Continued work on multi threaded rendering example (wip)
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5 changed files with 208 additions and 141 deletions
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@ -5,7 +5,6 @@
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec3 inColor;
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layout (location = 2) in float inVisible;
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layout (location = 3) in vec3 inViewVec;
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layout (location = 4) in vec3 inLightVec;
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