCount < imDrawData->TotalIdxCount)) {
|
||||
indexBuffer.unmap();
|
||||
indexBuffer.destroy();
|
||||
VK_CHECK_RESULT(device->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &indexBuffer, indexBufferSize));
|
||||
VK_CHECK_RESULT(createInfo.device->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &indexBuffer, indexBufferSize));
|
||||
indexCount = imDrawData->TotalIdxCount;
|
||||
indexBuffer.map();
|
||||
updateCmdBuffers = true;
|
||||
|
|
@ -535,8 +544,8 @@ namespace vks
|
|||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.DisplaySize = ImVec2((float)(width), (float)(height));
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
createInfo.width = width;
|
||||
createInfo.height = height;
|
||||
updateCommandBuffers();
|
||||
}
|
||||
|
||||
|
|
@ -552,8 +561,8 @@ namespace vks
|
|||
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, fence));
|
||||
|
||||
VK_CHECK_RESULT(vkWaitForFences(device->logicalDevice, 1, &fence, VK_TRUE, UINT64_MAX));
|
||||
VK_CHECK_RESULT(vkResetFences(device->logicalDevice, 1, &fence));
|
||||
VK_CHECK_RESULT(vkWaitForFences(createInfo.device->logicalDevice, 1, &fence, VK_TRUE, UINT64_MAX));
|
||||
VK_CHECK_RESULT(vkResetFences(createInfo.device->logicalDevice, 1, &fence));
|
||||
}
|
||||
|
||||
bool UIOverlay::header(const char *caption)
|
||||
|
|
|
|||
|
|
@ -30,18 +30,26 @@
|
|||
|
||||
namespace vks
|
||||
{
|
||||
struct UIOverlayCreateInfo
|
||||
{
|
||||
vks::VulkanDevice *device;
|
||||
VkQueue copyQueue;
|
||||
VkRenderPass renderPass;
|
||||
std::vector<VkFramebuffer> framebuffers;
|
||||
VkFormat colorformat;
|
||||
VkFormat depthformat;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaders;
|
||||
VkSampleCountFlagBits rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
uint32_t subpassCount = 1;
|
||||
std::vector<VkClearValue> clearValues = {};
|
||||
uint32_t attachmentCount = 1;
|
||||
};
|
||||
|
||||
class UIOverlay
|
||||
{
|
||||
private:
|
||||
vks::VulkanDevice *device;
|
||||
|
||||
VkQueue copyQueue;
|
||||
VkFormat colorFormat;
|
||||
VkFormat depthFormat;
|
||||
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
int32_t vertexCount = 0;
|
||||
|
|
@ -55,8 +63,6 @@ namespace vks
|
|||
VkPipeline pipeline;
|
||||
VkRenderPass renderPass;
|
||||
VkCommandPool commandPool;
|
||||
std::vector<VkFramebuffer*> frameBuffers;
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
|
||||
VkFence fence;
|
||||
|
||||
VkDeviceMemory fontMemory = VK_NULL_HANDLE;
|
||||
|
|
@ -69,6 +75,8 @@ namespace vks
|
|||
glm::vec2 translate;
|
||||
} pushConstBlock;
|
||||
|
||||
UIOverlayCreateInfo createInfo = {};
|
||||
|
||||
void prepareResources();
|
||||
void preparePipeline();
|
||||
void prepareRenderPass();
|
||||
|
|
@ -79,7 +87,7 @@ namespace vks
|
|||
|
||||
std::vector<VkCommandBuffer> cmdBuffers;
|
||||
|
||||
UIOverlay(vks::VulkanDevice *vulkanDevice, VkQueue copyQueue, std::vector<VkFramebuffer> &framebuffers, VkFormat colorformat, VkFormat depthformat, uint32_t width, uint32_t height, std::vector<VkPipelineShaderStageCreateInfo> shaderstages);
|
||||
UIOverlay(vks::UIOverlayCreateInfo createInfo);
|
||||
~UIOverlay();
|
||||
|
||||
void update();
|
||||
|
|
|
|||
|
|
@ -188,11 +188,25 @@ void VulkanExampleBase::prepare()
|
|||
setupFrameBuffer();
|
||||
settings.overlay = settings.overlay && (!benchmark.active);
|
||||
if (settings.overlay) {
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages = {
|
||||
loadShader(getAssetPath() + "shaders/base/uioverlay.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
|
||||
loadShader(getAssetPath() + "shaders/base/uioverlay.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT),
|
||||
};
|
||||
UIOverlay = new vks::UIOverlay(vulkanDevice, queue, frameBuffers, swapChain.colorFormat, depthFormat, width, height, shaderStages);
|
||||
vks::UIOverlayCreateInfo overlayCreateInfo = {};
|
||||
// Setup default overlay creation info
|
||||
overlayCreateInfo.device = vulkanDevice;
|
||||
overlayCreateInfo.copyQueue = queue;
|
||||
overlayCreateInfo.framebuffers = frameBuffers;
|
||||
overlayCreateInfo.colorformat = swapChain.colorFormat;
|
||||
overlayCreateInfo.depthformat = depthFormat;
|
||||
overlayCreateInfo.width = width;
|
||||
overlayCreateInfo.height = height;
|
||||
// Virtual function call for example to customize overlay creation
|
||||
OnSetupUIOverlay(overlayCreateInfo);
|
||||
// Load default shaders if not specified by example
|
||||
if (overlayCreateInfo.shaders.size() == 0) {
|
||||
overlayCreateInfo.shaders = {
|
||||
loadShader(getAssetPath() + "shaders/base/uioverlay.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
|
||||
loadShader(getAssetPath() + "shaders/base/uioverlay.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT),
|
||||
};
|
||||
}
|
||||
UIOverlay = new vks::UIOverlay(overlayCreateInfo);
|
||||
updateOverlay();
|
||||
}
|
||||
}
|
||||
|
|
@ -2141,4 +2155,5 @@ void VulkanExampleBase::setupSwapChain()
|
|||
swapChain.create(&width, &height, settings.vsync);
|
||||
}
|
||||
|
||||
void VulkanExampleBase::OnSetupUIOverlay(vks::UIOverlayCreateInfo &createInfo) {}
|
||||
void VulkanExampleBase::OnUpdateUIOverlay(vks::UIOverlay *overlay) {}
|
||||
|
|
@ -392,6 +392,8 @@ public:
|
|||
// Submit the frames' workload
|
||||
void submitFrame();
|
||||
|
||||
/** @brief (Virtual) Called before the UI overlay is created, can be used to do a custom setup e.g. with different renderpass */
|
||||
virtual void OnSetupUIOverlay(vks::UIOverlayCreateInfo &createInfo);
|
||||
/** @brief (Virtual) Called when the UI overlay is updating, can be used to add custom elements to the overlay */
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay);
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue