Also apply vertical flip option on aspect ratio change
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@ -98,6 +98,9 @@ public:
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void updateAspectRatio(float aspect)
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void updateAspectRatio(float aspect)
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{
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{
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matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
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matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
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if (flipY) {
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matrices.perspective[1, 1] *= -1.0f;
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}
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}
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}
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void setPosition(glm::vec3 position)
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void setPosition(glm::vec3 position)
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