Fixed coordinate transformation for skybox and reflection objects

Matched HLSL and GLSL shaders
Fixes #757
This commit is contained in:
Sascha Willems 2020-08-28 21:15:13 +02:00
parent 1d815e6ced
commit 4e600f5943
11 changed files with 5 additions and 5 deletions

View file

@ -59,7 +59,6 @@ public:
title = "Cube map textures";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -4.0f));
camera.setRotation(glm::vec3(-7.25f, -120.0f, 0.0f));
camera.setRotationSpeed(0.25f);
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
settings.overlay = true;